Rennsport: Free-to-Enter and Subscription-Based? | Discord Q & A (Part 1)

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The Short and Concise

Rennsport held a Discord Q&A session recently. In it, some questions were answered by Competition Company GmbH CEO Morris Hebecker and Game Development Lead Krzysztof Szczech. This is the first part of our Rennsport Discord Q&A Articles.

Before we get into the deep end let me give you an overview of the content of this article.

First, we have a paraphrased TL;DR and afterwards, the full answers as transcribed from a sound file will be shown. So prepare yourself, this is a long one.

The Short and Concise Paraphrasing​

1. Will there be a ranking system?
Krzysztof Szczech: Yes, this is one of the things we'll definitely have in our game

2. Is Rennsport considering a similar system for ranked racing as LFM?
Krzysztof Szczech: We are developing our own platform which will allow ranked racing, leagues, or whatever you want.

3. Will Rennsport have endurance races?
Krzysztof Szczech: Yes. Our goal, when we started Rennsport was to allow you guys to race however you want to race. Endurance racers will have the possibility to do endurance races and sprint racers do sprint races.

4. Endurance events in the past had problems with DDoS attacks, how will Rennsport handle that?
Krzysztof Szczech: We have a whole team working very hard to create the most robust and best possible system for online racing.

5. How do you plan to deal with punishments for dirty drivers?
Krzysztof Szczech: We are planning to implement an automatic penalty system, but server owners will have the chance to turn that off to do manual race directing.

6. What is the maximum amount of drivers that will be able to join a server?
Krzysztof Szczech: The beta will have a maximum of 12 cars. We aim for a much larger number for the final release.

7. Will Rennsport have built-in Broadcasting and Photography tools?
Krzysztof Szczech: Yes, of course. There will also be APIs to use the data in external tools and you will be able to configure everything as you wish.

8. Can we expect a sophisticated damage model for cars?
Krzysztof Szczech: Yes, of course. We hope you will be able to experience it soon.

9. What sets Rennsport apart from the sims already on the market?
Morris Hebecker: Integrate the external tools needed for running some events on existing sims into the game's ecosystem from the start.

10. Which cars and tracks will be in Rennsport?
Morris Hebecker: Hopefully, in 3 or 4 years, we will have hundreds of cars and hundreds of race tracks at the end. We're only starting with GT3 cars. Tracks like Nürburgring, Hockenheimring, Red Bull Ring, Monza and such are definitely coming. More unknown tracks will come as well.

11. Will there be oval support?
Morris Hebecker: At the moment, we are not working on it. It is on our list, however, to support it at the final release.

12. Will racers be able to compete in special events like 24 hours of Spa, 24 hours of Nürburgring, etc?
Morris Hebecker: All the famous race tracks will be included and you can race on these tracks however you want.

13. Will Rennsport support real-life series?
Morris Hebecker: Technically it's possible. We are not in negotiations or contact about that at the moment, though.

14. Will Rennsport be at the Sim Racing Expo?
Morris Hebecker: Maybe with 2 containers and some sim rigs.

15. Will Rennsport support some kind of API to get the car or session data to use in third-party software?
Krzysztof Szczech: Like I said earlier, yes.

16. Will we have the documentation for the API ready on time?
Krzysztof Szczech: Yes, of course!

17. Will there be a safety car?
Morris Hebecker: I would like to drive the safety car myself, but the development team tells me we don't need it. Technically that wouldn't be an issue to implement, however.

Krzysztof Szczech: Maybe, we'll add it as an optional feature.

18. How restricted, or not, will modding be?
Morris Hebecker: Modding is very important. We will do our best with tools and API to make modding as easy as possible.

Krzysztof Szczech: Yes, we want to make modding extremely easy while allowing you guys to use the same tools as we use to make the game.

19. Custom Liveries?
Krzysztof Szczech: Yes, custom liveries are planned and should be shared within the game's ecosystem. No need to worry about downloading external files.

