Rennsport: Free-to-Enter and Subscription-Based? | Discord Q & A (Part 1)

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The Short and Concise

Rennsport held a Discord Q&A session recently. In it, some questions were answered by Competition Company GmbH CEO Morris Hebecker and Game Development Lead Krzysztof Szczech. This is the first part of our Rennsport Discord Q&A Articles.

Before we get into the deep end let me give you an overview of the content of this article.

First, we have a paraphrased TL;DR and afterwards, the full answers as transcribed from a sound file will be shown. So prepare yourself, this is a long one.

The Short and Concise Paraphrasing​

1. Will there be a ranking system?
Krzysztof Szczech: Yes, this is one of the things we'll definitely have in our game

2. Is Rennsport considering a similar system for ranked racing as LFM?
Krzysztof Szczech: We are developing our own platform which will allow ranked racing, leagues, or whatever you want.

3. Will Rennsport have endurance races?
Krzysztof Szczech: Yes. Our goal, when we started Rennsport was to allow you guys to race however you want to race. Endurance racers will have the possibility to do endurance races and sprint racers do sprint races.

4. Endurance events in the past had problems with DDoS attacks, how will Rennsport handle that?
Krzysztof Szczech: We have a whole team working very hard to create the most robust and best possible system for online racing.

5. How do you plan to deal with punishments for dirty drivers?
Krzysztof Szczech: We are planning to implement an automatic penalty system, but server owners will have the chance to turn that off to do manual race directing.

6. What is the maximum amount of drivers that will be able to join a server?
Krzysztof Szczech: The beta will have a maximum of 12 cars. We aim for a much larger number for the final release.

7. Will Rennsport have built-in Broadcasting and Photography tools?
Krzysztof Szczech: Yes, of course. There will also be APIs to use the data in external tools and you will be able to configure everything as you wish.

8. Can we expect a sophisticated damage model for cars?
Krzysztof Szczech: Yes, of course. We hope you will be able to experience it soon.

9. What sets Rennsport apart from the sims already on the market?
Morris Hebecker: Integrate the external tools needed for running some events on existing sims into the game's ecosystem from the start.

10. Which cars and tracks will be in Rennsport?
Morris Hebecker: Hopefully, in 3 or 4 years, we will have hundreds of cars and hundreds of race tracks at the end. We're only starting with GT3 cars. Tracks like Nürburgring, Hockenheimring, Red Bull Ring, Monza and such are definitely coming. More unknown tracks will come as well.

11. Will there be oval support?
Morris Hebecker: At the moment, we are not working on it. It is on our list, however, to support it at the final release.

12. Will racers be able to compete in special events like 24 hours of Spa, 24 hours of Nürburgring, etc?
Morris Hebecker: All the famous race tracks will be included and you can race on these tracks however you want.

13. Will Rennsport support real-life series?
Morris Hebecker: Technically it's possible. We are not in negotiations or contact about that at the moment, though.

14. Will Rennsport be at the Sim Racing Expo?
Morris Hebecker: Maybe with 2 containers and some sim rigs.

15. Will Rennsport support some kind of API to get the car or session data to use in third-party software?
Krzysztof Szczech: Like I said earlier, yes.

16. Will we have the documentation for the API ready on time?
Krzysztof Szczech: Yes, of course!

17. Will there be a safety car?
Morris Hebecker: I would like to drive the safety car myself, but the development team tells me we don't need it. Technically that wouldn't be an issue to implement, however.

Krzysztof Szczech: Maybe, we'll add it as an optional feature.

18. How restricted, or not, will modding be?
Morris Hebecker: Modding is very important. We will do our best with tools and API to make modding as easy as possible.

Krzysztof Szczech: Yes, we want to make modding extremely easy while allowing you guys to use the same tools as we use to make the game.

19. Custom Liveries?
Krzysztof Szczech: Yes, custom liveries are planned and should be shared within the game's ecosystem. No need to worry about downloading external files.

20. Will Rennsport support DLSS and Raytracing?
Krzysztof Szczech: DLSS is already supported.

Morris Hebecker: We are experimenting with Raytracing, but are not happy with the current technology we are using. We are working very hard to implement it, however.

21. What are the limitations of UE5 as a game engine?
Morris Hebecker: We think Unreal Engine is our best choice for the game for the next 10 years.

Krzysztof Szczech: Many things are possible with Unreal 5.

