Motorsport Games: IndyCar To Terminate License As Well

Motorsport Games IndyCar Cancels Licenses.jpg
Just a week after TOCA doing the same for the BTCC license, the Motorsport Games IndyCar agreements are set to be canceled as well. The US open-wheel series served the publisher a notice of this intent.

Image credit: Studio 397

The news carousel is not slowing down for Motorsport Games. After TOCA had terminated their BTCC license, it emerged that Motorsport Australia had been shut down. IndyCar fans had little hope left that their favorite series would have a dedicated game soon. IndyCar itself was weighing in its options last week, and appears to have come to a conclusion.

An SEC filing reveals that the premier American open-wheel racing series has delivered a notice to the publisher on November 8 already. According to the filing, IndyCar intents “to terminate two license agreements, each dated July 13, 2021, […] effective immediately.” This appears to include the license to create a dedicated game, as well as one to host esports events and series under the IndyCar banner.


rFactor 2 Content Also Under Threat?​

Based on the wording, this could also include the licensing of content for rFactor 2. The sim had seen the addition of the Dallara IR-18 IndyCar in the specification used since 2021 in early 2022. Other than iRacing, this makes rF2 the only racing simulation that features an official version of the car. Automobilista 2 was on the brink of adding it, but licensing issues prevented Reiza Studios from doing so at the last minute. Instead, the slightly altered Formula USA 2023 appeared in the sim.

Meanwhile, Motorsport Games “is evaluating the validity of INDYCAR LLC’s notice of termination”, according to the SEC filing. However, the allegations in IndyCar’s notice seem to be hard to disprove. The filing states the following as the reason:

INDYCAR LLC stated that its decision to terminate the INDYCAR License Agreements was due to the Company’s (editor’s note: Motorsport Games) alleged failure to satisfy certain of its obligations under the INDYCAR License Agreements, including making INDYCAR racing series video gaming products available in the United States and facilitating a minimum number of INDYCAR racing series esports in events.
SEC filing informing about IndyCar's intent of terminating licensing agreements with Motorsport Games.

While hardly surprising considering the recent news, the Motorsport Games IndyCar game not seeing the light of day is a bitter pill to swallow for IndyCar fans. The car has appeared in numerous sims and games over time, but the latest dedicated game was released in 2004. For reference, this was while The Split in American Open Wheel Racing was still ongoing. IndyCar Series 2005 portrayed the 2003 Indy Racing League season, which was run exclusively on oval circuits still.

No IndyCar Game In Almost 20 Years​

On the other side of The Split, CART had gone bankrupt and morphed into the Champ Car World Series. Moving in the opposite direction, it did not feature a single oval by its last full season in 2007. In 2008, both series merged again, but had suffered enormously in popularity as a result of The Split.

An official IndyCar game could have been a way to reclaim some of this popularity, even if it was only a fraction. Instead of potentially attracting more young future fans, the wait seemingly continues.


