Justin Swan
RD-DVLC
Rfactor2 or AC? Not necessarily on looks but which is going to be the better multiplayer? with the best RD club races etc etc? Keep thinking of buying rF2 but don't want to get it then AC becomes the "main" event.
Just tried rF2 again, the Formula Renault this time and must admit that besides the track graphics, it is feels very good. rF2 is a sim to keep an eye on. I'm not going to buy it just yet but who knows.
I'm enjoying AC too much for the moment.
If I had to choose right now, I'd probably go with AC. Partially because I don't know enough about rF2.
http://ravsim.com/2015/10/23/my-sim-is-bigger-than-your-sim/The only ones who can say with authority which game is the most realistic are those who have driven the actual cars. "He who knows most speaks the least" < it is very true.
I enjoy all three games ac rf & gsc, not interested in all this speculation about which is best. All 3 of them have something great about them, and areas where they could be better. These racing games are improving continuously.
Rfactor2 or AC? Not necessarily on looks but which is going to be the better multiplayer? with the best RD club races etc etc? Keep thinking of buying rF2 but don't want to get it then AC becomes the "main" event.
I'm on the verge of getting rf2 demo, and encountered ONE problem. Time.
I drove nearly 1200 hours in AC and got catched by its sheer driving feeling. I'm into sim racing since I played Geoff Crammond's Revs on a C64.
Jokes aside, I enjoyed GPL with a non FFB Microsoft Wheel. I changed for GTR to a DFP. And so on.
I'm now on a full set of Thrustmaster, and enjoy AC like it's the only one out there!
And now my question, does rf2 give me a step up, does it deserve my limited time?
From what I've read, it might not fulfill my requirements.
You really don't feel the difference? You're missing out a lot, mate! Might as well go play Need for Speed....When I drive the same cars between rF2 and AC I don't feel average physics in one and real in the other. I feel real in both. Even if both sims will continue to evolve in their simulation, both are equivalent. I just don't find anything that would suggest otherwise, especially when comparing the same cars (and same specs). There are more differences in the tire model than physics engine, and in fact that can happen for the several sims that exist. But even those differences in tire models will end up with an equivalent result when driving.
There's some difference in the center of ffb, feels more damped in that zone for rf2, is like the gyro force when you enable it in assetto_corsa.iniYou really don't feel the difference? You're missing out a lot, mate! Might as well go play Need for Speed....
It could be deficiencies of Demo content but I can fully back up RMR1 observations, except either due to long developed habit or something else but I've found rFactor2 missing some critical cues like brakes locking shudder and some other little ones. But that could be as well just "too much time with AC".You really don't feel the difference? You're missing out a lot, mate! Might as well go play Need for Speed....
Some people in 2014 said AC has too much grip, and they need more temperatures, more (dynamic) parameters, that the tire model is too simple. Yet for others it was very good driving/racing experience. Now in between tyre model v5 and v6, and still updating; Niki, are you saying the driving is less realistic? But I think you are confusing the initial thrust of the throttle/car engine in rf2 with the tire model. Paying a bit more in depth attention to the driving in rf2, you'll see is quite grippy and uni-dimensional. Meaning is easy to flick the steering wheel and the car, and when you slide the car, is also easy/accessible. It feels damped. Only when you get to a certain point it becomes too hard to recover the car.The AC has went backwards a lot since 1.3 patch tire model 5 update. I've enjoyed the game a lot in early access and you had to be smooth to be rewarded. But, what it came down to now is that every drift feels as if it's scripted. There isnt 3 or 5 or 10 possible outcomes of the slide. There isnt a small slide or a spin slide. There's just always poop ur pants big slide and ur a hero saved it, every time same way. Actually the best way to drive would be to turn down your wheel rotation to 270degree of karting and chuck the car in with oposite slide into every corner. The suspension isnt doing anything anyway. Any setup gives the same result.
rf2 has a lot more dynamic to it's suspension and tires.
We use tire blankets in this league. So your fastest lap is always lap 2.Lap times also improve after a few couple laps, so you won't put a record straight away.
I guess you must have noticed, that is correct.Nowadays in AC, optimum grip track is harder than months ago/a year ago. Is easier to minimally slide the car, maybe because of tyre temperatures. .
Are you using DD wheel? Usually adjusting in game output with something like FFBClip delivers very smooth yet detailed FFB outcome, of course if you are clipping all over the place, it's one sorry experience.If I have to do something against the pulling force in the wheel that it shakes my entire desk, how good can that be. Not very much.
G27. Don't get me wrong. It's not the force in the wheel that are strong enough to shake the desk. It's the way often times I have to countersteer into the force, instead of countersteering with the wheel pulling in towards there already as god intended it. Best way scenario is, the wheel just gets loose before the counter steer. Very rearely does it actually pull away throught the slide.Are you using DD wheel? Usually adjusting in game output with something like FFBClip delivers very smooth yet detailed FFB outcome, of course if you are clipping all over the place, it's one sorry experience.