iRacing Adds Virtual Workshop, Pay To Fix Crashed Cars

Damaged cars in iRacing now need fixing at the Virtual Workshop.png
In the latest update, iRacing has introduced lasting damage for cars. Pay other players to repair crashed vehicles at the new Virtual Workshop.

Image Credit: iRacing

Driving standards in simracing have often been a hot topic of discussion. When you can't get hurt from a crash and crash damage costs you no more than a bit of ego, players tend to make moves they wouldn't dream of doing in the real world.

For many years, iRacing has been at the forefront of the driving standards battle. Its Safety Rating system has been copied in several other ranking systems and certainly plays on many drivers' minds. But at times, players still feel free to send a risky move up the inside for a lowly position.

But now, the online racing service is taking an extra measure to limit the amount of accidents on its servers. Official races will now implement a feature called 'lasting damage.' Aiming to deter foolish moves this April and inspire players to take things more easily, the game will remember the damage caused to each car. The same damaged parts from a previous session will be kept for future races and practice sessions.

Don't worry though, iRacing has a plan to help you out. Much like the real world, player must now send their damaged vehicles to the so-called "Virtual Workshop" where their cars will get a make over. Furthermore, this new feature will add a new game mode for the title. iRacers will get the chance to open their own Virtual Workshops in a bid to earn credits to use in-game.

Pay or be paid​

Virtual Workshops allow iRacers to earn in game credits.png

With this new game dynamic, iRacing allows players to earn Credits. Set yourself up as one of many mechanics and get a virtual workshop from which you can repair other players' cars.

The details of how one will fix cars is as yet unclear. But as RaceDepartment understands it, iRacing has followed a similar route to the newly released Apex Point and Car Mechanic Simulator. Players will reportedly remove individual parts, check their damage levels and either replace them, fix them or leave them as they are. Better still, they can do all this in VR for a truly immersive racing mechanic experience.

By fixing race cars, virtual workshop owners can earn up to $2 per car. For those that would rather race than sit in a garage, crashed cars can cost up to $5 in the case of a totally wrecked vehicle. However, minor bumps will certainly cost a lot less.

A long time in the works​

Releasing in April 2023, this new feature has reportedly been in development for a long time. In fact, the development team seems to suggest that the New Damage Model in which cars break apart more realistically was created for this purpose.

"We have always pushed ourselves to make our virtual race tracks safer," says the release statement. "It is of the upmost importance to us that our users have the most entertaining experiences possible on our service and we believe this new pair of features will help to do just that. We have been working on this ever since the introduction of our New Damage Model and are excited to see the community's economy thrive."

It's true that when your money is on the line, it affects how you drive. We often see this from amateur racing drivers coming into the real-world sport. And now, it seems iRacers will think twice before sending their car into a wall.

Do you think this new feature is a good move for iRacing?
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Really after four pages of comments with people saying it's an april fools joke it still not clear :) ?
Like I said...people get triggered just seeing/hearing the word iRacing...and half of them have never driven it before or realise what the sub pays for...such a mob mentality :roflmao:
 
If this ends up like Sim Mechanic then I'm out.
That has to be the most soulless game I've ever played...

The problem and I do see it as a problem is that renovating a car involves hours of patience, sitting in the car imagining it running, and eventually after hiding away in the garage from the family for many weeks (or more) finally rolling it out and taking it for a drive just far enough to justify your RACQ membership.

But it's rewarding - rewarding because you can touch it, smell it, and late at night when you sneak a snack taste it (burnt oil sandwiches!).

Mechanic Sim takes away the emotional connection but leaves the hours of toil. There's also no satisfaction in finding that magnetic spark plug removal tool you thought you'd lost - no, it's replaced by pressing X to unbolt whatever you have to unbolt. And then that's it - you're undoing a myriad of bolts because someone has decided you should - not because there's some mechanical reason that makes it all work, someone has decided to make you do it all for the sake of doing it. Toil.

And I can tell you, having built an engine in-game, that once you've done it, you've bought all the parts, found out you've bought the wrong ones, and gone at it again - you finally have an engine. And then, then... you realise you've built the wrong spec engine (there are many) for the car and it doesn't fit, this is the point you realise this is not a game it's a test of endurance.
 
If this ends up like Sim Mechanic then I'm out.
That has to be the most soulless game I've ever played...

The problem and I do see it as a problem is that renovating a car involves hours of patience, sitting in the car imagining it running, and eventually after hiding away in the garage from the family for many weeks (or more) finally rolling it out and taking it for a drive just far enough to justify your RACQ membership.

