No F1 this weekend, no problem - try these 5 cars

Ferarri 312T.jpg
The 2022 season of Formula One has kicked off with a bang, what we’ve seen so far is extremely positive when it comes to cars being able to overtake each other.

We’ve been spoiled too, with back to back races, but we find ourselves without Formula One this weekend and so here are our five cars to try and hopefully fill a Formula One sized void.

We've chosen cars, that are either part of a base game or available as a small purchase - also, no mods required for this list.

What's your favourite open wheeler and why?

Sim - Automobilista 2​

Car - Formula Classic Gen 3​


This is Reiza’s version of a V10 Formula One car from 1991. With over 700 HP and weighing in at 610 KG, this is a seriously fast car. There’s plenty of aero grip at medium and high speeds, but it can be a bit squirmy under heavy acceleration from slower corners.

The great thing about this era of Formula One, is that the 700 plus horsepower comes from pure grunt and doesn’t suffer from turbo lag. Hear that V10 sing!

F-Classic G3 M2.jpg


Sim - RaceRoom​

Car - Tatuus F4​


RaceRoom has a number of open wheelers that are of a high standard, but one of our favourite cars is the Tatuus F4. The Tatuus F4 is where young racing drivers from prove their talent in order to make their way up the FIA ladder. It only has 160 HP, but don't let that fool you, it is fun and will spin you around before you know it.

Formula RaceRoom 3.jpg


Sim - Assetto Corsa​

Car - Ferrari 312T​


The 312T needs no introduction, driven by some very famous names - Lauda, Reutemann, Scheckter, and Villeneuve. The 312T can be a little bit nervous and can spin you around in a heartbeat with its 500 HP, but start slowly, give it respect and in a very short while you’ll feel like a driving god!

Sim - RaceRoom​

Car - Formula RaceRoom X-17​


The X-17 is RaceRoom’s version of a 2017 Formula One car, but with one massive twist. RaceRoom decided to ditch the hybrid engine and bolt in a screaming V10, which pushes out 950 HP! That means that you can enjoy one of the fastest versions of a Formula One car ever, but a soundtrack that is unheard of in the modern era of Formula One.

Formula RaceRoom x-17.jpg


Sim - Assetto Corsa​

Car - Ferrari F2004​


This car dominated the 2004 Formula One Championship, with 15 wins out of the 18 race season, and 8 one-two wins. The F2004 could sing too, with its V10 engine that would hit the red line at just under 19,000 rpm! The great thing about this car, is you think you are pushing, only to realize a short while later that you've shaved seconds off a lap, only to realize soon after that you’ve shaved off even more time. This car just allows you to push, push, push.

no F1 try these 5 cars.jpg
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

OK I'll be that guy: the Merc W12, Formula Renault 3.5, Lotus 79 and the iR-04 in iRacing are all amazing, lively open wheel cars to drive.

If you really want to watch some motorsport this weekend then the SRO GT3 season is kicking off at Imola.

Broadcast live on YouTube - https://www.youtube.com/gtworld

Timetable - https://www.gt-world-challenge-europe.com/event/185/imola

As someone new coming in to watch real world GT3 and GT4, anything in particular to look out for? For example, was the BOP fairly even last year or did any car(s) stand out from the rest? Is BOP adjusted as the season progresses or is it decided once per season? Any teams/drivers been particularly strong lately?

I watched the GT4 race today...it was okay, a few good battles...my thing is: people get on F1 about yellow flags and safety cars, but in GT4 (and I assume GT3) they get an actual countdown from the Race Director for the FCY and big accidents still happen during the transition, more than F1 I feel...and this was a bone dry track...how? :roflmao:

Will check out the GT3 race tomorrow to see how that goes.
 
Premium
Don`t know which to choose, if i had to pick a favorit. There is so many great Formula cars especially available for AC.

Everything from RSS Modding Team, The ASR 1991 season, Bazza`s 67´` and 75`, VRC´s 1999 CART

Personaly i don`play open wheelers in AMS2 or RRE because the AC´s above are just too good.
 
No regurgitated press releases, no clickbait, no breaking a list into several pages that require additional clicks just to read the darn thing - just equal time given to what makes a multitude of sims fantastic. More of this, please, Damian & Co.

Only just got introduced to Bazza's GPL '67 mod and have been blown away by the quality. Every car feels unique, and they all have a satisfying weight and responsiveness to them. Learning the strengths and weaknesses of each one is a delight.
 
Already driven the Ferrari 312T in Assetto Corsa. For me, the high air intake tower's shadow proved confusing in turns. By the way the engine is marvellous.
 
OK I'll be that guy: the Merc W12, Formula Renault 3.5, Lotus 79 and the iR-04 in iRacing are all amazing, lively open wheel cars to drive.



As someone new coming in to watch real world GT3 and GT4, anything in particular to look out for? For example, was the BOP fairly even last year or did any car(s) stand out from the rest? Is BOP adjusted as the season progresses or is it decided once per season? Any teams/drivers been particularly strong lately?

I watched the GT4 race today...it was okay, a few good battles...my thing is: people get on F1 about yellow flags and safety cars, but in GT4 (and I assume GT3) they get an actual countdown from the Race Director for the FCY and big accidents still happen during the transition, more than F1 I feel...and this was a bone dry track...how? :roflmao:

Will check out the GT3 race tomorrow to see how that goes.
Not an expert on GT racing, but I do quite enjoy it (Spa 24 hours is always a highlight, I would highly recommend watching that) and I've watched most of the race today. Here is the best of my understanding:

BOP is pretty equal. I believe (but am not 100% certain) it is adjusted during the season to keep the field fairly close at every track. Each car will suit each track slightly differently, but it's easily competitive enough for my standards. What is important to note though is that it equalises overall performance, i.e. total lap time, so one car may have more downforce but lower top speeds, while another will be better on the straights and slower in the corners, but the overall lap time will be adjusted by BOP to be approximately equal. Still, get used to fans complaining about it.

In terms of who is competitive, your usual suspects are usually near the pointy end, which makes sense with the fasters drivers at the front. Marciello always seems to be up there, and Mies, Vanthoor, Calado are often in the mix as well. Again, it will vary depending on how each car suits the track, but the top 10 or so in today's race (at the time of writing, three minutes from the end) are all names I have absolutely no surprise at being in the top 10. They're the ones who are usually the most competitive.

In terms of the FCY and SC incidents, they are quite rare (I'm aware I'm saying that on a day we had a crash during transition in FCY in GT4 and a crash under SC in GT3, but please believe me). I think the problem with the GT4 crash this morning appeared to be the driver not getting the message about FCY, which could be anything from radio problems to simple ignorance. But this is only a guess, I don't really know the full story here.
 
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What's needed for simracing in 2024?

  • More games, period

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