"Last Public Update For At Least A Couple Of Months": Automobilista 2 v1.5.5.5 Released

Automobilista-2-v1.5.5.5-Le-Mans-1024x576.jpg
Reiza Studios has launched another update, with Automobilista 2 v1.5.5.5 and two corresponding hotfixes tweaking the sim further. Additionally, missing objects and seasonal foliage have been added to Le Mans.

Image credit (2): Reiza Studios

Ever since the release of Le Mans and the Endurance Pack Pt. 1 DLC, Reiza Studios have hardly taken a break from tweaking Automobilista 2. Version 1.5.5.5 marks the third update of 2024, and it is “the final complementary update to this Le Mans dev cycle”, as Reiza Founder and Lead Developer Renato Simioni states in the forum post announcing the update.

Despite being only a minor update, Automobilista 2 v1.5.5.5 comes with a few interesting changes. Most notably, Le Mans now features trackside objects that were previously missing. Furthermore, those who are keen on exploring the French countryside outside of its traditional summer setting can do so with the proper foliage to match now. Racing in Fall, Spring or Winter looks the part as a result.

Other adjustments include safety car tweaks, the implementation of blue flags to trackside LED flag panels and the addition of these panels to Estoril (Cascais) and Jerez. Meanwhile, more work has taken place under the hood of AMS2 as well. The computer-controlled opposition should now react better to what is happening around them, also having received tweaks to their grip levels.

Automobilista-2-v1.5.5.5-Le-Mans-Winter-1024x576.jpg

Seasonal foliage is now available for Le Mans in Automobilista 2.

Automobilista 2 v1.5.5.5: Two Hotfixes Deployed Quickly​

More tire tread adjustments have also been implemented for a number of cars. Certain classes’ FFB was adjusted by the update as well.

Of course, updates can introduce further complications. Originally, AMS2 would crash to desktop (CTD) when trying to edit session settings in certain modes. Just hours after the update had dropped, a hotfix was deployed, however. Another one followed the next day, looking to remedy other minor issues that the community had pointed out.

You can find the full Automobilista 2 v1.5.5.5 changelog below, as well as all changes that both of the hotfixes have introduced.

Changelogs​

Automobilista 2 v1.5.5.5​

GENERAL
  • Implemented local blue flag for track flag panels in live play
  • Fixed safety car being loaded in events with flag rules disabled
  • Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY
  • Trackside vehicle beacon lights will now flick on when there is a full course yellow
  • Fixed issue with the ‘Get closer to your lead’ timer wouldn’t work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner
  • Fixed engine always being stopped during pit stops
  • Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa

UI & HUD
  • Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting
  • Added event preset for Endurance Brasil 2023

PHYSICS
  • Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars
  • Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classic, Group A, Aussie Racing Camaro
  • Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance)
  • Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before)
  • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)

AI
  • Added track-specific logic to narrowing AI corridors
  • AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic
  • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
  • Reduced effect of water saturation on AI grip levels
  • Reduced AI simplified peak slip angles for all modern slicks
  • Slightly increased AI pull urgent out rate & speed thresholds while running off the ideal racing line
  • Revised all AI tires to reduce front / rear grip split (for cars with larger rear tires) to reduce high speed understeer issues & general AI advantages in traction (especially rain)
  • Further AI brake usage adjustments to LMDh, P1 (both gens), GTE, BMW Procar
  • AI calibration pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both gens), P3, P4
  • Daytona: Disabled AI speed boost at the bus stop chicane which could occasionally contribute to AI losing control there
  • Barcelona 1991: Recalculated corridors (ahould fix AI drivers stopping on track when retiring)

TRACKS
  • Le Mans: Added seasonal meshes roadsigns; Adjusted arrow signs; general mapping/blending corrections; Added remaining buildings & TSOs; Adjusted static objects; Further LOD tuning; Further trackside camera adjustments
  • Added 3D trees to Monza (all versions)
  • Added track flag panels to Jerez & Cascais
  • Fontana: Reverted trackside cameras adjusted for Gil de Ferran tribute back to modern cameras

Hotfix 1​

  • Fixed CTD issue that occurred when trying to edit certain sessions

Hotfix 2​

  • Fixed Full Course Yellows input incorrectly disabling on value change
  • Minor tire tread adjustments for Kart 125cc, GT Open, Stock Car V8 2020-2022 & 2023, F-Inter, F-Junior, F-USA speedway compounds
  • Revised FFB for Vintage Touring Cars (both tiers)
  • Slightly upscaled AI Aggression ranges for all classes except high-end formulas
  • Increased AI corridor fraction for IMS
  • F-Vintage (both gens): Reduced impact of fuel load on AI performance
  • AI rolling resistance calibration for GT3 (both gens), GTE
  • AI calibration pass for F-Junior & F-USA 2023 Speedway variant
  • Adjusted corridor edges near Boeups to minimise risk of AI incidents while battling for position
  • VIR: Added custom grip range (same standard as Grade 1 tracks)
  • McLaren 720S GT3 EVO: Corrected contrast on display texture

And what comes next for AMS2? According to Simioni, “this should be our last public update to AMS2 for at least a couple of months as we switch focus to new longer term developments.” This could refer to the multiplayer overhaul that is on Reiza’s list of improvements, as well as classic Le Mans content that is also planned.

What are your thoughts on Automobilista 2 v1.5.5.5? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Headline looks like a thunderstorm upcoming.

Regarding sentence "focus to new longer term developments.", I cannot fully put my blinders on in relation to their collaboration with Straight4.

