modular mods

  1. DoBrowOolny

    Aston Martin F1 Full Package for MyTeam [Modular Mods] 2.0

    This is my first mod for F1 2020. I mixed two mods into one. First mod I used is: https://www.racedepartment.com/downloads/f1-teams-for-myteam-modular-mods.40679/. - Full instruction how to install the mod are there. Second mod I used is...
  2. ParkYongLee

    Pimp My Ride [Modular Mods] 0.8

    Description: This mod gives a few F1 teams the additional possibility to use chromish effect for their liveries. It has not been finished perfectly but is abandoned. So I will not improve it or add further teams. Requirements: This mod is part of Modular Mods and has Modular Mods - Base...
  3. paprykk

    Mercedes W12 E Performance (FOM Chassis) 1.1

    If you want your own number send me a private message or write a comment. This mod includes: Mercedes W12 E Performance livery (FOM Chassis) Feel free to comment or suggest next livery. You can use for MyTeam as well. Please leave a rating if you like this mod, thank you :) To replace...
  4. ParkYongLee

    Aston Martin Safety Car 2021 1.0

    Installation: Manual Installation: [EEA 7.1] open the file safety_car.erp in the game folder F1 2020\2020_asset_groups\f1_safetycar_package\safety_car\wep\ and import the provided files from my mod subfolder manual installation Modular Mods: simply copy the file safety_car_color.erp from my...
  5. ParkYongLee

    Reversed Grid Order F1 [Modular Mods] 1.0

    Description: This mod reverses the starting grid order for a race. So if you qualify as 1st, you will start last. 1-22 will end up 22-1. Requirements: This mod is part of [Modular Mods] and has [Modular Mods - Base Files] as required mod to be existing or installed in the main [F1 2020]...
  6. ParkYongLee

    Modular Mods - Base Files [Modular Mods Requirement] 1.6

    Description: This mod is the base for my [Modular Mods] system, where the goal is to be easily able to copy & paste, add and remove mods into F1 2020 without overwriting original files or losing trace of active mods. Requirement: As base part of [Modular Mods], every mod that has [Modular...

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