You Must Try GT2 vs GT3 in Assetto Corsa Competizione

GT2 vs GT3 in Assetto Corsa Competizione.jpg
Following the recent GT2 pack launch for Assetto Corsa Competizione, we tested the new cars against the staple GT3 models. We found the two classes to be a match made in heaven. What are you waiting for? Try this combo out now.

Image credit: Kunos Simulazioni

Last week, Kunos Simulazioni ended months of silence by releasing the latest update to Assetto Corsa Competizione. With the update came the much-anticipated GT2 pack, including all 2023 models and the Red Bull Ring.

The DLC pack was no-doubt the most exciting addition of the update, bringing new cars to drive. As models to get behind the wheel of, they are no doubt fun. Furthermore, racing wheel-to-wheel against other GT2 race cars is a thrilling ride. But there may be even more fun out there to be had.


Following the release, we combined the new models with a pack of GT3 cars in race scenarios. It turns out this mix of brutish, gentleman GT2s and high-tech, aero-dependant GT3s is a perfect match. In fact, we had so much fun trying the combination out that we wanted to let you know. Try it out yourself.

GT3 vs GT2 Dynamics​

New to ACC, the GT2 class of car is all about providing gentleman drivers with easier platforms. This enables them to get close to GT3 speeds without having to adapt to high levels of downforce or complex electronic systems. How do the cars do that you may ask? Well, the answer is simple; power.

In fact, whilst the GT3 category’s power figures sit around the 550-600hp mark, GT2 models can reach the 700hp barrier. However, to compensate for the drastic increase in ponies, the cars gain weight and lose downforce. This results in longer braking zones and lower cornering speed.


With both category featuring its own strengths and weaknesses, lap times on several circuits in Assetto Corsa Competizione are very close between the two. The GT2 cars have the legs on the straights, but come the twisties, the GT3s make up the time.

Comparisons to David and Goliath would not be unfair when comparing these two classes. Think of this therefore as a similar situation to Goodwood Revival Mini and Mustang races.

GT3 and GT2 in ACC Online​

There is no doubt that, when pushing at ten tenths, the GT3 cars will, over time, edge a gap. However, with the GT2 models seemingly easier to drive fast and when racing in a relaxed environment, the two classes certainly match up.

As a result, perhaps multiclass leagues must remain just that – multiclass. The competitiveness of consistent battles are sure to lead to practice. This will increase the pace differential between the two categories. However, across Assetto Corsa Competizione are several open servers providing GT2 vs GT3 racing. Hit the ‘Mixed’ server filter in the browser and there should be races ready to join to experience the power-agility struggle.

ACC GT3 Misano.jpg

Assetto Corsa Competizione racing at Misano. Image credit: Kunos Simulazioni

In the past, we have expressed our concern at the long-lasting popularity of the GT2 cars. In fact, most would predict this new class to befall a similar fate as the GT4 cars that came before. Whilst online player numbers for the DLC do still seem healthy, offline racing is no doubt the perfect solution to the inevitable downfall.

Fun Single Player Quick Races​

Not only will offline racing forever feature full grids exceeding 30 cars – at least 15 in each class. Single player racing also allows one to adjust AI strength to one’s own pace and level of practice.

Therefore, getting consistently exhilarating battles is easy against the AI. That is when the ACC computer rivals do not act like trains on a set of tracks. However, that issue may be for another article.

GT2 vs GT3 race start.jpg

Qualifying sees a mix of classes at race start. Image credit: Kunos Simulazioni

Nevertheless, the AI manages to put up a good fight, especially if the player selects a GT3 car. In this case, the faster straight line speed allows the AI to make moves on the straights with ease. Joining the GT2 field can lead to GT3 cars making rather ambitious dives. If you find avoiding the chaos fun though, by all means.

A simple tip to setting up the perfect AI GT3-GT2 race in ACC would be to skip a portion of Qualifying. Set your quali session longer than you need and put in your lap time. However, instead of running to the end of the session, skip the final five minutes or so. This pushes the AI to set perhaps inflated times, rejigging the order.