Just hope silence before the storm means something good to AMS2 title.
It refers to the 1.6 development cycle. While I don't know exactly how much of the following will be included on it, Reiza has stated that a UI revamp, a new dedicated server code, and a career mode, are the major feature points to come in the future. Besides new content and more improvements to what we already have, I would expect for UI to be the major introduction at the next release, it's something that could really use some development.
 
Yet, an other great update from Reiza, making AMS2 even better.
Remarquable support
Like many, at the launch, I returned it to Steam, a first for me and has not happened since, as what I felt then was “horrible”. Today, it is in my top 3, for all the good reasons, interesting and sometime even unique content, highly enjoyable and believable physic/FFB, best of class VR.
The SMS engine had it in him after all, who knew? Not me!
 
Last edited:
It refers to the 1.6 development cycle. While I don't know exactly how much of the following will be included on it, Reiza has stated that a UI revamp, a new dedicated server code, and a career mode, are the major feature points to come in the future. Besides new content and more improvements to what we already have, I would expect for UI to be the major introduction at the next release, it's something that could really use some development.
And work on thermal side of tires behavior was promised too.
 
Premium
Yeah the UI is next I think. MP work is ongoing. They've added logging around the troublespots and are running weekly tests to get data. I think what this means is, more meaty updates but a little less frequently. But that will still be more frequently than most sims that are 3-4 years old.
 
I hope that they release Sebring at least a week before the actual 12 hours of Sebring (Wednesday, March 13). I loved to drive a few of the IMSA cars on Daytona to warm up to the Rolex 24h race.

That was my hope too. But according the last statement there will be no substiantial update within the next couple of months. I don't expect anything before May due to that.
 
Same talk like 2 years ago...
Well its not, roughley 1 & a half years ago Renato said they were thinking about doing an update. 1 year ago he posted the first screenshot of wip progress on Imola. Roughley 10 months ago he posted screen shots of work on three other tracks. Less than a month ago he posted screen shots of updated cars & tracks, and stated this:

"we have now updated all the content (cars & tracks) to the latest PBR shaders, audio has been updated to better suit the new audio engine and physics revisions are ongoing. To make up for the delays we´ve elected to to replace the older AMS1 F-Vee & Metalmoro AJR models with the latest higher quality ones from AMS2, with liveries likewise updated"


So with work on Le Mans now pretty much finished for AMS2, I don't think it will be too much longer to wait for the update.
 
AI has gotten progressively worse the last couple of updates. AI still can't handle Daytona chicane which makes that track unplayable (at least for gt3). This was never a problem before 2 or 3 updates ago. Also they have gotten slower in the corners and now even brake heavily (almost stopping) in corners to get faster cars through.

By the way,nobody should be celebrating Reiza. They released an incomplete, broken game and shouldn't be praised for fixing it. It should be expected and demanded.

Stockholm syndrome is sad to watch.
 
AI has gotten progressively worse the last couple of updates. AI still can't handle Daytona chicane which makes that track unplayable (at least for gt3). This was never a problem before 2 or 3 updates ago. Also they have gotten slower in the corners and now even brake heavily (almost stopping) in corners to get faster cars through.

By the way,nobody should be celebrating Reiza. They released an incomplete, broken game and shouldn't be praised for fixing it. It should be expected and demanded.

Stockholm syndrome is sad to watch.
It's actually sad to watch people telling others what they should think or say.
Think about that..
 
Premium
It's actually sad to watch people telling others what they should think or say.
Think about that..
Just another sad troll attempt by one of the usual AMS2 haters. Its not like every single sim follows this path. Let me see....AC, the best sim evah...abandoned by Kunos some time ago and kept alive by modders. If it wasn't for CSP/Pure, no one would be playing it now. ACC...still being updated, with a major tyre revision last year, guess that wasn't perfect out of the box either? iRacing - still being update, if you are willing to fork out every month ofc. Raceroom - major physics revision recently. So if we are not celebrating Reiza, who are we celebrating?
 
Premium
Does anyone know what the current relationship is with GTRevival? Are they helping out with that?
 
they showed some screenshots like 2 years ago an since then nothing more was explained about.

Tarmac followed up with it with some more information about it.

Well its not, roughley 1 & a half years ago Renato said they were thinking about doing an update. 1 year ago he posted the first screenshot of wip progress on Imola. Roughley 10 months ago he posted screen shots of work on three other tracks. Less than a month ago he posted screen shots of updated cars & tracks, and stated this:

"we have now updated all the content (cars & tracks) to the latest PBR shaders, audio has been updated to better suit the new audio engine and physics revisions are ongoing. To make up for the delays we´ve elected to to replace the older AMS1 F-Vee & Metalmoro AJR models with the latest higher quality ones from AMS2, with liveries likewise updated"

So with work on Le Mans now pretty much finished for AMS2, I don't think it will be too much longer to wait for the update.
 
By the way,nobody should be celebrating Reiza. They released an incomplete, broken game and shouldn't be praised for fixing it. It should be expected and demanded.

Stockholm syndrome is sad to watch.
I'm celebrating Reiza, I am really enjoying AMS2 as are many others. They have made incredible progress in 2023, it's clear to see if you play it and we who enjoy it will keep doing so. I've supported them since AMS1 and they deliver time after time. Nothing is perfect but it is excellent at this point in time.

It's exciting now because it's clear (to most of us) that the platform finally has a solid base, the handling is predictable and fun and in my opinion it's starting to pull away from the pack (throw rocks all you like I don't care), the consistency across the series / cars / tracks is getting to a point where you struggle to find a car you don't love. I'm a happy man. I wish you could enjoy it too but hey, that's too bad for you.
 

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