WRC 10's Final Update Released

WRC 10 January Update 01.jpg
KT Racing has released the January update of WRC 10 for Steam and Xbox players, marking the final update of the title.

WRC 10 players on Xbox and Steam can now enjoy the January update of the title, which developer KT Racing notes as the final major update for the rally racing title.

The January update notably doesn't include any new content, but there are some significant updates to the game modes. The update is currently only released to PC and Xbox users, but PlayStation users are due to receive the update next week. The contents of the update vary by platform.

KT Racing's time with the WRC license is nearing its end, as Codemasters will be reassuming the development of the official World Rally Championship game starting in 2023.

Any update noted as final tends to bring forth feedback from the community on why certain issues weren't addressed, so be sure to let us know in the comments below what you wish was fixed before the team moved on to the next installment.

All Platforms (PC+Consoles)

General
  • Online Multiplayer Championship Mode - The esports WRC Championship will be available from January to August 2022
  • NEW: Teams Online - In the Teams Online Mode, a player can only join or create a Team. To create a team you need to be at least Level 5.
Anniversary Mode
  • The reference timing has been revised to make the events more accessible
Spectator Mode
  • Custom liveries from other players are now visible in Spectator Mode
Livery Editor
  • Logos from certain esports Team of the 2021 esports WRC Championship have been added in the Livery Editor (esports section)
Vehicles
  • Fixed an issue in all rallies as some cars were sometimes not aligned with the starting line
Others
  • Fixed several Localization issues
PC only

Controllers & Peripherals
  • Fixed icons and prompts on the Thrustmaster T80
  • The Haptic Feedback from the DualSense PS5 controller is now supported on PC*Note: The Adaptive Triggers are not supported
Vehicles
  • Fixed the position of the Ford Fiesta 2017's exhaust flame
  • Fixed a missing texture on the door of several cars

Xbox Series Only
  • Fixed Localization issues in Online Lobby

Xbox Series, Xbox One & PlayStation 4 Only
  • Fixed an issue when completing a season in Career mode

PlayStation 5 Only
  • Fixed a crash when joining a co-driver lobby

PlayStation consoles Only
  • Fixed loading issues after creating a full Multiplayer Lobby
  • Fixed an issue after deploying a PS4 build on PS5
  • Added Hori steering wheel support for PS4 and PS5
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

I wouldn't expect anything different in the final game to be honest. Why would anything change? Especially being the last in the line of WRC games for them. When you're on your last week of work at your job, do you try harder?

As with most sims and titles that are not quite sim but still in the ball park, you need to take the good with the not so good and enjoy the game for what it is. We're never going to be in a place where the games release perfect, especially these yearly titles that are churned out at a great rate. Not every dev is Kunos or Reiza and we can't expect them to be. It's fine to not buy the game, totally. I bought WRC 10 for 30 AUD and I think for that price, it's definitely going to give a decent experience through all the content it offers. Even if some things are a bit rough around the edges.

For me, the stutter seems to be gone, unless the test stage is immune to it while the rest of the game still has it. The driving experience, even with my SC1 and HE Pro's seem to work as expected and as I'm now on an ultrawide monitor as opposed to VR, it's a pretty decent experience.
 
Fair enough! By the way, I'm sorry, I didn't mean to speak for you or anything. Putting myself in your shoes, I can only imagine how frustrating this must be. Watching you on Twitch having fun with the game (when everything falls into place) is actually a fair amount of the reason why I've been kicking the tyres on this game, actually -- but it seems like every time it does something well, something else breaks and buggers the experience up, which must be especially annoying when you've invested as much time into the game as you have.
You're OK. :) And yes, it is incredibly frustrating. The series has huge potential and contains some incredible things within it, but, as you say, the good gets cancelled out by the quite ridiculous.

It's up there with rF2 for leaving me both incredibly happy and also incredibly angry.
 
