Sim Racing Setups: Where Are Our In-Game Engineers?

Custom setups header RD.jpg
With setups being so complex across multiple sim racing titles and a good setup being worth huge amounts of time across a race, it can be rather daunting for those who do not know much about car setups. So we had an idea, rehashed from the MotoGP and Project CARS games.

Image credit: Codemasters / EA Sports

We have all been there, have we not? About to do a race on our favourite sim or game and quickly looking for a setup on Google, since we all pretty much assume that the default setups are no good. Of course, for many people, developing the setup from scratch is part of the fun.

But that is still a strong minority who are more technically and mechanically inclined, and for the most part setups are a surface level topic for less hardcore players. It should come as no surprise, the Fixed Setup series on iRacing for the most part have more participation than their Open Setup equivalents.


With it being such a controversial subject matter within sim racing, maybe there is one thing that can be introduced that will satisfy both the immersion crowd and those who have not got the faintest idea of what to do.

A Setup Wizard​

Creating setups in sim racing titles has become quite the business, with many services charging subscriptions to access setups created by some of the top sim racing pros. But surprisingly, for all the claims about immersion, these titles lack something that could be very helpful and perfectly realistic since every driver has one: an in-game engineer.

In the MotoGP games developed by Milestone, you are able to talk to your engineer if there is an issue with the way your bike is behaving out on track. In the menu called ‘Guided Setup’, options include Braking, Corner Entry, On corners, Corner Exit and Acceleration. After going through the criteria, the engineer suggests some changes.

This is infinitely better than looking at things like ‘Front Pre-Load’ and ‘Swingarm Connector’, and all these other many options which are just as incomprehensible as hieroglyphics to most racing game mortals. It can be quite daunting, like having loads of options for something to watch on Netflix and eventually you want to just eat your pizza so you watch Friends for the 384th time.

MotoGP 23 Guided Setup.jpg

The setup refinement process is made so much easier with the Guided Setup menu. Image credit: Milestone

A similar system could even be found in Project CARS 2, so it is not like car racing sims could not implement it. In PC2, players clicked the tab called ‘Tuning Setup’ and then ‘Race Engineer’. They are then presented with four options: Brake, Downforce, Suspension and Gearing.

Again, the player just answers a few questions trying to describe the issue that is bugging them. The engineer then suggests changes and voila, give it another chuck around and see if the car feels better to drive. Repeat the process until you are fully comfortable with the car – like professional racers would to with their engineers at the track.

For a demonstration, here is a video by the late William Marsh of Sim Racing Paddock putting it to the test.


How Could It Work?​

A possibility would be an external tool in the same vein of Crew Chief, for instance. There does exist an ACC Engineer app that we have reviewed before on stream, although that does not do what we are suggesting.

This hypothetical Race Engineer software would analyse the setup you have in-game – whatever it may be like ACC, F1 23, iRacing, et cetera – and you can then tab into it and be presented with the same kind of questions as in the MotoGP game and Project CARS 2. Then once you have figured out the issue, it suggests changes and you manually apply them to the game.

Of course, the difficulty here is the fact that different games would warrant different settings for the same issue. It would be quite the task for whoever would make this app to have the solutions for each and every title, since the setups across all these games are so different. Plus, with the handling models being so different, a solution on ACC may not work on iRacing.


It would also have to cater for both qualifying and race setups. One of the easiest things to do on the F1 game is go to time trial and load the world record setup for a particular track, but that setup could not suit you but more importantly, not be a good race setup. There is more to a race than pace, you want to also not have a setup that destroys your tyres.

Sim Racing Setup Engineer Tool – Helpful For Everyone?​

A piece of software like this would not only be practical to quickly iron out issues, but also go a long way to helping people learn more about setups in sim racing. With AI on the rise, it might even learn what works and what does not for different sims, making it more and more useful over time.

Should a tool like this become reality, more people being able to optimise their setups would close the gaps and make for an even better experience for us all. Let’s face it – not everyone has five hours to dedicate to keep lapping a track to find those precious extra tenths. This is for the most part, a hobby after all.

