Milestone Shares First Gameplay of SBK 22

SBK 22_first gameplay.jpg
After only sharing screenshots of the tracks featured in this new game surrounding the World Superbike Championship, Milestone finally released the first gameplay of their newest title. SBK 22 is set to release on September 15th, 2022.

Showing a lap in third person of Toprak Razgatlioglu around Portimão's Autódromo Internacional do Algarve, the gameplay features 6 of WSBK's greatest riders.

Rea, Lowes, Bautista, Rinaldi, Razgatlioglu and Locatelli take part in this trial lap. The existence of only these 6 riders seems to indicate these models to be the only ones done at this point. That would be Yamaha, Ducati and Kawasaki.


Other teams as well as manufacturers BMW and Honda seem to be missing at this point. Hopefully, this is not a bad omen, seeing as only 2 months are left until the release of SBK 22.

The last thing Superbike fans and gamers deserve at this point is a half-finished game. We've seen last year with NASCAR 21 Ignition how that can turn out.

So let's hope the framework Milestone already has with their MotoGP franchise allows them smooth sailings from here on out.

What are your thoughts on the gameplay? Let us know in the comments down below!
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Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Almost exactly the same as MotoGP 22 (or even 21) and broken AI??? What's the function of ANNA then?
 
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Ride 4 has SBK. Well, not the official one but it kinda simulates it. Not only that but it simulates the older championships and includes more classes. So what is the point of this game? One class, nothing more than what MotoGP offers....why even make it?
 
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Ride 4 has SBK. Well, not the official one but it kinda simulates it. Not only that but it simulates the older championships and includes more classes. So what is the point of this game? One class, nothing more than what MotoGP offers....why even make it?
" not the official one but it kinda simulates it"

I think you've answered yourself there?
 
Do the real actual bikes sound really so shitty like in the game?
Just asking coz do not watch Motogp.
 
Premium
The existence of only these 6 riders seems to indicate these models to be the only ones done at this point.
I think only showing off the 3 riders (and their teammates) who are currently fighting for the championship in a teaser, doesn't necessarily mean that the other models aren't ready yet.
 
Milestone could compress the official license of SBK with Ride 5 (that should be released later this year). There is no meaning for them to release all this different categories as yearly games.

Would be very nice if they compress all their official bike games in one huge game, as Reiza did with AMS.
 
Staff
Premium
One class, nothing more than what MotoGP offers....why even make it?
I have asked myself this question for the real life series way too often. Why does SBK still exist next to MotoGP?

It made total sense when there were still two stroke race bikes in 500cc class to have SBK next to it as a four stroke alternative but at present I don't really get it anymore.
 
I have asked myself this question for the real life series way too often. Why does SBK still exist next to MotoGP?

It made total sense when there were still two stroke race bikes in 500cc class to have SBK next to it as a four stroke alternative but at present I don't really get it anymore.
That's like saying why does GT racing or WTCC/BTCC exists when f1 exists! MGP are prototypes you cannot buy, WSB are production based bikes, you can buy a Kawasaki ZX10R or a Yamaha R1 from your local dealer.
 
God, has it really been that long since the last SBK game? Really made me feel old here, Milestone.

But on the real, this really should've been an add-on to the Ride series instead given their track record. Not exactly sure if it's the same situation as the MXGP/AMA Supercross games, however.
 
Premium
I have asked myself this question for the real life series way too often. Why does SBK still exist next to MotoGP?

It made total sense when there were still two stroke race bikes in 500cc class to have SBK next to it as a four stroke alternative but at present I don't really get it anymore.
As answered by Damage Inc too, WSBK are homologated showroom bikes. Teams change suspension and some parts of the engine, along with tuning it for more power and making their own electronics (TC, antiwheelie, stability control and so on).
The superstock class at for example the IoM TT or EWC (endurance for bikes), are literally stock bikes, where teams can pretty much only change springs and dampers, and they're limited to the electronics as they come by the manufacturer.

MotoGP are prototypes.
The laptime difference isn't massive anymore (around 3 seconds at Assen), because road bikes made some massive steps over the last couple of years.
 
I have asked myself this question for the real life series way too often. Why does SBK still exist next to MotoGP?

It made total sense when there were still two stroke race bikes in 500cc class to have SBK next to it as a four stroke alternative but at present I don't really get it anymore.
Alot of the SBK class make it to Isle of Man if you look at their line ups last couple of years alot have come from SBK :D
 
There was a time WSB rivalled The 500 GP class at least in entertainment value and character. It was pretty boring when Doohan was on his win streak. The Fogarty vs cast of his enemies show was more fun imo.
 

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