What's Your Most Played Racing Sim in 2022?

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What's your most played sim of 2022?

  • Assetto Corsa

    Votes: 1,053 41.2%
  • Assetto Corsa Competizione

    Votes: 378 14.8%
  • Automobilista

    Votes: 20 0.8%
  • Automobilista 2

    Votes: 365 14.3%
  • BeamNG.Drive

    Votes: 39 1.5%
  • CarX Drift Racing Online

    Votes: 5 0.2%
  • DiRT Rally

    Votes: 3 0.1%
  • DiRT Rally 2.0

    Votes: 37 1.4%
  • F1 22

    Votes: 72 2.8%
  • Forza Motorsport 7

    Votes: 5 0.2%
  • Gran Turismo 7

    Votes: 25 1.0%
  • Gran Turismo Sport

    Votes: 3 0.1%
  • iRacing

    Votes: 128 5.0%
  • Monster Energy Supercross

    Votes: 0 0.0%
  • MotoGP 22

    Votes: 4 0.2%
  • MX Bikes

    Votes: 1 0.0%
  • MXGP 2021

    Votes: 0 0.0%
  • Project Cars

    Votes: 2 0.1%
  • Project Cars 2

    Votes: 20 0.8%
  • RaceRoom Racing Experience

    Votes: 73 2.9%
  • rFactor

    Votes: 10 0.4%
  • rFactor 2

    Votes: 257 10.1%
  • RIDE 4

    Votes: 2 0.1%
  • TrackDayR

    Votes: 0 0.0%
  • WRC 10

    Votes: 3 0.1%
  • WRC Generations

    Votes: 14 0.5%
  • Other (specify in comments)

    Votes: 34 1.3%

  • Total voters
    2,553
The year is slowly coming to an end. 2022 has been a year of many ups and downs. Both overall and in sim racing. So let's take a look back at what everyone's year has been like. Today, we're asking the question: What's your most played sim in 2022?

DISCLAIMER:
Before anyone complains, this is a large list. It includes some titles that may not be considered "hardcore sims". But that doesn't matter. We are all racing fans at heart. So let's stay united.

With that disclaimer out of the way, let me tell you a bit about my personal sim racing experiences this year.

I have come to the conclusion that my time spent on the rig has decreased compared to 2020 and 2021. Out of the games I played this year, RaceRoom takes the crown. But I have barely touched it in the 2nd half of the year. The reason is simple: the league I raced in now switched to ACC.

Therefore, my 2nd most played sim is ACC since that switch. And there I have been mostly streaming the races. So all of my ACC "seat time" is actually commentating time.

rFactor 2 is 3rd on my list of sims. And the playtime was almost exclusively in Q1 of 2022.

Personally, I just hope I get a bit more free time in 2023 to do what I love once again: Racing.

What have your experiences been this year? Tell us a bit about your sim racing story in 2022 in the comments below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

STATS from end of Nov 2021:
STEAM (so not necessarily all track time)
ACC = 51.5 hours
RRE = 22.7 hours
AC = 15.3 hours
RF2 = 4.2 hours
DR2.0 = 44 mins
From Garage 61:
iRacing = 582.3 hours on track - over half of which practicing and racing in private leagues
 
I'm surprised to see F1 2021 cause the last time I played it was around march or april. AMS2 on the other hand is a love letter for the simracing community.
9cc7f328-5f53-4aba-9f60-e592e7731a65.png
 
Of the ones you list, rfactor is the only one I have. But most of my time is spent in GTR2/P&G and GPL. Also have GTL, N2k3/GTP, RBR, and Rally Trophy; even a rarely used copy of Superbikes.
 
Always surprise me that AC is still so popular, but I guess road-content is overall more popular than racing-content. No offence and with over 2050 Steam-hours it's still on the top of my total-playtime, but 2k before 2018 and despite it's great graphics-mods it still has this one-dimensional tyre-model that makes me sleepy. AMS 1 felt already quite ahead of that and nowadays even hidden under the arcade-hood FH5 seems to be a more complex tyre-model on the limit. This grip or slip tyres are for me boring to drive and to please my road-car handling desire I launch BeamNG.
 
I wish I could catch the NoGrip days of GTR2, seemed like the go to source of good stuff. Thankfully now we have other new sources that try to be what NoGrip once was.
I had a ton of skins on NoGrip for GTR2 and downloaded a lot of tracks. Luckily, I still have GTR2 installed and most of that stuff backed up.
 
Looks like R3E gets the least love.
Wake up call for Sector3 Studios, move all that great content to a proper graphics engine.
I love R3E but the no Modding thing kills it for me. I've had the discussion with them in the forums, but they won't budge. I love Skinning so I stick to AC.
 
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I love R3E but the no Modding thing kills it for me. I've had the discussion with them in the forums, but they won't budge. I love Skinning so I stick to AC.
Not everyone is crazy about modding to be honest, I'd rather have studio deliver what user base wants than some questionable quality and authenticity or ripped mods. Worst thing when they start charging for this, or putting it behind Patreon paywall. (leeches feeding off someone's else creation)
 
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I love R3E but the no Modding thing kills it for me. I've had the discussion with them in the forums, but they won't budge. I love Skinning so I stick to AC.
Skins are indeed nice to have but it's not game braking for me.
Not everyone is crazy about modding to be honest, I'd rather have studio deliver what user base wants than some questionable quality and authenticity or ripped mods. Worst thing when they start charging for this, or putting it behind Patreon paywall. (leeches feeding off someone's else creation)
Agree. RaceRoom needs a new engine not a "restart my enabling mods". That won't solve anything.

Look what happened to RF2 for example: The original content is great but once you get into a server with modded content(MOST public servers, and there are not much) you see it instantly: it instantly looks like a much older game. So bad that it ruins the experience for me and I quit. I prefer only base/original studio content in RF2(only the content from the last 3 years), but that doesn't get hosted so the game is ruined for me personally by mods and outdated content.

Even while modding made AC what it is today: I hope that AC2 will have a more solid graphical foundation so that modding won't be mandatory like it is now in AC1. It's a huge hassle to keep all the mods updated and to find a right balance graphically. And even after spending weeks of time tweaking it; games like ACC and AMS2 still look better. I prefer just mods for the skins of the cars, road advertisements maybe and the helmets/player models, that would be enough for me.
 
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Last year my time was split between ACC and AMS2 but this year I only fired up AMS2.

So much cars and tracks available I still find new combinations.
 
I have rediscovered RF2 this Year and have put the highest driving hours into this Sim, followed by AC with CM and mods, and finally RRE.
the new UI, the quality and diversity of content as well as the historical great physics made it a no brainer for me
Just bought myself a DD for XMAS, the Logitech GPRO, a nice upgrade from my beloved TSCPC racer, and it is loving this Sim too
 
Premium
Mostly the Multiclass races on wednesdays, practice time and the crazy special events, all at RD. :coffee:

9E6D216C-8FFD-4752-A87E-75EB581DD5B6.jpeg
 
D
The results of the poll indicate that Assetto Corsa is still the favorite simracing game, years ahead of the competitors. That's quite impressive, considering its age. I bet the next year the results will be similar.
I don't think we will see any shift in results until AC2 hits the market and works through typical new title teething issues.
 

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Julian Strasser
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