Would you like to see a setup guide service for sim racing? Tell us on Twitter @OverTake_gg or in the comments down below!
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

I am a bit mixed on the subject.
On one hand I like the idea, it was somewhat useful in PC2, I've also used VRS in iRacing and it helped in open classes races.

On the other hand, I've found I prefer fixed races now so I don't have to deal with the tuning aspect. It allows me to just jump in and drive in an even field.

I would like to see more sims have multiple base tunes available, I've found iRacing does a decent job, how ever there is no "one base tunes" that will fit all no matter how many tunes they supply to the user as it's a personal preference just like FFB.

The most eye opening feedback I got was during my beta testing days in Raceroom from the developer while doing a GT3 test with Pro driver Kelvin Vander Linde.

You can take two pro drivers, put them in the exact same sim setup, running the same tune and they will give you completely different feedback on how the car should handle and feel in real life.

I feel the PC2 engineer was a good happy medium.
It asked questions regarding the handling at certain phases. Than gave info/options to adjust allowing the user to learn along the way.
 
You’re not getting the point, it’s about getting a bit of an assist in setting the car up how I want it to feel. I don’t care about 0.5 of a second I care about it driving how I like it.
Same thing anyway. Even weirder though. Feel is easier to adjust for than laptimes, but they are usually same thing.
 
I honestly feel sorry for all of the guys here who just simply want to go very fast, but don't enjoy a process getting there.
That would be good for people who simrace in online leagues, make YouTube videos or in general, see simracing as their main activity.

For the vast majority of us, simracing is just a way to unwind and have fun. I really don't have time to tweak a setup for hours. That said, I'm more than happy to use default setups when provided. Maybe once in a while I'll modify the angle of the rear and front wings, mess a little up with the gear ratio, even with the suspension. But don't ask me to get into more details because I just don't have time to do that.

Simracing has to be fun, if it tedious, forget it. That's why I never liked Gran Turismo and its system of "buying cars".
 
“So we had an idea….” REALLY? Are you sure it was your idea? Or did you just pinch the idea and do a quick rewrite of the video I made 4 days ago, saying the EXACT same thing? Really poor form… it’s hard enough for us small YouTube channels to compete against bigger channels and websites, without our work being re-purposed without so much as a credit.

Chris Rogers Sim Racing - How To Make Sim Racing Setups Simple
 
@Kingkoenig and @BillyBobSenna

What I meant was to embrace the journey. Every time you should be learning a little bit and this knowledge should be universal. If you are truly doing changes almost blindly and the only thing you can understand about it is if you like car better or not, then it is tedious and not fun indeed. Also getting nowhere.

Besides. There are few problems about "feeling", but not understanding how car works. There is not only placebo problem. But also MOOD is major factor as well. No car EVER will feel right if you'll be jumping in with attitude that something is wrong about it, that default can't be good. Even more so if you just simply are unhappy about your day, perhaps you are very tired, stressed. Perhaps you just don't feel very enthusiastic, and unsure if you even want to do simracing. This applies more to some cars than others. In my experience in making physics so far 911s was one of the bolder examples of feeling like crap one day when I was in bad form, but then feeling amazing next day when I was fresh and happy, maybe because it does oversteer, understeer and neutralsteer all the time and at the same time.

Last but not least to make setup changes in such way you have to be able to lap pretty damn consistent laps one after another when you work for pace.
 
“So we had an idea….” REALLY? Are you sure it was your idea? Or did you just pinch the idea and do a quick rewrite of the video I made 4 days ago, saying the EXACT same thing? Really poor form… it’s hard enough for us small YouTube channels to compete against bigger channels and websites, without our work being re-purposed without so much as a credit.

Chris Rogers Sim Racing - How To Make Sim Racing Setups Simple
Love your channel Chris - keep up the good content!

RD has gone downhill quite a bit in recent times.

