Does anyone has a fix for some Cars AI gets stuck on start in AC and won't move??
Is it a fast lane AI issue or something else?
Is it a fast lane AI issue or something else?
Disabeling AI extensions worked for me. At least after couple of tries.
Hi, I have the same issue and I've solved It with this tip.
What kind of feature are we disabling?
Thank you in advance.
view post #19 "new AI behavior"
I saw and I've solved it. But I'm asking what are we disabling turning that item to 0.
Sometimes its caused by a gear mismatch:
Open the ai.ini and engine.ini inside the 'data' folder (if the car has a data.acd, unpack it with content manager first)
Make sure the Gears UP value in the ai.ini:
[GEARS]
UP=7900 (wrong value)
DOWN=4600
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.130
has a lower value, than engine.ini limiter
[ENGINE_DATA]
ALTITUDE_SENSITIVITY=0.1 ; sensitivity to altitude
INERTIA=0.120 ; engine inertia
LIMITER=7500 ; engine rev limiter. 0 no limiter
MINIMUM=1500 ; engine idle rpm
LIMITER_HZ=50
In this example the RPM needed to shift up is higher than what the engine limiter allows, so you would change the ai.ini value to something like 7200
It doesn´t work every single time, but it might be the case for the cars you´re trying to run.
Thank youIf I open the DATA.acd file I get a lot of random symbols?
If I open the DATA.acd file I get a lot of random symbols?
thanks man, that works!Sometimes its caused by a gear mismatch:
Open the ai.ini and engine.ini inside the 'data' folder (if the car has a data.acd, unpack it with content manager first)
Make sure the Gears UP value in the ai.ini:
[GEARS]
UP=7900 (wrong value)
DOWN=4600
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.130
has a lower value, than engine.ini limiter
[ENGINE_DATA]
ALTITUDE_SENSITIVITY=0.1 ; sensitivity to altitude
INERTIA=0.120 ; engine inertia
LIMITER=7500 ; engine rev limiter. 0 no limiter
MINIMUM=1500 ; engine idle rpm
LIMITER_HZ=50
In this example the RPM needed to shift up is higher than what the engine limiter allows, so you would change the ai.ini value to something like 7200
It doesn´t work every single time, but it might be the case for the cars you´re trying to run.
This solved the problem for me! Thanks MitchSometimes its caused by a gear mismatch:
Open the ai.ini and engine.ini inside the 'data' folder (if the car has a data.acd, unpack it with content manager first)
Make sure the Gears UP value in the ai.ini:
[GEARS]
UP=7900 (wrong value)
DOWN=4600
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.130
has a lower value, than engine.ini limiter
[ENGINE_DATA]
ALTITUDE_SENSITIVITY=0.1 ; sensitivity to altitude
INERTIA=0.120 ; engine inertia
LIMITER=7500 ; engine rev limiter. 0 no limiter
MINIMUM=1500 ; engine idle rpm
LIMITER_HZ=50
In this example the RPM needed to shift up is higher than what the engine limiter allows, so you would change the ai.ini value to something like 7200
It doesn´t work every single time, but it might be the case for the cars you´re trying to run.
Fixed it for me thank youSometimes its caused by a gear mismatch:
Open the ai.ini and engine.ini inside the 'data' folder (if the car has a data.acd, unpack it with content manager first)
Make sure the Gears UP value in the ai.ini:
[GEARS]
UP=7900 (wrong value)
DOWN=4600
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.130
has a lower value, than engine.ini limiter
[ENGINE_DATA]
ALTITUDE_SENSITIVITY=0.1 ; sensitivity to altitude
INERTIA=0.120 ; engine inertia
LIMITER=7500 ; engine rev limiter. 0 no limiter
MINIMUM=1500 ; engine idle rpm
LIMITER_HZ=50
In this example the RPM needed to shift up is higher than what the engine limiter allows, so you would change the ai.ini value to something like 7200
It doesn´t work every single time, but it might be the case for the cars you´re trying to run.
What immediately brings the question how in Earth a modder distributes a car that is not even able to start a race. Quality assurance says hello.Thank you, this worked for me.
Making the rpm value in the AI.ini lower than the engine limit. It was off by a few hundred.
After the change, the AI car now leaves the grid.
Thank you.
it was a car from a YT channel, says it all lolWhat immediately brings the question how in Earth a modder distributes a car that is not even able to start a race. Quality assurance says hello.
I have this issue in Melbourne.Ok, I've been into the problem this afternoon and figured out what is happening. Main problem is the left / right side lines broken close to the start/finish line. I used a CAD program to redesign the right line in this case, exported this as CSV, inserted in fastlane.ai using Esotic's Ai Line Helper and the AI cars now are perfectly starting when green lights. So it's not a game bug. If someone is facing this issue I can do a test to fix the issue on the AI cars keeps steady on race start.View attachment 685497
Same here. Last days I've been struggling with Melbourne too, 2022 version. No matter what changes to the race line, pitlane and track borders I do, the start of the race is a crash with one of the first lines not able to move.I have this issue in Melbourne.
The 2nd car on the grid is never able to accelerate and I tried everything: recording fast lane, recording sidelines with aihelper, narrow those sidelines, i tried rolling start mod, RARE mod, disabling ai behaviour, and rain fx, and even csp, I've used ai_hints....
One day I realized that despite all that, when I load race, right sideline is missing from just behind the second car on the grid to the start line. When I trie to re-record it, it seems to never ever work in that exact space (as the rest of the re-recording changes indeed).
Of course, the hints, the fast lane, the RARE mod, all that makes it better in practice (where i can test that the ai can drive it and do a good lap time).
Things I noticed: the player's pit stop is just side by side with the second car on the grid (beyiond the pit wall, and pit lane).
Could you give me somne advice on how you did that ? Or whatever that looks or seems like a solution. I don't know if I could do what you say on your post cause I just started to learn some Blender, but I'm a huge noob with it.
Thanks if you read it and sorry for the long comment
I'm very new to Assetto Corsa coming over from RFactor, and had this very probelm and this was a big help, thanks.Sometimes its caused by a gear mismatch:
Open the ai.ini and engine.ini inside the 'data' folder (if the car has a data.acd, unpack it with content manager first)
Make sure the Gears UP value in the ai.ini:
[GEARS]
UP=7900 (wrong value)
DOWN=4600
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.130
has a lower value, than engine.ini limiter
[ENGINE_DATA]
ALTITUDE_SENSITIVITY=0.1 ; sensitivity to altitude
INERTIA=0.120 ; engine inertia
LIMITER=7500 ; engine rev limiter. 0 no limiter
MINIMUM=1500 ; engine idle rpm
LIMITER_HZ=50
In this example the RPM needed to shift up is higher than what the engine limiter allows, so you would change the ai.ini value to something like 7200
It doesn´t work every single time, but it might be the case for the cars you´re trying to run.