Rennsport November Update: Revised FFB, TCR Cars & More

Rennsport Community Talk Session.png
A big Rennsport November update is in the works. Discussed in detail in the latest community talking session, better FFB, a new car class and more are coming. Here are the key takeaways.

Image credit: Rennsport

UPDATE NOVEMBER 15:

The Rennsport November update has been confirmed to launch on November 24. After announcing a drop of 15.000 beta keys for that date, Rennsport later teased and then confirmed Road Atlanta to be available on this date.


ORIGINAL ARTICLE (NOVEMBER 8):

The big talking point of the community talk was the upcoming Rennsport November update to beta version 1.6. Sim racers can look forward to its launch in November already. The new version includes two US tracks in Road Atlanta and the Daytona Road Course, as recently announced – but there is more.

Content-wise, the Rennsport November update removes the upcoming sim further from the GT3-only stigma. The TCR category is going to make its debut, featuring two cars that have not been specified yet. Competition Company CEO Morris Hebecker promised: “This is going to be the starting point for more content updates in a shorter amount of time.

Almost as a side note to the content came the mention of rolling starts, which are also set to be part of the Rennsport November update. And it could be the starting point to the sim branching out to oval racing, with Chief Technical Officer Jan Harasym cheekily dropping the following interesting line: “That’ll be fun. Basically, you can drive like you are in NASCAR.” Of course, rolling starts are also used in GT racing and other non-oval disciplines.


Rennsport November Update: FFB “A Huge Improvement”​

Additionally, version 1.6 also adds extensive Force Feedback revisions. To achieve improvements in this area, the Rennsport team also worked on car setups and the tire model. The result, according to Harasym: “It’s a lot better, a huge improvement.Rennsport‘s FFB has been a point of critique thus far – the November updatew will show how much of a step up the new system is.

Meanwhile, more keys for the closed beta are on their way. With the Rennsport November update, a batch of 15.000 will be sent out to sim racers. In December, another 20.000 to 25.000 are set to follow, according to Hebecker. Rennsport plans to supply anyone who signed up for a key in 2022 with one by Christmas of 2023.

However, the closed beta may not be around for too much longer. Hebecker stated that “we are working like hell to release an open beta really early next year.“ Late in 2024, Rennsport will launch – at least that is the plan. “The most important thing is to have the right quality before taking the next steps“, added Hebecker. Additionally, a lot of focus will be placed on the modding aspects of Rennsport next year.

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Rennsport's car lineup mostly comprises GT3 vehicles - but it is going to get more different company soon. Image credit: Rennsport

Rennsport Community Talk: More Key Takeaways​

  • Multiclass endurance racing will be part of the sim. As a first step towards this, pit stops will be avaible by the end of 2023.
  • A weather system as well as day-and-night-cycle are in the works. Very rudimentary versions are already being tested.
  • The Porsche Mission R seen in early showcases could be released in early 2024.
  • Next community talk is scheduled for January. Rennsport plans to have one each quarter of 2024.
  • YouTuber Jimmy Broadbent’s criticism of the Praga R1’s handling after its release actually caused Rennsport to rework the car. Broadbent has driven the vehicle in competition in 2021 and 2022.

Finally, a further explanation of the recent controversy regarding Rennsport‘s use of the ISImotor engine for its physics model was offered as well. Hebecker recalled: “An early prototype version did not use external physics. But we decided to implement parts of that engine to be quicker in development. Our only mistake was not communicating that properly.” Harasym added: “The plan is not to use ISImotor forever, but to be inspired by it and develop with that in mind.

What are your thoughts on the incoming Rennsport November update? Let us know on Twitter @OverTake_gg or in the comments below! Additionally, feel free to discuss all things Rennsport in our forums!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Exactly, very generic. All I can say is the more the merrier, but so far it just does not capture my interest. Well let's wait.
 
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Do we have any information of the pricing model?
I remember they told at some point that it would be subscription-based. Even so, i wonder if we would need to purchase the content on top of that.
 
Is there any news about triple screen support? Because a lot of users want this. (including me.)
 
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Premium
I am not a haters and love all simracing game. I hope i could get a beta key and discover the game by myself instead of youtuber biased vision
 
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Other than Esports which most sim racers dont care about what is the unique selling point of Rennsport?All the tracks,cars and series are in other sims,at least GTR Revival is promising older content.
 
Any idea when VR will come? Sounds like I'll get a beta key this year, but if there's no VR, it'll be wasted on me as I won't be installing.
 
Other than Esports which most sim racers dont care about what is the unique selling point of Rennsport?All the tracks,cars and series are in other sims,at least GTR Revival is promising older content.

The modding element is going to be mega... Content won't be an issue...

I am over GT3s... But it makes sense to have as a starting point with the way they are working on the physics with this engine... Given that there's plenty of comparisons to help define the feedback better...

Sure I'd love some older content and something that I actually watch, at least it's a focussed BETA unlike some of the released BETAs that are out there that just throw content at you and expect you to live with the bugs...
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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