Hi,
I come back to Race On every other day after having played NFS Shif (on PC). One thing that's nice in shift is the fact that head acceleration movement if felt more 'intesely'.
So I tried to replicate that in Race On by setting the following :
Head Physics="2.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation)
instead of :
Head Physics="1.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation)
This works fine... but.... now, while in cockpit view, while things get more shaky (and more alive), as requested, the view is also "rolled"... It's like, even when standing still, you just "rolled" your head by some 30 degrees or so.
Can anybody indicate how to solve this please? Maybe some camera file in which I could compensate for the "Roll" ? Or some other setting ?
The 200% feel realy nice in the slower cars by the way.... just try it (and don't get seasick!!)....
Thanks!
I come back to Race On every other day after having played NFS Shif (on PC). One thing that's nice in shift is the fact that head acceleration movement if felt more 'intesely'.
So I tried to replicate that in Race On by setting the following :
Head Physics="2.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation)
instead of :
Head Physics="1.00000" // Fraction of head physics movement applied to cockpit view (position AND rotation)
This works fine... but.... now, while in cockpit view, while things get more shaky (and more alive), as requested, the view is also "rolled"... It's like, even when standing still, you just "rolled" your head by some 30 degrees or so.
Can anybody indicate how to solve this please? Maybe some camera file in which I could compensate for the "Roll" ? Or some other setting ?
The 200% feel realy nice in the slower cars by the way.... just try it (and don't get seasick!!)....
Thanks!