But it's rewarding - rewarding because you can touch it, smell it, and late at night when you sneak a snack taste it (burnt oil sandwiches!).

Mechanic Sim takes away the emotional connection but leaves the hours of toil. There's also no satisfaction in finding that magnetic spark plug removal tool you thought you'd lost - no, it's replaced by pressing X to unbolt whatever you have to unbolt. And then that's it - you're undoing a myriad of bolts because someone has decided you should - not because there's some mechanical reason that makes it all work, someone has decided to make you do it all for the sake of doing it. Toil.

And I can tell you, having built an engine in-game, that once you've done it, you've bought all the parts, found out you've bought the wrong ones, and gone at it again - you finally have an engine. And then, then... you realise you've built the wrong spec engine (there are many) for the car and it doesn't fit, this is the point you realise this is not a game it's a test of endurance.
Check the date of the Story Andy.
 
Premium
If this ends up like Sim Mechanic then I'm out.
That has to be the most soulless game I've ever played...

The problem and I do see it as a problem is that renovating a car involves hours of patience, sitting in the car imagining it running, and eventually after hiding away in the garage from the family for many weeks (or more) finally rolling it out and taking it for a drive just far enough to justify your RACQ membership.

But it's rewarding - rewarding because you can touch it, smell it, and late at night when you sneak a snack taste it (burnt oil sandwiches!).

Mechanic Sim takes away the emotional connection but leaves the hours of toil. There's also no satisfaction in finding that magnetic spark plug removal tool you thought you'd lost - no, it's replaced by pressing X to unbolt whatever you have to unbolt. And then that's it - you're undoing a myriad of bolts because someone has decided you should - not because there's some mechanical reason that makes it all work, someone has decided to make you do it all for the sake of doing it. Toil.

And I can tell you, having built an engine in-game, that once you've done it, you've bought all the parts, found out you've bought the wrong ones, and gone at it again - you finally have an engine. And then, then... you realise you've built the wrong spec engine (there are many) for the car and it doesn't fit, this is the point you realise this is not a game it's a test of endurance.
I guess that Forza Horizon 'Barn Finds' wouldn't appeal to you then, as all you need to do is drive to the location and incredibly there's a $1m vintage car given to you... the owner of the barn gets nothing and the critical restoration is done by a mate who not only works for free and an incredible pace but doesn't even charge for parts... Magic!
Al least the iRacing scenario is only a joke.
 
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Premium
well, maybe recycled rants are like old wine ;)
Well, nobody opens 'old' wine, it might be $25000 worth of vinegar, so best to keep the lid on:cry:

However, the recycled post was of interest to me as an ex mechanic (when Cortinas were the car to have) I was working at a garage that did MoT's and some smaller shed mechanics often came to get a car through the MoT as they didn't have a license, one day a lad/apprentice pulled up in Talbot Horizon, this one was different, it wasn't the old clappy rattly asthmatic car that we came to know (they were bad) but this one was silky smooth, not a rattle from the engine not a squeal from the belts... it was just tight and sweet, lifting the bonnet showed it was the proper Talbot engine... we mentioned it was sweet and he said, "yeah, I just finished rebuilding it, nice ain't it", I can tell you that lads credibility went right up as far as we were concerned.
 
Well, nobody opens 'old' wine, it might be $25000 worth of vinegar, so best to keep the lid on:cry:

However, the recycled post was of interest to me as an ex mechanic (when Cortinas were the car to have) I was working at a garage that did MoT's and some smaller shed mechanics often came to get a car through the MoT as they didn't have a license, one day a lad/apprentice pulled up in Talbot Horizon, this one was different, it wasn't the old clappy rattly asthmatic car that we came to know (they were bad) but this one was silky smooth, not a rattle from the engine not a squeal from the belts... it was just tight and sweet, lifting the bonnet showed it was the proper Talbot engine... we mentioned it was sweet and he said, "yeah, I just finished rebuilding it, nice ain't it", I can tell you that lads credibility went right up as far as we were concerned.
This is the joy of working on a car, and my old recycled rant was calling out that you just can't replicate that in any pleasurable way on a PC.
At the very least, folks should buy some old Meccano and scratch-build a car model or similar... some things just can't be simulated.
Those Talbot Horizons were an excellent bit of kit too I might add - it was the "I don't want a flash ford escort Mk2, but I want to be as quick" car, those in the know, knew!
 

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