Much love
 
Premium
@Kingkoenig and @BillyBobSenna

What I meant was to embrace the journey. Every time you should be learning a little bit and this knowledge should be universal. If you are truly doing changes almost blindly and the only thing you can understand about it is if you like car better or not, then it is tedious and not fun indeed. Also getting nowhere.

Besides. There are few problems about "feeling", but not understanding how car works. There is not only placebo problem. But also MOOD is major factor as well. No car EVER will feel right if you'll be jumping in with attitude that something is wrong about it, that default can't be good. Even more so if you just simply are unhappy about your day, perhaps you are very tired, stressed. Perhaps you just don't feel very enthusiastic, and unsure if you even want to do simracing. This applies more to some cars than others. In my experience in making physics so far 911s was one of the bolder examples of feeling like crap one day when I was in bad form, but then feeling amazing next day when I was fresh and happy, maybe because it does oversteer, understeer and neutralsteer all the time and at the same time.

Last but not least to make setup changes in such way you have to be able to lap pretty damn consistent laps one after another when you work for pace.
Seriously just accept that some people just want different things from there Sim Racing time. Your way works for you let the rest of us do it our way.

You might not want these options available to you but some of us quite like the idea.
 
Staff
Premium
“So we had an idea….” REALLY? Are you sure it was your idea? Or did you just pinch the idea and do a quick rewrite of the video I made 4 days ago, saying the EXACT same thing? Really poor form… it’s hard enough for us small YouTube channels to compete against bigger channels and websites, without our work being re-purposed without so much as a credit.

Chris Rogers Sim Racing - How To Make Sim Racing Setups Simple
Hi Chris! It seems like this is a case of great minds think alike. I assure you that we did not plagiarize your work.

In fact, the article is rooted in an idea that got thrown around last Thursday already, and it evolved into the idea in the article by Monday during our editorial team meetings. Luca had been working on it that day already.

Feel free to reach out to me about this in private, too. Blatantly copying the work of others is entirely against our standards, and all of us are here to see sim racing as a whole progress and evolve to be as good as it possibly can be. Working against small creators would be entirely detrimental to this, of course.
 
I was a setup hunter for many, many years. But they are not the be all-end all of racing. I was once given a setup by a friendly sim racer who was 5 secs a lap faster than me. Even with his setup I didn't come close. And I know guys who are faster with standard setups anyway.
So, it's a combination of things. A setup that fits your driving style, track & car knowledge and practice, practice, practice. Also knowing your own limits. Just like irl we can't be all equally fast. Some guys are just better. Except that.
 
Hi Chris! It seems like this is a case of great minds think alike. I assure you that we did not plagiarize your work.

In fact, the article is rooted in an idea that got thrown around last Thursday already, and it evolved into the idea in the article by Monday during our editorial team meetings. Luca had been working on it that day already.

Feel free to reach out to me about this in private, too. Blatantly copying the work of others is entirely against our standards, and all of us are here to see sim racing as a whole progress and evolve to be as good as it possibly can be. Working against small creators would be entirely detrimental to this, of course.
Absolutely. I posted this very thing in the AMS2 forums months ago only to have someone respond with "But PCars2 did it already" LOL. Its not exactly a major leap of logic so why wouldnt multiple people have similar ideas and simultaneous postings.
 
Premium
Pretty sure some legend also posted something similar in the AC2 suggestions forum.

Let me see.

here we go, Aug 2023. This man deserves a gold star.

 
Hi Chris! It seems like this is a case of great minds think alike. I assure you that we did not plagiarize your work.

In fact, the article is rooted in an idea that got thrown around last Thursday already, and it evolved into the idea in the article by Monday during our editorial team meetings. Luca had been working on it that day already.

Feel free to reach out to me about this in private, too. Blatantly copying the work of others is entirely against our standards, and all of us are here to see sim racing as a whole progress and evolve to be as good as it possibly can be. Working against small creators would be entirely detrimental to this, of course.
Hi Yannik. Thanks for getting in touch. If that’s the case, that you guys started work on your article a couple of days before I published mine, then I guess it’s just an unfortunate coincidence.

