• Welcome to the largest (sim) racing website in the world!
    Blurring the line between real and virtual motorsports.

AMA: Assetto Corsa Competizione first play impressions

Discussion in 'Assetto Corsa Competizione' started by Deleted member 177725, Jun 21, 2018.

  1. Deleted member 177725

    Deleted member 177725

    Ratings:
    +0
    Hey Everyone,

    So last week, as you'll have seen Assetto Corsa Competizione was revealed for the 1st time, and I was fortunate enough to spend a full E3 with the aim, trying out a lot of the features of the Pre Alpha build.

    For those of you who perhaps didn't get a chance to see it, or simply didn't have your questions answered, I figured now would be a good chance for us all to chat about ACC , so let's get a good chat going, and any questions about ACC which I know the answer for, I'll give you!


    Here's a couple of photos from my time. 2018-06-21-14-19-21.jpg
    FB_IMG_1529427888382.jpg
    2018-06-21-14-17-35.jpg
     
    • Like Like x 2
  2. Jason Mullin

    Jason Mullin

    Messages:
    504
    Ratings:
    +402
    The U.I. looks very clean and handsome, I love it and hope the release keeps that design.

    I know most of the questions are probably physics related, I have three questions.

    Did it flow and feel natural like the original AC?

    Did you like the FFB, and was it confidence inspiring when pushing the car?
     
    • Like Like x 1
    • Love Love x 1
  3. Chris

    Chris
    Administrator Staff Premium

    Messages:
    9,652
    Ratings:
    +6,082
    Hey @Josh Martin,

    Gotta say I'm surprised this thread hasn't gotten a bit more of a response. Anyway, I DO have two questions for you, that hopefully you can answer :)

    1) How is Balance of Performance replicated in ACC?
    BoP is obviously a massive part of GT racing, how are Kunos simulating this aspect? It's such a dynamic thing that changes from race to race, I imagine it's something that would be incredibly complex to put in the game without just giving cars a blanket-coverage approach.
    2) Will the weather be dynamic?
    Is going from dry to wet and back to wet (and maybe more) possible? Are weather forecasts a thing? Will the in-game spotter/crew chief inform you when they think the weather is going to change (a-la Codemasters F1 games)? ​
     
    • Love Love x 1
  4. Deleted member 177725

    Deleted member 177725

    Ratings:
    +0
    Sorry I missed your Q's Jason!


    It does indeed flow and feel natural like AC, however, I actually think it goes even further. The improved UI makes a massive difference and it's certainly feeling like a great step forward.

    FFB is also massively improved, both for the smaller details like track surface, but also for bigger details like wet track surfaces as well as flat spots.



    I, unfortunately, didn't get much chance to cover the BOP, but from the experience I had there was no clear car that was much better than the rest. Knowing Kunos I'm sure we can expect a system similar to current AC with a ballast system implemented (visible or non) as a measure to balance cars. I'll look into this though and see what info I can get back!

    So this is the really exciting part, tracks can evolve from not only dry to wet and back, but also from day to night. So you can imagine now a race starting dry at spa, starting to rain as night approaches and then drying up again overnight. I think we're going to see a real change in driving standards as a result, and i'm super excited for this. at the show we were told by the game that it would be a wet/dry race and also transitionable (if you know what I mean) so there wasn't much need for an engineer. There is however an Engineer in game, so i'm sure he'll be providing info much like that we're used to in F1.
     
    • Like Like x 3
  5. thepharcyde

    thepharcyde

    Messages:
    923
    Ratings:
    +309
    What about the collision physics AC online first corner mash ups just ruin any chances of a clean race.
     
  6. Epistolarius

    Epistolarius

    Messages:
    763
    Ratings:
    +479
    https://www.automoto.it/news/assetto-corsa-competizione-la-recensione-completa.html
     
    • Like Like x 2
    • Love Love x 2
  7. Chris

    Chris
    Administrator Staff Premium

    Messages:
    9,652
    Ratings:
    +6,082
    • Like Like x 1
  8. Eric Bergeron

    Eric Bergeron
    Premium

    Messages:
    261
    Ratings:
    +76
  9. Epistolarius

    Epistolarius

    Messages:
    763
    Ratings:
    +479
    Why the roll eyes smiley?
     
  10. Gevatter

    Gevatter
    The James May of Simracing Premium

    Messages:
    753
    Ratings:
    +283
    Because he's looking up to the link in awe :)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.