Release Candidate V1.1128

General​

  • Updated Safety Car added to Retail and ModDev. Old Safety Car removed.
  • Added a visual driving line feature, this can be toggled from settings
  • Removed texture cache to simplify loading a bit
  • Added an option to set the amount of water on roads at the start of a session.
  • Increased the rate of RealRoad calculations by approximately x4.
  • Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.
  • Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc)
  • Updated how road and rain conditions are reported. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. The Default HUD has been updated to show a text description.
  • Corrected Rear Flap System default wet weather disable point to work with new weather ranges.
  • Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.
  • Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.

Graphics​

  • Decreased interval of Static Mapper updates from 5 minutes to 10 seconds. This should result in smoother lighting changes at dawn / dusk and as weather conditions change.
  • Corrected Sky Colour to remove Cyan Effect
  • Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.
  • Minor Atmospheric Corrections, including linking AirMass to AirPollution,
  • Reducing Fog Brightness Slightly
  • Reduced Exposure a touch when the sun is around 10 degrees of altitude.
  • Improved cloud selection at different weather settings
  • Minor cloud texture improvements
  • Fixed an issue where Clouds would disappear at really high altitudes
  • Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.
  • Fixed puddle splashes not setting when rain drops are not used (set to off or scene viewer)
  • Fixed lighting on spray during wet conditions, and tweaked particle profile
  • Updated reflections on PBR Road and Curb Shaders
  • Updated Rain Particle settings and fixed rendering on ultrawide screens
  • Passed through particle settings refining Spray, Dust, Smoke and more.
  • Fixed an issue in VR where the scene would over exposure
  • Fixed an issue in VR where replay mode would not render correctly
  • Driver labels now work in VR
  • Sparks!
    • New behaviour archetype concept in the rF2Particles.pcd file.
    • New sparks archetype that brings:
      • Particle movement and camera movement based motion blur that can be clamped to a target camera refresh rate (shutter speed)
      • Movement behaviour based on airflow estimations around the car.
      • Terrain and car underbody collisions.
      • Additional light emission from particle.
  • New sparks particle effect that gets activated when undertray points of the car scrapes on the ground.
  • Backwards compatibility with existing cars and tracks.

Physics​

  • Implemented enhanced cooling system for oil & water with new parameters in the .hdv file The new model includes:
    • Direct heat transfer between water and oil
    • Oil radiator
    • Switchover Thermostat
  • Separated front and rear brake ducts
  • Added configurable gear shift protection
  • New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.
  • Updated tyre grip calculations on rubbered in areas when surfaces are wet

AI​

  • Added AI Dry Tyre strategy (Random Dry Tyre in Practice, Softs in Qualifying and try to pick an appropriate tyre for race strategy in race)
  • AI now check if to change Tyre Type just before the pit road entry rather than at the start of the lap
  • Fixed various issues around AI Tyre Selection when session changes and weather changes – such as not switching to wet tyres when it was dry before but now is wet.
  • Fixed an issue with calculating road conditions when changing session where they would not fully compute.
  • Fixed an issue where cars that don’t allow pit stop refuelling would run a full tank in practice and qualifying
  • Prevent AI from leaving pits in closed session
  • Fixed an issue where if there was a set of valid wet tyres, intermediate tyres would default to dry tyres.

UI​

  • Always show official sticky servers in the server list even if filters are active.
  • Enabled “Restart warmup” button also when event is in race session.
  • Updated button layout in session controls and setup summary.
  • Added fading out of screen when leaving event or replay.
  • Added condensing of tire name when too long to fit in event standings table.
  • Added help text when hovering over various settings
  • Added music to showroom
  • Changed breaking of long chat lines so they only break on full words
  • Fixed getting stuck in assign control pop-up after assigning tab key
  • Disabled user text selection everywhere except in text fields
  • Added highlighting of assigned control key values when hovering over with mouse
  • Improved transition between different profiles in graphics and gameplay settings menus
  • Refined styling of car classes in event screen
  • Refined styling of car classes in fullscreen standings ticker
  • Disabled “Default max wheel angle” setting when “Max wheel angle mode” is set to automatic
  • Disabled “Steering wheel range” setting when “Range set by vehicle” setting is enabled
  • Hid the car selection list when the drive/spectate pop-up is showing when joining a server directly with a join link
  • Changed searching for cars and tracks so that the list scroll position is kept at the top after search (clearing the search text will scroll to the selected item)
  • Enabled car selection on server during a practice session
  • Made it possible to add multiple custom graphics profiles
  • Made it possible to add multiple custom gameplay difficulty profiles
  • Always sort “All Tracks & Cars” to the top of the list in singleplayer series selection
  • Added fallback image for showcase tile in case the actual image cannot be loaded
  • Updated showcase, news and store tiles background image positioning and scaling
  • Added option to expand server chat window to full height
  • Setup notes for the highlighted setup (the one you clicked on in the setup list but not yet loaded) are now shown on the setup summary page
  • Setup notes can now be typed in the setup summary page (the setup still has to be saved to save the changes)
  • When saving a setup, the folder for the current track will be selected by default (instead of the folder of the loaded setup)
  • Removed automatically expanding all found items in car and track selection after search
  • Added highlighting of selected opponent filters
  • Fixed multiplayer screen with drive/spectate pop-up showing too soon when using +connect to join a server, and if and when content install is still in progress
  • You can now select car upgrades directly from the car selection screen without going to the showroom (both in singleplayer and multiplayer)
  • Disabled singleplayer grid position setting if qualifying is enabled
  • Added two new gearbox graphs:
    • Top speed per gear
    • RPM after upshift
    • The existing graph, gear spacing, is kept as a third option
  • Fixed occasional blank page in the first launch wizard when going to the exit screen and back
  • Reordered difficulty settings and sliders
  • Singleplayer RealRoad settings are now enabled only when the weather preset is set to “Scripted”
  • Renamed “Steering effects strength” setting to “Force feedback direction”
  • Singleplayer “Race Laps” and “Race Time” settings are now disabled/enabled based on the “Finish Criteria” setting
  • A singleplayer session can now also be enabled by clicking on the disabled session button in quick event

Modding​

  • Added IBL Visualizer Debug tool to Scene Viewer (already present in ModDev)
  • Added Texture UV Mip Debug tool to Scene Viewer (already present in ModDev)
  • Added AI Vocal Strategy Player File debug option for Mod Dev (Pit Strategies, Tyre Changes and when selected what they are doing – can be expanded in future).
  • Fixed overcast preview mode (note: this is not exactly the same as in game)
  • Updated sample wet masks at Loch Drummond

Sound​

  • New 3D Sound Engine
  • Increased amount of simultaneous effects to 256
  • Environmental effects and filtering system
  • Proper cockpit filtering
  • Autodetection of open and closed cockpits for environment effects and filtering
  • Sound effects such as skid, kerbs, gravel, wind, suspension and many more now work online and in replays
  • Support for full surround sound setups
  • HRTF support (Binaural headphone experience)
  • Improved VR experience
  • Backwards compatible
  • Many new sound effects
  • Support for trackside broadcast microphones
  • Every car now causes audible ambient noise around the whole track
  • Brand new, modern, customisable file format with much more freedom for audio designers
  • Improved debugging tools for dev mode

Formula Pro V0.93​

Added TEST version which includes shift protection, push to pass, and engine cooling and brake duct cooling split

Dallara IR-18 V0.93​

Added TEST version which includes shift protection, engine cooling and brake duct cooling split
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