Motorsport Games: IndyCar To Terminate License As Well

Motorsport Games IndyCar Cancels Licenses.jpg
Just a week after TOCA doing the same for the BTCC license, the Motorsport Games IndyCar agreements are set to be canceled as well. The US open-wheel series served the publisher a notice of this intent.

Image credit: Studio 397

The news carousel is not slowing down for Motorsport Games. After TOCA had terminated their BTCC license, it emerged that Motorsport Australia had been shut down. IndyCar fans had little hope left that their favorite series would have a dedicated game soon. IndyCar itself was weighing in its options last week, and appears to have come to a conclusion.

An SEC filing reveals that the premier American open-wheel racing series has delivered a notice to the publisher on November 8 already. According to the filing, IndyCar intents “to terminate two license agreements, each dated July 13, 2021, […] effective immediately.” This appears to include the license to create a dedicated game, as well as one to host esports events and series under the IndyCar banner.


rFactor 2 Content Also Under Threat?​

Based on the wording, this could also include the licensing of content for rFactor 2. The sim had seen the addition of the Dallara IR-18 IndyCar in the specification used since 2021 in early 2022. Other than iRacing, this makes rF2 the only racing simulation that features an official version of the car. Automobilista 2 was on the brink of adding it, but licensing issues prevented Reiza Studios from doing so at the last minute. Instead, the slightly altered Formula USA 2023 appeared in the sim.

Meanwhile, Motorsport Games “is evaluating the validity of INDYCAR LLC’s notice of termination”, according to the SEC filing. However, the allegations in IndyCar’s notice seem to be hard to disprove. The filing states the following as the reason:

INDYCAR LLC stated that its decision to terminate the INDYCAR License Agreements was due to the Company’s (editor’s note: Motorsport Games) alleged failure to satisfy certain of its obligations under the INDYCAR License Agreements, including making INDYCAR racing series video gaming products available in the United States and facilitating a minimum number of INDYCAR racing series esports in events.
SEC filing informing about IndyCar's intent of terminating licensing agreements with Motorsport Games.

While hardly surprising considering the recent news, the Motorsport Games IndyCar game not seeing the light of day is a bitter pill to swallow for IndyCar fans. The car has appeared in numerous sims and games over time, but the latest dedicated game was released in 2004. For reference, this was while The Split in American Open Wheel Racing was still ongoing. IndyCar Series 2005 portrayed the 2003 Indy Racing League season, which was run exclusively on oval circuits still.

No IndyCar Game In Almost 20 Years​

On the other side of The Split, CART had gone bankrupt and morphed into the Champ Car World Series. Moving in the opposite direction, it did not feature a single oval by its last full season in 2007. In 2008, both series merged again, but had suffered enormously in popularity as a result of The Split.

An official IndyCar game could have been a way to reclaim some of this popularity, even if it was only a fraction. Instead of potentially attracting more young future fans, the wait seemingly continues.


Are you going to miss the Motorsport Games IndyCar title? Who would you like to see try their hand at creating a dedicated game for the series? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I just hope that rF2 doesn't get killed off too.
Have tried all the main/popular sims - including Rennsport - and I always return to rF2 as my preferred one.
( Now ready for rF2 haters to step up )
You can call me hater but God knows I gave a chance to RF2 and there are many people like me.
That will serve as an example for actual and future sim companies. You can't survive if:
- release a sim and don't listen to players
- keep bugs for years unsolved
- Release expensive DLC for years without fixing basic bugs in the sim itself
- get funding from sketchy companies
- only start to work and maintain a sim once public lost interest on it
- talk too much but not delivering
- Not accepting that once the community says NO, it means a NO
 
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Premium
I think a lot if it has come about because of COVID.
Sales boomed with all of us people sitting at home with lots of free time as we couldn't go out.
Some businesses expected this to continue or investors were convinced this was only going to expand.
Now it has turned out not to be as big a market as hoped.
Sim racing - as opposed to arcade type gaming - is very much a niche market, and can require dedicated hardware.
 
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Premium
People losing their jobs is never a good news story.
Especially when it's something they have very little control over.
MSG has been created by buying up smaller studios and the staff didn't really have much say about that.

The problem came when the top level people at MSG took on too much too soon.

Been there, done that.
People that don't know what they are doing making decisions and ignoring the advice of people with experience and knowledge.
 
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Apparently MSG owe TOCA/BTCC $800,000 in fines for not honouring the agreement. I would imagine there is a fine to be paid to IndyCar too. If this is the case, that money they received from iRacing will not see them through to the release of LMU. Even before this termination it was touch and go whether MSG had enough cash to get through to Feb.
 
Strangely motorsport.com who normally spam irrelevant game crap across their entire site seem to have forgotten to cover this.

Very careless of them.
 
