Sicily's Almost Forgotten Circuit: Enna Pergusa

Enna Pergusa Chrysler Viper GTS-R.jpg
When it comes to Italian racing circuits, Monza and Imola are usually the first two that come to mind, with tracks like Mugello or Vallelunga also ranking among the more popular examples. All of them are situated on the Italian mainland, but Sicily has its own racing history - and not just with the legendary Targa Florio: Enna-Pergusa is a circuit that not many sim racers know of, although veterans of the GTR series should be very familiar with it.

Situated to the southeast of Enna, the village of Pergusa sits atop Lago di Pergusa - and it is this lake that the circuit loops around. Originally vaguely oval-shaped, the track has seen the addition of a few chicanes over the years due to safety reasons, although they do not take away from the Autodromo di Pergusa's charm.

While the Variante Vivaio and Variante Piscine that follow the start/finish straight are rather slow, the Chicane Proserpina and Chicane Pineta are relatively fast and demanding - if you have raced in GTR or GTR2, flashbacks of the immovable tire stacks placed as cut preventions in said chicanes will likely cause you flashbacks to massive AI pileups.

Enna Pergusa Track Map racingcircuits.info.png

Image credit: racingcircuits.info

Many Chicanes, Still Fast​

Despite the chicanes, Enna-Pergusa remains a fast circuit, and getting the line through these chicanes spot-on to carry as much speed as possible through them is crucial to be quick there. Mistakes are easy to make and can be costly - especially at Pineta, which used to be called Chicane Schumacher until 2004, as the quick left-right combination will spit out your car into the adjacent guardrail without mercy if you get it wrong.

Enna used to host a multitude of events, including the World Sportscar Championship until 1981, European F3 (until 1984) and Formula 3000 (until 2003), as well as the European Touring Car Championship (until 2003) and the FIA GT Series, which raced there in 2002 and 2003. The latter is the reason for the tracks inclusion in GTR and GTR2. Currently, the only major event hosted at the circuit is a round of the Italian GT Championship.


The F3000 event used to be run as the Mediterranean Grand Prix and was originally contested in Formula 2 until 1985, when F2 was replaced by F3000. The list of winners includes numerous prominent names from racing history, such as John Surtees (1963), Jackie Stewart (1967), Jochen Rindt (1968) and, for more recent examples, David Coulthard (1993), Gil de Ferran (1994) and Juan Pablo Montoya (1998), the Colombian being the final winner of the event. F3000 continued there until 2003 as the Euro Formula 3000 series from 1999 onwards.

Not Many Adaptations​

Unfortunately, the circuit is not widely available in sim racing. As mentioned above, it is included in GTR and GTR2 - but that is it for official versions of the circuit. Its simplicity, as is often the case, lends itself well to racing especially in lower-powered cars, but the GT1 vehicles of the GTR era also offer great action including slipstreaming battles.

However, GTR2 is rather cheap these days should you not own it already, and the 16th Anniversary Patch helps considerably by implementing countless fixes, adjustments and improvements to make the sim well-suited for the current age.

Your Thoughts​

Have you raced at Enna before? Would you like to see it make a return in a modern sim? Let us know your memories and thoughts in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I believe someone even managed to do a version of Enna for F1 Challenge, back in the days.

It´s a bit sad to see of all those old italian tracks that once hosted F1 races to be forgotten by the sim "GT3 generation":

- Enna-Pergusa
- Parco Valentino
- Pescara
- Syracusa
- Posillipo
- Modena
- Bari
- Circuito Montenero

You will ever be in the hearts of the real racing lovers...
Indeed, it was available in the terrific WGTS mod (unfortunately overshadowed by the official GTR game). Racing on it with the mod was amazing.
 
While I know that the game existed, I never had the chance to drive it because I don't like arcade games too much (ok, well, apart from Forza Motorsport and GT, which are sim-arcade-ish).

Can anyone elaborate on why the dashboard and the internal trims of the car become "foggy" (sorry I don't know how to better call that effect..) when the speed increases?
Well, that was just a way to add some sense of speed and danger, your vision focuses on the track and the surroundings become blurry including the inside of your car.

It may look unnecessary but Shift games were really effective in giving you the sense of high speed and the danger of racing. I'm not sure another "traditional" racing game (by opposition to Burnout for example) has been able to equal this.
 
Empty Box once called Enna Pergusa "Russian Roulette with Tire Barriers". Truer words were never spoken :roflmao: Some crazy chicanes (with strangely-angled kerbs and big tyre stacks) that you can yeet through at tremendous speed if you get it just right.

I've never raced GTR2 without the HQ patch and I'm guessing this vid' is a version of GTR2 without it - it looks good.
 
Insane track. Not used or talked about enough but, then again, so are a bazillion other tracks.

I've been playing Enna Pergusa quite a bit in GTR 1 lately (yes, that's GTR 1, AKA GTR - FIA GT Racing Game).
 
You are correct, it's been a while (too long) since I updated with respect to Pescara, but I'm hard at it! :D
When I've done it'll be Livorno and San Remo.

I've made over 250 buildings and have the AI all sorted and almost unbeatable for the AMS version. Still to do are lots of trackside objects, terrain mapping, vegetation... then my focus will go to the AC version and its shaders textures, AI, CSP stuff etc.

Here's a screenshot of Spoltore to prove that Pescara is alive and well (but please ignore textures / mappings / visuals for now :))
View attachment 670333
Great to have another update of Pescara! It's definitely the most highly anticipated track mod for me personally, and I just can't wait to drive it myself. Really looking forward to the day of its' release. Keep up the great work!
 

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Yannik Haustein
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