I still recomend WRC 8, now it's super cheap on steam :D

Sound is waaaaay better (except codriver), damage is quite punishing (it's a joke in wrc 10), it has color!!!, you can see at night with headlights on, Turkey and Argentina are a plus, and RD mods are working

Cons : not any new multiplayer events, no livery editor, no Kenya...
 
Premium
I still recomend WRC 8, now it's super cheap on steam :D

Sound is waaaaay better (except codriver), damage is quite punishing (it's a joke in wrc 10), it has color!!!, you can see at night with headlights on, Turkey and Argentina are a plus, and RD mods are working

Cons : not any new multiplayer events, no livery editor, no Kenya...
And even stupider, totally useless FOV, at least on a 32:9.

WRC 9 and 10 is at least almost half decent in that department.
 
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And even stupider, totally useless FOV, at least on a 32:9.

WRC 9 and 10 is at least almost half decent in that department.
I found cockpit in all of them very lackluster for some reason (too dark or too bright, too far, too high etc...) Mostly playing in dash cam, and just 16:9 :(
 
Premium
I found cockpit in all of them very lackluster for some reason (too dark or too bright, too far, too high etc...) Mostly playing in dash cam, and just 16:9 :(
I use ReShade to fix the brightness when needed, as well as to adjust the FOV to my liking and add some other small effects like sharpen. It actually works pretty well, and after also I got my DD1 dialed in, I enjoy WRC 10 very, very much. But the cockpit FOV in WRC 8 is beyond fixing. And WRC 9 doesn't really offer much that I miss from WRC 10, other than some of the stages. Most of them are present in the form of a single historic stage, at least.

I also recently discovered that running the game at 120 Hz fixed refresh together with Nvidia's "adaptive half refresh" vsync option runs smoother than all other options I have tried. For some reason. But only in DX12. YMMV.
 
I applied the NO VR NO BUY policy. Glad I did.

Even though I'm not an extremist in that regard :)
 
Premium
damage is quite punishing (it's a joke in wrc 10),
Agreed. I have still not been able to wreck a car in WRC 10, on "realistic" damage. Not even diving off a cliff or smashin head on into a mountain side at 100 km/h will damage the car noticably. Might as well turn damage off. This is perhaps the biggest annoyance for me at the moment, with everything else pretty much sorted.

And not being able to run a custom championship - only single stage or predefined season.
 
I wouldn't expect anything different in the final game to be honest. Why would anything change? Especially being the last in the line of WRC games for them. When you're on your last week of work at your job, do you try harder?

As with most sims and titles that are not quite sim but still in the ball park, you need to take the good with the not so good and enjoy the game for what it is. We're never going to be in a place where the games release perfect, especially these yearly titles that are churned out at a great rate. Not every dev is Kunos or Reiza and we can't expect them to be. It's fine to not buy the game, totally. I bought WRC 10 for 30 AUD and I think for that price, it's definitely going to give a decent experience through all the content it offers. Even if some things are a bit rough around the edges.

For me, the stutter seems to be gone, unless the test stage is immune to it while the rest of the game still has it. The driving experience, even with my SC1 and HE Pro's seem to work as expected and as I'm now on an ultrawide monitor as opposed to VR, it's a pretty decent experience.
KT still have WRC 11 this year before Crapmasters starts to destroy the series starting 2023 !
 
Agreed. I have still not been able to wreck a car in WRC 10, on "realistic" damage. Not even diving off a cliff or smashin head on into a mountain side at 100 km/h will damage the car noticably. Might as well turn damage off. This is perhaps the biggest annoyance for me at the moment, with everything else pretty much sorted.

And not being able to run a custom championship - only single stage or predefined season.
Well it is an Sim cade just like DR 1 & DR 2 !
If you want more realistic damage there are still only RBR !
 
Premium
Well it is an Sim cade just like DR 1 & DR 2 !
If you want more realistic damage there are still only RBR !
I know. RBR is just as hardcore as I like it. But it's old and dated, and I'm kind of done with it, having spent serious time there as well.

