Save up to 50%: RaceRoom Summer Sale Starts on June 26

RaceRoom Summer Sale 2023 DTM 1992.jpg
Image credit: KW Studios

For an entire week, all of RaceRoom was free to access, as Sim racers got the opportunity to try any piece of content in all modes the sim has to offer, completely free of charge. Now, KW Studios has another treat for anyone who has found new favorites during the Free Access period - namely up 50% in discounts during the RaceRoom Summer Sale! The sale starts on Monday, June 26th and lasts until July 13th at midnight CEST.

The free-to-play sim comes with a selection of free content, but has much more to offer: Over 200 cars and more than 50 circuits, most with multiple configurations, await sim racers. Some of them are rarely or not at all found in other sims, but still a great (and sometimes very challenging) experience, as our list of five tracks to try during the Free Access period shows.

For the 2023 Summer Sale, all content is available at a 50% discount, and all packs will have a further discount of 25% applied. This means that even the Premium Pack, which includes every car and track released in RaceRoom to date, will not break your bank at just 7500 vRP, the sim's in-game currency. This means that all RaceRoom content can be had for just €50 if you grab the vRP via redeem code in the RaceRoom store.

RaceRoom - Free Content​

Cars:
  • 134 Judd V8
  • Aquila CR1 Sports GT
  • Canhard R51
  • Canhard R52
  • Cougar C14-1
  • Cougar C14-2
  • DMD P20
  • DMD P21
  • Formula RaceRoom Junior
  • Lada Vesta
  • Mistral M530
  • Mistral M531
  • Saleen S7R
  • Shopping Cart

Tracks:
  • Lakeview Hillclimb (2 layouts)
    Portimao Circuit (4 layouts)
  • RaceRoom Raceway (5 layouts)
  • Sepang (3 layouts)
  • Silverstone Stowe Circuit (2 layouts)

The Summer Sale is also a good opportunity to jump into RaceRoom's ranked seasons if you were on the fence about buying the necessary content. The Mazda MX5 Cup, the KTM GTX Trophy and the GT3 Pro Series are aimed at different skill levels of sim racers, and the former two still have three rounds left at Road America, Brno and the Nürburgring-Nordschleife - the GT3 Pro Series is even yet to hold its first round at Most.

Your Thoughts​

What do you think about the Summer Sale? Have you found any content during the Free Access period that you now want to buy? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I've just spent all of this free trial period revisiting Raceroom, testing out cars & tracks I don't own, and it's frankly been a frustrating experience.

The FFB doesn't translate well to a G29 at all - half my time was spent playing with FFB settings and the end / best result was basic, rather uninformative, dull, occasionally inconsistent (between tracks) and overall was underwhelming. I discovered that turning TC down to 20-40% (from default 100%) made the driving more challenging & fun, but the FFB just wasn't good enough to warn of impending oversteer and I had quite a few offs that came from nowhere.

To top that off, I tried GT3's at Watkins Glen & Suzuka and 100% of the race starts had mass AI crashing in turn 1, literally cars everywhere blocking off the whole track. It was an unbelievably poor showing - the game sadly just felt very janky and broken. I thought that maybe the AI wasn't suited to those tracks in those cars, so I tried their Indycar around Watkins and it was dire - physics and FFB were worse than the official F1 games and I didn't even finish one lap due to how bad it felt. Maybe even more time & experimentation would make the game better, but I've run out of patience right now.

Afterwards, I finished setting up Assetto Corsa & all the Content Manager stuff and had my first proper go on AC and the FFB was amazing "out of the box" - much more pronounced, detailed & helpful compared to Raceroom. Maybe Raceroom is only worth playing on DD wheels nowadays, but that's a high bar to pass if so.

This used to be my favourite title years ago and now it feels like it's at the bottom of the pile (with the possible exception to rFactor 2). While I did have fun with moments of good racing, this was the considerable minority of time. Just my opinion of my experience. Perhaps the devs should put this iteration behind them and work towards something that doesn't look, feel & play like a 10+ year old title.
 
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I have been in the same boat as you mate. Appalling decision not allowing you to top up the premium pack. I bought a couple of cars since i bought the premium pack years ago and that is it.
 
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And pay full price for the premium pack again? Missing the point isn't it?
just compare if a new premium pack is better for you or not, simple, if I remember the premium pack is 65€, and my simucube 2 rig and my PC costs 15000€, so it's peanuts

;)

if you have time to post here and don't have money to buy a premium pack, go find a job.
 
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just compare if a new premium pack is better for you or not, simple, if I remember the premium pack is 65€, and my simucube 2 rig and my PC costs 15000€, so it's peanuts

;)

if you have time to post here and don't have money to buy a premium pack, go find a job.
I suppose I only want to pay what I think it's worth.. and it's certainly not worth buying twice!