Are you going to miss the Motorsport Games IndyCar title? Who would you like to see try their hand at creating a dedicated game for the series? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I promised myself to not comment in socials but I always fail in my challenge. I don't know why I read comments, but it's sad to always read the same things. Looks like MSG were aliens abducting licenses. The licensing thingy is something MSG didn't invent. F1, WRC... and much more. They licensed content that didn't have a proper game for years, I don't know where the problem was. And nobody was interested in the WEC, but iracing and their fanboys army started a war because they couldn't name their race Le Mans 24. Then Verstappen, after driving rf2 for years, decided to destroy it with toxic comments. Well, my "cinco duros" (two cents) opinion is about my last 1,5 years driving mostly rf2. I'm in my second VEC season and I didn't have any issue with the game, with the servers, with anything. The game works great for me, even going the hard way with VR. I didn't play rf2 earlier because of the shitty comments about it and its bugs. All the sims have bugs. I remember how unstable were ACC servers doing endurance races. AC had its problems too. AMS2 online?
Yes, MSG is dying, and I'm surprised that many people are still throwing **** to them. They are a dead body in simracing business right now, but having fun about it or making jokes about it is to piss the work of a lot of programmers still working on it. I really hope LMU can be released in the expected date and it's successful. Looks like most of the people don't want rivals for iracing, who try to turn simracing into something expensive and exclusive for most of the world out there. Why don't you attack Codemasters because of their licensings????
In short the answer is because of how bullish they were with the rest of the community preventing them from enjoying elsewhere and for as much as it was possible out of a dedicated game without finally delivering on anything whatsoever. User who got that taken away from them didn't like it and understandably so.
It is not really representative of the truth to say that no one had interest in WEC, Indy or Nascar: they were under license with multiple developers before MSG (for instance Indy was in iracing, PC2 and several others over the time). The difference was that after the MSG deal no one could have the Indycars. Had the hybrid version of Indy come out on time, no other sim could have had a representation of it legally no matter how they paid for it.
MSG was toxic to the sim racing community also in several other ways and that why everyone is happy to see them go.
No one here is having fun of MSG or any laid off personnel. We are just saying that MSG deserved the failure and ultimately what goes around comes around.
 
I just hope that rF2 doesn't get killed off too.
Have tried all the main/popular sims - including Rennsport - and I always return to rF2 as my preferred one.
( Now ready for rF2 haters to step up )
Daddy verstappen told me to uninstall the game which as a fomo rider I did... yeah, verstappen is the most popular driver today, so everything he says it must be right... right??
 
a select few betatesters who behave like the iracing cultists
I'll give you a betatester hint: the selection was open to everyone who wanted to opt in for a couple of months in summer. Anyone could have joined the cult.
As for what happens in beta side of things is lots of people spending their simracing time trying give feedback to Reiza (very much in all directions exactly like the main forum) rather than on racing other "finished" sims. (New) content isn't lingering in there for much longer than a few weeks at best, when it's not just over a week before release (most of the times).
Oh and I forgot: beta testers also routinely execute MP tests trying to figure out what SMS made very wrong with MP (2-3 per week).
That is what lies behind the walls of update logs that Reiza kicks out every couple of months.
Definitely they are hard workers and not great at communicating (and sometimes their strategies backfire drastically in that respect, e.g. the premature canceling of the leaderboards) but what they are pulling off of what everyone considered a doomed engine is extraordinary.
I will also add that unlike the "bestest sim ever", AMS2 gets whatever physics updates applied to all of the content, even the cars released on day 1 (which is about to happen again). The "bestest sim ever" seems to forget content that is not GT3/GTE/LMP as soon as it's 6 months old.. So this should also be praised of Reiza IMHO
 
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I'll give you a betatester hint: the selection was open to everyone who wanted to opt in for a couple of months in summer. Anyone could have joined the cult.
As for what happens in beta side of things is lots of people spending their simracing time trying give feedback to Reiza (very much in all directions exactly like the main forum) rather than on racing other "finished" sims. (New) content isn't lingering in there for much longer than a few weeks at best, when it's not just over a week before release (most of the times).
Oh and I forgot: beta testers also routinely execute MP tests trying to figure out what SMS made very wrong with MP (2-3 per week).
That is what lies behind the walls of update logs that Reiza kicks out every couple of months.
Definitely they are hard workers and not great at communicating (and sometimes their strategies backfire drastically in that respect, e.g. the premature canceling of the leaderboards) but what they are pulling off of what everyone considered a doomed engine is extraordinary.
I will also add that unlike the "bestest sim ever", AMS2 gets whatever physics updates applied to all of the content, even the cars released on day 1 (which is about to happen again). The "bestest sim ever" seems to forget content that is not GT3/GTE/LMP as soon as it's 6 months old.. So this should also be praised of Reiza IMHO
Whats the point if in 50 or 60 topics under beta changes theres the amazing of ZERO signficative changes with the tag MULTIPLAYER ? and when everyone just wants to see content and get all hyped out when some car finnaly behaves like a .. car ... i think ive lost count on how many "minor adjustments to tyre treads " have been done in the past 3 years... and how many game changing patches have come out, yet severe issues and annoyances in the multiplayer system have been there since pcars 1 .... it has vastly improved over the mess that pcars was... not taking that away from Reiza, but feels like its been 3 years just fine tuning the cars over and over ... and ofc adding alot of nice content that we can time trial or play against AI .... whats the point of a nice day and night transition or weather system when for example there is no driver swaps or endurance racing to be seen ? anyway... rant off :)