WRC 10 has potential, but much of it is wasted in these totally unnecessary and annoying ways - like the damage settings. It wouldn't cost much of an effort to just make "realistic" damage really, really punishing, and "low" very forgiving, instead of making every setting pretty much "almost no damage".

The damage model seems to be working just fine - it's just way too forgiving! And how about something as simple as disabling "reset car" for the "realistic" setting, so that you at least wreck out when diving off a cliff? I just don't get it, the choices they make.
 
Nostalgia googles off, is there anything DR2/WRC doesn't do that RBR does in terms of realism?
Should we count mods in this comparison? Because if we don't, RBR's got a more unforgiving damage model on it's highest setting than DR2 has... and not much else.

If we do, you can add quantity of content and a close knit community to RBR's pros. I'll leave the question of which game has the better physics though in the hands of someone who's played both, knows what realistic physics are and isn't biased.
 
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Nostalgia googles off, is there anything DR2/WRC doesn't do that RBR does in terms of realism?
I'm not very familiar with RBR's actual modeling, but the tarmac model, or at least the parameters input into it, provide a better result in modded RBR than what DR1/2's content does.

I'd go out on a limb and guess that none of the gravel models in any sim ever are actually proper and just modulate the slip and load curves based on the surface. Would be exciting to see a good engineer try their hand at a real model with sufficient data and see if we could have a model that has surface deformation, tread-shovel effect etc. running in real-time and sufficiently accurate, but who knows if that can happen. I feel like just conceptually it'll be difficult to run an accurate model in real-time, let alone finding the data for it.
 
imo RBR Hungarian and Czech and pro versions are superior in car physics in every way, Damage model is better in RBR, there is over 500 stages in the Hungarian version of RBR and there are way more cars in RBR HU than Dirt and WRC put together and then some, there are 3 new dailies a day and one weekly..... setting up comps is easy as hell. i always go back to RBR after testing out all the new rally sims and feels more realistic in every way except graphically, but graphics are good enough especially with reshade. Also RBR has VR and Motion seat support and you DO NOT NEED A BEASTLY COMPUTER TO RUN IT!
if you are interested in the RBR HU version its here for Free nothing is locked behind a donation wall either https://www.rallysimfans.hu/rbr/download.php?download=rsfrbr

The original RBR is very different than the Hungarian, Czech and Pro versions, in that the original RBR does feel very dated.
 
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Should we count mods in this comparison? Because if we don't, RBR's got a more unforgiving damage model on it's highest setting than DR2 has... and not much else.

If we do, you can add quantity of content and a close knit community to RBR's pros. I'll leave the question of which game has the better physics though in the hands of someone who's played both, knows what realistic physics are and isn't biased.
Is in this case "unforgiving" equal to "realistic"? Or just "harder"? A lot of people mix hard with realistic, and i keep hearing a lot about RBR damage model.
 
Is in this case "unforgiving" equal to "realistic"? Or just "harder"? A lot of people mix hard with realistic, and i keep hearing a lot about RBR damage model.
RBR on realistic setting is the most realistic experience mechanically, but DR2 has genre leading visual damage and still doesn't let you get away with too much on hardcore setting.
 
I know. RBR is just as hardcore as I like it. But it's old and dated, and I'm kind of done with it, having spent serious time there as well.

WRC 10 has potential, but much of it is wasted in these totally unnecessary and annoying ways - like the damage settings. It wouldn't cost much of an effort to just make "realistic" damage really, really punishing, and "low" very forgiving, instead of making every setting pretty much "almost no damage".

The damage model seems to be working just fine - it's just way too forgiving! And how about something as simple as disabling "reset car" for the "realistic" setting, so that you at least wreck out when diving off a cliff? I just don't get it, the choices they make.
Totally agree !
 

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