You copy 2023 asset groups into your F1 23 folderIf i open this ai crashes folder you can choose a lot of things and almost at the end there is again a 2023_asset_groups, do i need to do something with that folder?
You copy 2023 asset groups into your F1 23 folderIf i open this ai crashes folder you can choose a lot of things and almost at the end there is again a 2023_asset_groups, do i need to do something with that folder?
I can't get to my PC to fix just yet but I will in the next 2 or 3 hours when I can get to my PC.
Temporarily you could install v.1.01 of the SemiMoMods Base Package and it'll work.
But ideally, I need to alter my mod to suit the new version of the base package.
Fix will be applied soon
Thanks all
*YOU WILL NO LONGER SEE AI CRASHES SPLASH SCREEN UPON GAME BOOT - DON'T PANIC*
- Fixed Issue Regarding new SemiMoMods Update
- Removed AI Crashes Splash screen
you need the latest version of SemiMoMods and the latest version of my mod.Whenever I install this, it crashes my game right after the start menu. I can't get to the main menu. The only mods I have installed arethis one, SemiMo Base mod and the Improved AI mod,
I have both of that. I have the 4.1 version of yours and added it to the files after "installing" the 1.1 version of SemiMo. Improved AI was the first mod i added.
Do you use steam with cloud save?I have both of that. I have the 4.1 version of yours and added it to the files after "installing" the 1.1 version of SemiMo. Improved AI was the first mod i added.
It worked fine with the standalone 35% version of the mod. Havent used it since then to be honest until now.
I do, yes. Do I need to turn it off?Do you use steam with cloud save?
Cloudsave and modding is never a good idea. Steam let's you disable it, EA App afaik not.I do, yes. Do I need to turn it off?
yeah, it worked. Thanks!Cloudsave and modding is never a good idea. Steam let's you disable it, EA App afaik not.
But I am not sure if that will fix it for you or not.
I'd reccomend playing around with the Safety Car = Reduced/Standard/Increased settings in game to see if you can convince the game to apply more VSC's over Safety Cars.After three days of solid racing, I have my report.
Man I can't wait for red flags to be fixed so I can test them. I'm using AI Crashes with Improved AI on 50% races currently and it's gone spectacularly! Australia had a turn one lap one pileup that I'm hopeful would've triggered a red flag. Imola was a little bit shaky with 3 safety cars and 3 VSC's, but Monaco and Spain each had only one safety car, which is fine by me. That said, all six races I've done since installing have had safety cars. Some just one, some several. Assuming the frequency scales out to 100% length rather than multiplying, I'm cool with the frequency... but I'm wondering if it's possible to tweak the parameters between VSC and safety car so that it leans more towards the former and reserves the latter for more serious accidents.
In the case of Imola where all the safety cars triggered upon restart at turn one, Idk if a safety car when the field at the beginning of green flag racing and the field was still bunched up was entirely necessary. And the safety car at Spain happened right in front of me at turn one and honestly, it was a two car incident with one retirement, so that didn't need to be a safety car either. VSC would've worked there imo.
TLDR: Tweak towards more VSC and less safety car, maybe a slight nerf to allow the possibility of a race with no VSC/SC at all (I'm abusing fuel load right now because I know there will be a SC at some point), and it plays very well with Improved AI. Also, increased tire wear probably was unnecessary--this is all happening with default tire wear.
Good suggestion, I forgot that I'd set increased SC just in the hopes of getting one every other race in vanilla. I'll change it to standard and see if it helps any.I'd reccomend playing around with the Safety Car = Reduced/Standard/Increased settings in game to see if you can convince the game to apply more VSC's over Safety Cars.
- Minimum speed for SuspensionDamage up from 4.0 < 5.0
- Slightly buffed Aston Martin
- Slightly nerfed Ferrari
- with permission from 'wherli hansnea' incorporated 'Realistic DRS' mod with this
- Slightly altered all damage variables for more realistic race results
Special thanks to:
willmar08, Sir Pro3, GWNMITCH, The1nonly1 & itsmb8
For helping test and find the right values. MVP's
- Fixed unexpected issue surrounding MyTeam car performance
Thanks GWNMITCH for spotting the issue
Next update sometime today: Option to leave team performance as default.
- Added option to change team performance or leave as default
What do the team performance changes do?
- Aston Martin's base Chassis Mass is lower (making them slightly better)
- Ferrari's base Chassis Mass is higher (making them slightly worse)
- All lower teams (Williams, AT, Alfa, Haas) have increased UpgradeChassisMass values so that they are able to be on par with top teams if they catch up on the R&D tree
Because the top teams Base Vehicle Stats are higher than the...
It seems as SemiModularMods has an issue with the latest game update regarding the HUD not being displayed.
As my mod is a SemiMoMod mod that relies on those files, this means you'll have no HUD whilst using it for the timebeing.
Hopefully the issue will get resolved, but if not, I will update resource with a non SMM version tonight for 50% races and increased tyre wear.
I can't do this for all versions, as without SMM it takes a long time to do! Sorry
Increased tyre wear is still a thing. Just use the 25% or 100% one as that's the only difference between them.One thing I noticed. There aren't any options anymore where we can choose whether we want increased tyre wear or the damage to apply to the myTeam Car. Could you bring this back please?