Sorry if my comment appeared a little angry. I’ve been noticing my content getting re-used elsewhere online uncredited with far more regularity lately, and I’ve vowed to try and make a stand against it. On this occasion, though, I can see it’s just a coincidence.
 
Staff
Premium
Hi Yannik. Thanks for getting in touch. If that’s the case, that you guys started work on your article a couple of days before I published mine, then I guess it’s just an unfortunate coincidence.

Sorry if my comment appeared a little angry. I’ve been noticing my content getting re-used elsewhere online uncredited with far more regularity lately, and I’ve vowed to try and make a stand against it. On this occasion, though, I can see it’s just a coincidence.
Of course! I've been on the other end of the stick myself, and as a writer it is not much fun, either. Glad we could shed some light on the situation.

Now, here's hoping that someone does come up with a cool setup solution like this sometime soon - besides the basics, I tend to not bother with setup stuff either, so I'm definitely with you and Luca in this one :)
 
Sim devevlopers are so broke and understaffed, for a minuscule and an all-time high ever whining audience, that you can be assured that your ChatGPT powered AI engineer is not coming any time soon...
 
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This topic is regularly raised and each time we foget thatvyears ago the engineer in Total Immersion Racing was able to analize your deiving and adjust your car settings while youvwere driving, so that you could feel the difference immediatly without having to return to the pits. It was limited as the parameters weren't as complex as those in a proper sim, but it was working and your car got better as long as you were practicing.

It does sound like a perfect job for AI though. Analyse your lap data, and give you the option to apply suggested changes to see if it improves your time.
Better to get the adjustments immediatly than going back to the pits and read the suggestion.
Eitherway this esports attitude is just pure toxicity. You should be finding about a track you're about to race just when the practice starts or soon before. A good driver with reasonable understanding will be able to get 98% of performance in less than an hour. No need to grind for a week to obtain remaining 2% and iron out the performance to inhuman levels.
Ibused to agree and I still naturally think the same, but now that real drivers have been training on sims before the races, it is the same. The only difference is that the edrivers are searching for exploits during hours for any car track combo and that's not racing anymore, it's just gaming. And for that they can wreck their car anytime they want. The only solution to avoid that is probably creating a crash count ingame, whatever the event (hotlap, practice, race...), and allow the entry into a competition for drivers with only 2 or 3 crash counts in the last year for example.
Sorry if my comment appeared a little angry. I’ve been noticing my content getting re-used elsewhere online uncredited with far more regularity lately, and I’ve vowed to try and make a stand against it. On this occasion, though, I can see it’s just a coincidence.
You unfortunately needs to get used to the copy effect, it is now the norm of media in general, and more especifically on youtube. I think simracing channels, as not being very popular, are still quiet protected and are generally driven by news about games, so all channels tend to deal with the same subjects at the same time, no need to copy each other. Furthermore, they have more interest in collaborating than competing as their communities are not divided but complementary. Other types of content are races and streaming, good (or bad if you don't like that content) ways to fill the channel and general reflexions, like this video of yours, which are a rarity (which made you think something was wrong with this article).

Sipracing channels haven't felt yet in the systematic video reaction about another video reaction about a video, which is the last step of laziness and channel filling. It was questionnable as using other channels content but youtubers organized themselves by respecring a time for each video to make enough money and not being penalized by a new reaction. The marginal losses are compensated by a contrary reaction : you reacted to one of my videos, but gave me the time to make money on it, I am going to react on one of yours. At the end the m1rginal loss you generated wirh your reaction is much more than compensated.by my video reaction to your video. That's 100% organized laziness and money making. It's even better than copying, you can react to the reaction about your content. I hope simracing channels won't fall into that. And I hope people will stop watching these stupid videos and react by themselves (no, I'm kidding, I have absolutely no hope about that).
 

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