Premium
Apparently MSG owe TOCA/BTCC $800,000 in fines for not honouring the agreement. I would imagine there is a fine to be paid to IndyCar too. If this is the case, that money they received from iRacing will not see them through to the release of LMU. Even before this termination it was touch and go whether MSG had enough cash to get through to Feb.
Not exactly fines @mozzie. The contract had MSG paying around $900K in two stages. The first $100K was paid at the point the contract was agreed, with the remainder to be paid ( I think ) about a year later. MSG haven't done that so although the contract has now been terminated they still owe TOCA/BTCC those monies.
I guess TOCA/BTCC may go to court over this?
 
People losing their jobs is never a good news story...
And that was obviously not my point, neither.

Skilled and enthusiastic people who are passionate about their field will always find a way through. And I'm sure that will also be the case here. And I hope they will experience more freedom in what they do in the future.

My point, however, was the moneygrabbing part of the MSG enterprise, where nothing is fully baked, you sell the skin before the bear has been shot and bet on the lemming effect.

And then the whole licensing part which is promoted as a sales parameter, I don't have any positive words to say about that.

Should add, in my eyes, it is crazy how most manufacturers and event holders insists on invoking license requirements instead of seeing the huge advantages in giving the licenses completely free of use, spreading their brand to widest possible audience.

Otherwise the result is the obvious:
Only big money publishers aiming on the big broad arcade market, where everything can be sold semi-finished as a sim do have financial reserves to investing in the license. And then you end up with businesses as MSG that buy up everything, where everything then feels "the same", dull and unfinished.

in general it is the way MSG has been managed that's not my cup of tea - You couldn't be more wrong about me if you think I'm cheering about skilled sim development engineers losing their jobs.

I'll just hope this is a wake up call regarding all the licensing tight ropes.
 
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It was only a matter of time, now I actually think LMU might be delayed even more and then ultimately canceled or it releases bug filled and incomplete.

Not having much hope in this company surviving the next 2 years.
 
I promised myself to not comment in socials but I always fail in my challenge. I don't know why I read comments, but it's sad to always read the same things. Looks like MSG were aliens abducting licenses. The licensing thingy is something MSG didn't invent. F1, WRC... and much more. They licensed content that didn't have a proper game for years, I don't know where the problem was. And nobody was interested in the WEC, but iracing and their fanboys army started a war because they couldn't name their race Le Mans 24. Then Verstappen, after driving rf2 for years, decided to destroy it with toxic comments. Well, my "cinco duros" (two cents) opinion is about my last 1,5 years driving mostly rf2. I'm in my second VEC season and I didn't have any issue with the game, with the servers, with anything. The game works great for me, even going the hard way with VR. I didn't play rf2 earlier because of the shitty comments about it and its bugs. All the sims have bugs. I remember how unstable were ACC servers doing endurance races. AC had its problems too. AMS2 online?
Yes, MSG is dying, and I'm surprised that many people are still throwing **** to them. They are a dead body in simracing business right now, but having fun about it or making jokes about it is to piss the work of a lot of programmers still working on it. I really hope LMU can be released in the expected date and it's successful. Looks like most of the people don't want rivals for iracing, who try to turn simracing into something expensive and exclusive for most of the world out there. Why don't you attack Codemasters because of their licensings????
 
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I'd say last one out turn off the lights... But I suspect they've lost the license to do that too.

I wish all the devs and supporting teams who have been caught up in this, the mismanagement of ages luck in finding new work that's fulfilling & enriching.

Godspeed to you all in your search.
When MSG goes belly up, I hope that the people working at S397 will be able to keep that studio going on its own. Either that, or hopefully it will be bought by another distributor.
 
How safe is the Formula E license? That's the last bit of content I'm considering getting, but at this rate I don't know whether a sale might be coming up or them dropping MSG too?!
 
I agree that mod is amazing. However, it is not the same as an officially licensed game, with all the tracks and the rules, point system, etc. As an Indycar fan, I would have loved to be able to simulate a full season.
Not only that, what's the point when the multiplayer on AMS2 is next to non existant or unusable ?
 
Not only that, what's the point when the multiplayer on AMS2 is next to non existant or unusable ?
This is the stuff that annoys me so much about AMS2. There is much good stuff in it, it's insane. Handling, tracks, cars, vr. Even Ai is fun to race with. But it's unfinished and you can't have races with pitstops or with its amazing rain, because AI doesn't do that properly. It has an incredible choice of cars and tracks, but you can't do multiplayer outside a small community because the multiplayer system is riddled with bugs. And to top it all of their communication strategy is as if they are making an obscure mod, so the community just languishes apart from a select few betatesters who behave like the iracing cultists. Reiza even made a massive marketing push with 1.5 update and it got good reach and now they've just turned off Timetrial boards and holed up working on stuff without saying anything for months. It is bizarre. And so it goes for years now.
 

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