PS: ofc im over simplyfing , they did alot of work in other areas like UI,FFB,Sound all for the better... but deepest core stuff on how we use it not really, perhaps they cant since I suspect only a full rewrite would do it ...
 
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SO iRacing couldn't get the official indy champ alive and had to forbid anyone to stream the cars and AMS 2 couldn't get the dallara either thanks to IRL thrusting Motorsports games and getting a big bag of nothing out of it

well i hope that the end of that contract makes them swich their minds about the previous mistake
 
Whats the point if in 50 or 60 topics under beta changes theres the amazing of ZERO signficative changes with the tag MULTIPLAYER ?
The point is that progress there is far harder to come by and more risky to cause collateral damage. Then probably it's enough off topic for today :D
 
Maybe it's just my autism flaring up (likely), but I wish the bigger picture was addressed here. I have a completely different opinion of this saga given my research.

I'm sorry you all got taken for a ride.
 
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Well if anybody picks up the licence I hope its Reiza Studios, because the copy of the car that's already in the game is such a blast to drive and race with. Maybe there's still hope.
As long as it isn't exclusive. The oval experience in AMS2 is awful right now. They are not in any shape to be taking on that task right now. iRacing is where that ought to be if it is exclusive.
 
As long as it isn't exclusive. The oval experience in AMS2 is awful right now. They are not in any shape to be taking on that task right now. iRacing is where that ought to be if it is exclusive.
iRacing gets a boat load of flak on the interwebs but one thing they do right is they themselves refuse to sign exclusive contracts. They’ve been on the other end of that regarding NASCAR in their Papyrus days- I remember Steven Meyers mentioning that in one of their podcasts.
 
I hope we see the end of these exclusivity deals soon...
I hope at this point you stay true to your principles and stop playing ACC, AMS2, iRacing or Raceroom. Because they all are part of exclusive lisencing contracts. :)
 
You can call me hater but God knows I gave a chance to RF2 and there are many people like me.
That will serve as an example for actual and future sim companies. You can't survive if:
- release a sim and don't listen to players
- keep bugs for years unsolved
- Release DLC for years without fixing basic bugs in the sim itself
- join forces with sketchy companies
- only start to work and maintain a sim once public lost interest on it
- talk too much but not delivering
- Not accepting that once the community says NO, it means a NO

Sounds like a couple of titles people endlessly praise on here...
 
I hope at this point you stay true to your principles and stop playing ACC, AMS2, iRacing or Raceroom. Because they all are part of exclusive lisencing contracts. :)

I don't play any of them...

AMS2 has been a joke since 1.5 and has far too many Madness engine only issues...

ACC was never my thing...

iRacing is just too expensive and old... I haven't had a sub in years...

Whilst I have been thinking about Raceroom since their update could be more promising than anything else... But I haven't touched that in years...

So your point was? lol
 
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Daddy verstappen told me to uninstall the game which as a fomo rider I did... yeah, verstappen is the most popular driver today, so everything he says it must be right... right??

Just imagine if Max spent 20 minutes in one of these other "simulators"...

I think maybe RRE would stand a chance of him making it, but the rest... No way...
 
I don't play any of them...