Multiclass ACC.jpg

Lexus GT3 leading a GT2 pack. Image credit: Kunos Simulazioni

Come race time, this will no doubt leave you further back on the grid. But it will also ensure the different classes’ start positions mix better. In fact, qualifying pace will usually see GT3 cars feature more at the front. But race pace is more even, so this trick will not ruin your racing fun.

ACC GT2 vs GT3: Best Tracks​

So with all that in mind, how should one set up these GT3 versus GT2 battles in Assetto Corsa Competizione? The first thing to do is select the right circuit. As aforementioned, these intense David and Goliath battles are not possible on every track. Visit the twists of the Hungaroring or the high-downforce corners of Suzuka and the GT3 models will sprint ahead.

GT2 v GT3 on brakes.jpg

GT3 is much faster on the brakes than GT2. Image credit: Kunos Simulazioni

Instead, circuits must feature plenty of slow, point and shoot turns. Hairpins and square corners are where the GT2 cars manage to gain time as they accelerate back up to speed faster. Furthermore, a good mix of long flat-out sections and turns will help balance lap times.

So far, one of the best circuits we have tried for this combination is Zolder. However, the likes of Misano and the Red Bull Ring do work well too. Paul Ricard is also a fun layout for the pairing. However, pace comes in waves for either class, with the entire sector 3 favouring GT3.

Monza may seem like a good choice. But the heavy braking zones give the downforce-reliant GT3 cars the edge. Make sure to let us know which tracks you enjoy this match on.

What do you make of the GT3-GT2 combination in Assetto Corsa Competizione? Tell us on Twitter @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

D
First I wanted to buy the DLC to spend some hours in ACC, but then I remembered the setup exploits, the tyre pressure nonsense, combined with stupid default setups that can't be transferred to other tracks, no fixed setup online races in combination with a dumb AI and gave it a pass.
Sounds like you might be confusing these things from different title. :O_o:
 
D
I'd have to say Leynad got it exactly right, no mistake there at all.
Care elaborate in more details, please?
I remember rFactor2 had tire pressure exploit, but ACC?
Also what is wrong with setups and why AI is dumb, dumb doing what, following laws of physics?
Not trying to white knight , just genuinely curios as I can't recall experiencing anything like that myself or read of any known tire exploits on ACC forum.
 
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Tested not much so far, but what I did was a little performance test at Indianapolis. The GT2 and Porsche Cup seems to match in speed pretty close. At least there (but I also think this can be transformed to other tracks) it will be not too close between GT2 and GT3. There are areas where the GT3s do have big advantages, on the straight the top speed of the GT2 is clearly higher but you should struggle to keep up the pace going into the straight. So you need long straights to catch them. It's ofc more or less what the article describes but what we all most likely know anyway :D

Mixed fields or multiclass races are for me the most interesting races at all. Due to that the first I did was a multiclass race with GT3s, GT2s, GT4s, Cup Porsches, Lambo ST etc. :)
 
Bought the DLC as a bundle alone for 16€?! (weird). The cars are a little bit unbalanced but fun to drive. I really like multi class and hope LFM will offer a few races.
Did Kunos change the contact physics? Was pushed hard few times by the AI and didn't spin. Coincidence or improvement?
 
The update motivated me to give ACC some time for the first time in a long while. The sim has certainly changed since I last put any time in, guessing there have been substantial updates over the last year or so? Have been enjoying it more than I was ever able to previously, even finally got VR performance and fidelity dialed in pretty well.

I'm having fun with the GT2 class, feels like a hybrid somewhere between a GT3 and a cup car with more precarious aero (or lack thereof). The AMG, R8 and 911 CS have all been very engaging trying to chuck them around a track and shadow GT3s.

Guess I'm going to have to carve out some space between rF2, AMS2 and DR2 for ACC moving forward. AI seems to put up a decent fight these days too with some surprisingly decent spatial awareness.
 
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