Algarve Portimao 2023

Tracks Algarve Portimao 2023 2.2

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Is this a complete new version or just an update of v2.0?
If it's just an update what I guess, why don't you just use the update function for v2.0 instead of a complete new upload. What are the changes?
 
I cannot fathom what is different compared to v1.0 but the track limits issue of there not being any relevant limits I mentioned on v1.0 still remains.

Is this a complete new version or just an update of v2.0?
If it's just an update what I guess, why don't you just use the update function for v2.0 instead of a complete new upload. What are the changes?
Seems he doesn't k ow how to use RD

- Posted a new version, away from original.
- Doesn't say what's new
- Doesn't reply to questions...

Looks me to as though he's double posting for more attention on the track...
 
Seems he doesn't k ow how to use RD

- Posted a new version, away from original.
- Doesn't say what's new
- Doesn't reply to questions...

Looks me to as though he's double posting for more attention on the track...
I mean, the track itself is mightily fine, that he definitely deserves credit for. But I agree, a changelog would be nice, also an update instead of a new 'thread'. And yeah, some acknowledgement of issues or things still to improve on would also be nice, even if it's just a like on the comment
 
I mean, the track itself is mightily fine, that he definitely deserves credit for. But I agree, a changelog would be nice, also an update instead of a new 'thread'. And yeah, some acknowledgement of issues or things still to improve on would also be nice, even if it's just a like on the comment
I had initial issues with it, turned out that it isn't always CM friendly, it failed to install the AI. Redownloaded and manually reinstalled and the AI worked fine again... But that was a faff that I had to figure out myself

It's good, the AI are fast too (Other than ETRC, but I think that's a mod issue)
 
Is this a complete new version or just an update of v2.0?
If it's just an update what I guess, why don't you just use the update function for v2.0 instead of a complete new upload. What are the changes?
It's a complete track upload with updates included. There were some problems with skidmarks, textures were redesigned due to Z-fight, new sol and pure parameters, other little details, included flag crowd guys, etc.
 
I cannot fathom what is different compared to v1.0 but the track limits issue of there not being any relevant limits I mentioned on v1.0 still remains.
what limits issue, can you describe it?, because I don't know just by that words what you mean. In testing we had no problem with it, if you're talking about the limits around the track. If you have other limits in mind, different from the ones you may understand that the limits are the ones we decided to be, not the ones someone else decided that they should be. Sorry to be so direct.
 
In all these screenshots I did not get a track limit violation, whereas the white line should be the track limit because whenever one drives beyond it they can gain some time compared to staying on track. Where there is grass or gravel the limits are self-policing but wherever there is tarmac one can gain time off track which is not the goal, is it? I hope this clears the matter up!
 

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am I the only one having problem with the track textures' being white?
nope i have this issue aswell since installing csp 0.2.0. all other tracks seem to be ok just this one, with csp 1.79 i never had this isssue

anyone know why this could be?. its number 1 track for me at the moment

**update** i fixed it by opening my eyes ;) had to make the change in ext_config mentioned above, i also had to use notepad++ to find the correct line
 
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