AMS2 has been a joke since 1.5 and has far too many Madness engine only issues...

ACC was never my thing...

iRacing is just too expensive and old... I haven't had a sub in years...

Whilst I have been thinking about Raceroom since their update could be more promising than anything else... But I haven't touched that in years...
Then that's good on you. But don't be surprised how much of this genre is driven by exclusive deals, also going forward. And that you don't play any of the titles mentioned has - as you allready pointed out - propably nothing to do with their exclusive lisences but other factors. Anyway, the topic of exclusivety has been blown up to something that isn't really a big issue in this genre has we have access to mods and open platforms. And it's at a point now where it is tiring to read all this ill informed nonesense. We might have a chat about this again when iRacing, Reiza or any other studio finaly releases the often requested Indycar, BTCC or Nascar titles. Time will tell :rolleyes:
 
I promised myself to not comment in socials but I always fail in my challenge. I don't know why I read comments, but it's sad to always read the same things. Looks like MSG were aliens abducting licenses. The licensing thingy is something MSG didn't invent. F1, WRC... and much more. They licensed content that didn't have a proper game for years, I don't know where the problem was. And nobody was interested in the WEC, but iracing and their fanboys army started a war because they couldn't name their race Le Mans 24. Then Verstappen, after driving rf2 for years, decided to destroy it with toxic comments. Well, my "cinco duros" (two cents) opinion is about my last 1,5 years driving mostly rf2. I'm in my second VEC season and I didn't have any issue with the game, with the servers, with anything. The game works great for me, even going the hard way with VR. I didn't play rf2 earlier because of the shitty comments about it and its bugs. All the sims have bugs. I remember how unstable were ACC servers doing endurance races. AC had its problems too. AMS2 online?
Yes, MSG is dying, and I'm surprised that many people are still throwing **** to them. They are a dead body in simracing business right now, but having fun about it or making jokes about it is to piss the work of a lot of programmers still working on it. I really hope LMU can be released in the expected date and it's successful. Looks like most of the people don't want rivals for iracing, who try to turn simracing into something expensive and exclusive for most of the world out there. Why don't you attack Codemasters because of their licensings????
It's in vain to search for any common sense in these discussions. People on this platform who rant about MSG would never admit that they play Codemasters/EA games titles or titles from other sim studios on a regular base. There is a valid reason why different users use different platforms and for me nothing can take away from the quality that the exclusive BTCC content on rF2 offered similar to how Kunos established the perfect SRO platform. And as somebody on the rF2 forum allready mentioned. It's asthonishing how much tribalism is involved in all of this. And it actually reflects how poorly informed most users of the different platforms are because let's face it - most of use don't look past their usual bubble or sim racing eco system.
 
Premium
How safe is the Formula E license? That's the last bit of content I'm considering getting, but at this rate I don't know whether a sale might be coming up or them dropping MSG too?!
... anything pre MSG content is safe those agreements are whee done with S397 and older content was done with ISI nothing to do with MSG.
 
... anything pre MSG content is safe those agreements are whee done with S397 and older content was done with ISI nothing to do with MSG.
Agreements usually have expiration/termination dates. That for instance was the case of the contract between Indycar and MSG. To renew them it takes both parties to agree on that. If for some reason a promoter didn't feel like MSG/S397 are reliable enough they could just decide not to renew/extend.
 
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Then that's good on you. But don't be surprised how much of this genre is driven by exclusive deals, also going forward. And that you don't play any of the titles mentioned has - as you allready pointed out - propably nothing to do with their exclusive lisences but other factors. Anyway, the topic of exclusivety has been blown up to something that isn't really a big issue in this genre has we have access to mods and open platforms. And it's at a point now where it is tiring to read all this ill informed nonesense. We might have a chat about this again when iRacing, Reiza or any other studio finaly releases the often requested Indycar, BTCC or Nascar titles. Time will tell :rolleyes:

I've been around this genre for long enough to see both sides of the coin...