22. Will there be Gridgirls?
Jokingly, both agreed to add it to their agenda.

23. Which hardware will be supported?
Morris Hebecker: All important hardware manufacturers will be supported for the beta.

24. What will the payment model look like?
Morris Hebecker: As I explained at the summit, it's important for us to have a free-to-enter system. Esports drivers and hardcore players will be able to jump into a subscription model and then have access to all tools and options in the ecosystem.

The Full and Uncut​

The un-paraphrased details of this can be found on the next page of this article.

Furthermore, part 2 of this article will soon follow.

What do you think of this outlook on this new sim racing title? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

No problem if it is subscription based, as long as I can use all the content and not like iRacing where you have to pay for content as well. But with current other games on the market now, 5-6 euro per month would be my limit.
So about the same price per month as iRacing then. Hmmm...
 
So about the same price per month as iRacing then. Hmmm...
No, because with iRacing you pay for most of the content separately on top of the price per month.

Edit: This was said by me earlier with the assumption that there will be no paid DLC, but looking at above’s post, it seems like there will be paid DLC. Then indeed is similar to iRacing and I won’t be interested in this title.
 
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If it’s sub based then I’m out. Ain’t paying monthly and likely I need to pay for content. This game seemed like it is all MP only.

The short and concise version of the article is terrible. It put the developers and the interview in a really bad light as if they are not interested in it at all. While leaving out many of the details.

I don’t know. If one has such short attention span to even read one article, I am not sure this hobby suits them.
 
Premium
If it's a great game and I can get all the content, $120/year would be reasonable subscription cost. Over this level, I would struggle to justify.
 
If it's a great game and I can get all the content, $120/year would be reasonable subscription cost. Over this level, I would struggle to justify.

For the absurd $120/year, I rather pay for iRacing as it is more established with heaps of content you don't find elsewhere that is made in high detail and accuracy like loads of American tracks, NASCAR, Supercars, Indy support series and now LMDh.

And they still have GT3s, Spa, Nords and so on.
 
Premium
When I pay for a Gym Subscription, I don't have to pay for each equipment I use on top of that, that is what the subscription fee pays for the equipment and some profit. This BS of subscribing and paying again is GREED!!! ie Iracing

Raise your sub by $10 a year iracing and include all content would be the more ethical way of doing business. @Rennsport?
 
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Premium
For the absurd $120/year, I rather pay for iRacing as it is more established with heaps of content you don't find elsewhere that is made in high detail and accuracy like loads of American tracks, NASCAR, Supercars, Indy support series and now LMDh.

And they still have GT3s, Spa, Nords and so on.
Can you get all the iRacing content for $120/year? I thought it could cost a ton to buy all the iRacing content? If the game is great, I am willing to pay for it.
 
Can you get all the iRacing content for $120/year? I thought it could cost a ton to buy all the iRacing content? If the game is great, I am willing to pay for it.
No, but I will not go for a game that all it cares is esports and charge a sub on it for more GT3s on Spa.

They did not confirm that the sub will include access to all content. And so far the content is underwhelming.
 
"hundreds of tracks " in 3-4 years, and "all the famous ones". Unless they have near unlimited resources to license and build them from scratch, that estimate can only account for user mods plus those converted from elsewhere (which poses other questions under a service model). The flow of scratch made quality track mods for UE5 can't be as quick as when AC was bombed with poor rf1 conversions right after release.
 
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Terrible news. I hate subscription based systems. First the mistake of deferred rendering/wrong engine choice and now this disaster. I think that Rennsport won't make it.

They try to copy iRacings's way of making money, but iRacing will be the last title that got away with it. Nobody will pay so much for Rennsport.
 
They should do what iRacing should do: you pay for game and DLC and can then race solo laps or even against AI (essentially offline racing).

But if you want to race other people or take part in official championships (maybe with a prize reward) then you need to subscribe.

I'd have bought into iRacing were it not for the fact if you stop paying the subscription you can't drive your content offline (that you paid for separately) at all.
 
D
"Whatever you want", "however your want", "hundreds of tracks and cars", too many promises that already sound empty, what a joke of an interview.

This alone will definitely move most sim racers over. :O_o: (really?)

9. What sets Rennsport apart from the sims already on the market?
Morris Hebecker: Integrate the external tools needed for running some events on existing sims into the game's ecosystem from the start.
 

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What's needed for simracing in 2024?

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