Now ...back to iRacing! :whistling:
 
I've played the game a few hours in the last week, the graphics aren't too bad and the handling was really good, the cars don't seem to float. The menu UI is well organized even though the in-game is very basic. Overall a fun game to play. I will replay as soon as possible.

Glad to see that these very dated games are played daily more than the latest titles launched on the market.
 
I supported this game for years and used to buy all their content... when the Premium pack was released I bought that assuming future content would be discounted as per the other track and car packs..

The fact that you can't rebuy (or top up) the premium pack to obtain the new content at the same discounted rate is such a bad business model.. I havent bought a single thing since out of principal..

They would've got much more money from me if they applied the same discount to ongoing new content for premium pack owners.. instead they have made $0 ..

Seems i'm not the only one..

Shame it's not a bad game..

I got this game in 2013 when it was still a WIP (which is still in my Steam account):

1687757845164.png


I bought the Premium Pack over 5 years ago and I have now spent almost $400 in total on the game keeping it reasonably up to date. I own (or at least I own access to) every track and around 75% of the cars.

I don't want to, but like you I can't help feeling a little peeved when a sale comes along and someone can buy all the content for roughly $80.

So what to do? For me I just try to change how I think about it.

I have over 1600 hours (!) in the game so I am definitely a fan. I don't want to abandon it.

I have enjoyed one of the best racing games around for 10 years at just 25c an hour ($400 / 1600 hrs = 25c).

Also, if I think of it as a $40 a year subscription over 10 years that helps too!

I should add that this issue is almost as old as Raceroom itself and has been done to death both here at RD and on the Sector 3 / KW Studios forum. It is very unlikely to change any time soon.

I just try to make the best of it.
 
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I love Raceroom but it's like a complicated girlfriend. She has lot to give but you'll have hard time to access them... The one that you finally will not be married... Raceroom is the most hard to support sim. I explain, it's a very good sim and all and you want to contribute to its success. They are making lot of effort to promote the sim without addressing some fundamental issues:

- the payment system is a bit complicated. I'm sure this VRP system is keeping lot of people away from it. Personally this VRP system prevented ne to buy all the content when I nedded to. They should use real money currency directly to make things easier. Why would I be forced to buy VRP to get content cheaper.

- the interface is too old for example if you choose modern GT3 cars, it's not smart enough to chose the same era cars and exclude the very old gt3 cars. You can save a custom grid preset but it's boring to load them each time you race.

- the permanent online necessity is a blocking wall for those who don't have access to permanent Internet. Not a big issue but still an issue

- the sound is top notch and the handling good but the FFB became flat with some steering wheels after the big overhaul handling update few years ago. During the free week access i've tested a lot of cars and immediately said "where is the FFB?" . You can bind FFB intesity keys but it just will make the wheel heavier. Lot of rough kerbs are smooth like butter.

Now imagine that each issue is keeping a group people away from it ...at the end of the day that will be a lot of people. Raceroom is good but don't worth the investment if it doesn't get some additional overhaul. Peopel would prefer saving money for the new upcoming sim.
 
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Premium
I changed my mind during all access week. Physics are not as bad but the AI slowing to abruptly low speeds in tight turns is ruining single player.
 
just compare if a new premium pack is better for you or not, simple, if I remember the premium pack is 65€, and my simucube 2 rig and my PC costs 15000€, so it's peanuts

;)

if you have time to post here and don't have money to buy a premium pack, go find a job.
What do you drive in the real world? Since you're so flush surely you can afford to race in real life?
 
I don't know why, but Raceroom never really got me excited. I tried it a few years back but it wasn't really that great at that point. Now a few years have gone by and the points that really frustrated me about the product haven't changed all that much. And in contrast to other products, that kind of have found their focus and added the needed functionalities or core features, Raceroom went in the opposite direction diversified their content into oblivion with no clear sign of where they are going with the product. And while in the past they had a clear focus with DTM, ADAC GT Masters, Porsche Cup or TCR and the likes, the roadmap doesn't look all that promising.

The content feels all over the place with Indycars, 90s F1 cars, Group C cars, Group A and Group 5 cars ... but none of this is packaged into the product. It feels very early-rF2-ish while there are zero options to customize/extend the product. Why haven't they added historic tracks and a TOD-cycle to let their content shine? Now that AMS2 has been around for a couple of years, that niche has also been filled. Why in gods name are they adding Endurance content to a game that has zero endurance racing features? Who comes up with those ideas? It would be the same as if Kunos or S397 released rallye cars for their current sims.
 
If you actually played RaceRoom you'd know that's not true at all.
Would I? I guess the big FFB update (that drove away a lot of players) was in 2021. But since then what have they done besides screwing up the ranked system and driving away most of the online players? Released a bunch of single-car classes with terrible fake dashboards? Sold the same WTCR cars at full price year after year?
 
Is the sale not started yet? See the premium packet still for 9999vrp, not 7500vrp, am I missing something?
 

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