20. Will Rennsport support DLSS and Raytracing?
Krzysztof Szczech: DLSS is already supported.

Morris Hebecker: We are experimenting with Raytracing, but are not happy with the current technology we are using. We are working very hard to implement it, however.

21. What are the limitations of UE5 as a game engine?
Morris Hebecker: We think Unreal Engine is our best choice for the game for the next 10 years.

Krzysztof Szczech: Many things are possible with Unreal 5.

22. Will there be Gridgirls?
Jokingly, both agreed to add it to their agenda.

23. Which hardware will be supported?
Morris Hebecker: All important hardware manufacturers will be supported for the beta.

24. What will the payment model look like?
Morris Hebecker: As I explained at the summit, it's important for us to have a free-to-enter system. Esports drivers and hardcore players will be able to jump into a subscription model and then have access to all tools and options in the ecosystem.

The Full and Uncut​

The un-paraphrased details of this can be found on the next page of this article.

Furthermore, part 2 of this article will soon follow.

What do you think of this outlook on this new sim racing title? Let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

D
Hmmmm, 2020-2030 will be the subscribtion-decade. Subscriptions for everything and everywhere to trigger Fomo, and then cash in. And why has everything to be eSports?
 
Subscription? I'm out already.
I have never played iracing because its subscription, it's just phenomenally expensive.
The added fact that it's more GT3 cars on tracks we already have makes it an easier decision. In years to come there will be more cars? In years to come there will be more games....that aren't subscription.
 
gt3 cars at spa, monza and nurburgring

why would i subscribe to that?
they are starting the beta phase in a short time with this cars & tracks.
Until release in 2024, there is much time to add other classes and tracks.
But you are right, don't subscribe.
One more possible free place for people who are interested to get in :p
 
Not really liking subscriptions, but based on these answers with a sub you get access to everything and at the same time you can play/try for free. Saying it's the same principle as the iRacing model gives way too much credit to iRacing. We'll see how much it costs and what RS puts to the table. Until then I see no point hyping nor dismissing it.
 
Will be subscription based? Still a poor start, at least we won't have to pay for content on top of that but still, better price it right or I'm out.
 
Premium
Not really liking subscriptions, but based on these answers with a sub you get access to everything and at the same time you can play/try for free. Saying it's the same principle as the iRacing model gives way too much credit to iRacing. We'll see how much it costs and what RS puts to the table. Until then I see no point hyping nor dismissing it.
Will be subscription based? Still a poor start, at least we won't have to pay for content on top of that but still, better price it right or I'm out.
Sneak peek for Part 2: yes, you still have to pay for DLC on top of the subscription.
 
Last edited:
Premium
The way I read this: the free-to-enter could be a more traditional model to play the game, wheras the more professional/competition variation could be a subscription model. So, maybe a hybrid? If they keep the content for the more traditional - non iRacing - model interesting enough this business plan could work. If they shift the most interesting things, multi class endurance, historic races (?) etc towards the subscription model...I will ignore it just as I ignore iRacing and wait for Ian Bell's GT3...LOL

Cheers.
 
I will be very happy to try the sim with free-to-play cars and tracks.
But without a simrig, I wouldn't be competitive at all, so I'm out of a subscription model.
And even if I had a simrig (I still have my Playseat with a standalone shifter, but without pedals and wheel), I don't think I would subscribe because I prefer owning a sim.
 
"Esports drivers and hardcore players will be able to jump into a subscription model and then have access to everything in the ecosystem."
and with that line, they target the MONEY because they will have MODS and fellowship that develops and fellows that COULD PAY ...and the game is already DEAD ...at least to me AND MANY! ...would rather pay for solid DLC's, even if the DLC thing became something that I wouldn't imagine it can go too far, and somehow ...
 
Free-to-play but subscription based, meanwhile it supports mods which I presume are gonna be free to use, so...
Or maybe you have to pay a sub to use mods. Not a big fan of the renting content model ala iRacing so i will propably try the free stuff and be done with it.
 

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