There are benefits to it when it's done well... Even the F1 series has had it's bright moments... Which is why you still see mods for 2014 being used... And before that in the 90s it brought the genre alive...

The last decade it's shown itself to be a hindrance to the genre countless times due to the lengths these exclusivity deals go to stop other companies from releasing something... They've even stopped modders from releasing things or forcing them to change them so they are just legal enough to avoid a court case whilst diluting the immersion along the way...

Exclusivity far too often means we as sim racers are left jumping through hoops just to get there... Stuck with either the one developers flaws for a long time like we have in the F1 series... Or stuck doing more than just set up work when they get a car and have to dig into the files to create the real car before they get on track and get immersed...

A great example of this is the F-USA 23 in AMS2 which has it's non-Indycar model alongside less horsepower and larger tyres in the physics due to the exclusivity deal and the devs wanting good faith with Indycar going forwards... Which might pay off given recent events...

However the Mandess engine is not the engine for races longer than 20 minutes with pit stops... Far too many bugs including track state differences online between players, set ups changing after a pit stop or the car floating in the air after a pit stop exist and the AI is a long way from the F1 series for physics believability between player and AI...

So if an exclusivity deal was given to Reiza we'd see a repeat of the NASCAR Ignition debacle if they got the deal without taking bug fixing seriously before releasing anything on that engine...

A BTCC title though might actually work as they're races don't have pit stops and are just short enough that the weather can be static and believable races can be had online... But they are long enough for the lack of fuel weights in the AI and the cars are too varied for the AI physics and the way that's calculated... So it would need a couple years of good faith on bug fixes and fine tuning as well... On top of their current workload on AMS2...

I know the counter to many of the points here is that "These things work in the F1 series and therfore exclusivity deals are good" however it's not that simple and for every good exclusive title there's at least 3 bad ones and 4 that never happened...

It's in vain to search for any common sense in these discussions. People on this platform who rant about MSG would never admit that they play Codemasters/EA games titles or titles from other sim studios on a regular base. There is a valid reason why different users use different platforms and for me nothing can take away from the quality that the exclusive BTCC content on rF2 offered similar to how Kunos established the perfect SRO platform. And as somebody on the rF2 forum allready mentioned. It's asthonishing how much tribalism is involved in all of this. And it actually reflects how poorly informed most users of the different platforms are because let's face it - most of use don't look past their usual bubble or sim racing eco system.

Whilst you raise a lot of good points about fanboy tribalism getting out of hand, the shilling these days is pretty crazy... I get it in ways as this hobby can get really addictive and when you get addicted to a certain level of immersion or feel you can say some really positive things that aren't realistic about you're favourite titles future... That's the internet in a nutshell though... People will get tribal and argue over anything that's in their little bubbles...

However both pieces of exclusive content that are examples you use as positives I'd use to point to the negatives that are involved with exclusive deals...

As the BTCC content wasn't meant to be rF2 content and would of been rF2 content without the BTCC exclusive deal for a game in the first place...

And ACC still needs work in the physics department and whilst as a deal with the championship meant that the manufacturers could still licence their cars elsewhere made it a different kind of exclusive deal... The fact that it was the championships exclusive title meant that it convinced people for years that the physics were how cars were meant to drive despite the lack of weight transfer and magical tyre pressure number... Then 1.9 comes along and brings it closer to reality and they lose their minds because they've been arguing against the narratives that led to these changes for a long time...

Oh and for this year I've enjoyed my immersion factor in AC, rF2, F1 22 and Dirt Rally 2... I had enjoyed the feel in AMS2 but realistically had too many bugs happen to me or to my competition to be able to take it seriously or for it to keep me immersed... I've tried hard to not get back into rF2 after being fed up with both MSGS and S397 but it looks like that's where I'll be spending most of my 2024 in if LMU doesn't come to fruition...
 
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