Gran Turismo 7 Will Feature Over 400 Cars and 90 Tracks

Gran Turismo 7 Car and Track Count 01.jpg
Set for release in early 2022, Gran Turismo 7 will feature 420 cars and 90 tracks.

The juggernaut franchise of Gran Turismo will return with a new installment on March 4th, 2022. Gran Turismo 7 will be launched on both PlayStation 4 and PlayStation 5 consoles.

The latest news released by developer Polyphony Digital involves the impressive amount of content on offer in the title. 420 distinct cars and 90 track layouts will be available to players.

This is great news for fans of the series, and further reinforces the notion that GT7 is a return to its roots. Gran Turismo Sport is the most recent release in the series, and it was a departure from the typical features and modes players had come to expect based on earlier titles in the series. GT7 will bring the expansive single player and car customization modes back.

It's worth noting that many of the cars and tracks will be variations of other, similar content. For example, Red Bull Ring and Red Bull Ring National layout are counted as two tracks. The GT series also has a reputation for packing many variants of Skylines into games, so don't be surprised to see slightly modified car models in Gran Turismo 7 as well.

The huge selection of cars and tracks looks to be the expansive content assortment fans of the series had been hoping for. Give us your thoughts on the upcoming Gran Turismo title in the comments below.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Sorry to bother but,

Why should I be iompressed by the Sony Interactive buzz around such figures ?

These numbers are far from being great when you compare to the original game, that featured 140 cars and 11 tracks ( x2 with reverse )... in 1997 !

Moreover, take any of the actual sim that are open to modding - Assetto Corsa, rFactor2 ..... - each of them is featuring more cars and a LOT more tracks than what GT7 will offer thanks to modders contributions .... and the quality is generaly on par - if not above - with the vanilla game production
 
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Sorry to bother but,

Why should I be iompressed by the Sony Interactive buzz around such figures ?

These numbers are far from being great when you compare to the original game, that featured 140 cars and 11 tracks ( x2 with reverse )... in 1997 !

Moreover, take any of the actual sim that are open to modding - Assetto Corsa, rFactor2 ..... - each of them is featuring more cars and a LOT more tracks than what GT7 will offer thanks to modders contributions .... and the quality is generaly on par - if not above - with the vanilla game production
Please provide a link to all the downloadable mods for the console versions of these games :p
 
Sorry to bother but,

Why should I be iompressed by the Sony Interactive buzz around such figures ?

These numbers are far from being great when you compare to the original game, that featured 140 cars and 11 tracks ( x2 with reverse )... in 1997 !

Moreover, take any of the actual sim that are open to modding - Assetto Corsa, rFactor2 ..... - each of them is featuring more cars and a LOT more tracks than what GT7 will offer thanks to modders contributions .... and the quality is generaly on par - if not above - with the vanilla game production
what a mince.
If you're a sony console gamer you'd be happy. If you are not then stay in your lane and stfu :) no offense intended obvz
 
Sorry to bother but,

Why should I be iompressed by the Sony Interactive buzz around such figures ?

These numbers are far from being great when you compare to the original game, that featured 140 cars and 11 tracks ( x2 with reverse )... in 1997 !

Moreover, take any of the actual sim that are open to modding - Assetto Corsa, rFactor2 ..... - each of them is featuring more cars and a LOT more tracks than what GT7 will offer thanks to modders contributions .... and the quality is generaly on par - if not above - with the vanilla game production
Except you can bet that both the tracks and cars in GT7 will be much higher quality models than you can ever dream in anything for PC (bar maybe Forza. maybe.)
 
Sorry to bother but,

Why should I be iompressed by the Sony Interactive buzz around such figures ?

These numbers are far from being great when you compare to the original game, that featured 140 cars and 11 tracks ( x2 with reverse )... in 1997 !

Moreover, take any of the actual sim that are open to modding - Assetto Corsa, rFactor2 ..... - each of them is featuring more cars and a LOT more tracks than what GT7 will offer thanks to modders contributions .... and the quality is generaly on par - if not above - with the vanilla game production

If you've been living under a rock since 1997, say so. If not, and you have eyesight and an above average iq, you've probably noticed that game standards have improved a bit since then, and it probably takes many times the manhours to make a car for GT7 than it did for GT1 or 2. Just a thought.

Speaking of modding, do you know of any console games that support it, or do you usually like comparing apples to oranges?
 
Premium
If I look at this from a console game perspective 400 cars where car count matters to those kinds of gamers is weirdly low. Horizons got 200 more, forza motorsport 7 and even granturismo 4 has nearly double. Seeing how many variations some tracks have in GT Sport makes it seem like 90 is more like 30 tracks. Content wise this is meant to last a long time, for the type of audience that this is meant to attract this just isnt enough content. GT Sport ended up with 324 cars and 29 tracks, doesnt seem like they have done enough for this to be a mainstage granturismo title.
 
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Gran Turismo, like many here, is the game that made me a SIM addict. So a new GT is great news to me, as it will most probably make more SIM addict.
We all eventually migrate to more elaborate simulator, probably get into PC, but without the console filing our rank, our niche would be even smaller, not a good thing.

That said, even though I will not play GT, because it does not work on PC, If, like Forza, it was made available to PC, I probably would. Still, I would like to know more, beside x amount of cars and track, what is GT7 bringing to the table, anything new and note worthy, or just a rehash with shinier graphics?
 
Premium
Moreover, take any of the actual sim that are open to modding - Assetto Corsa, rFactor2 ..... - each of them is featuring more cars and a LOT more tracks than what GT7 will offer thanks to modders contributions .... and the quality is generaly on par - if not above - with the vanilla game production
I think you are underestimating the amount of time, effort and knowledge required to make a single car or track to modern professional standards from scratch.

Just because Assetto has a fantastic modding scene right now does not mean it is easy. There are reasons why even some of the best modders have to cut corners sometimes. There are also reasons why commissions usually go in 4 to 5 figures.
 
Sorry to bother but,

Why should I be iompressed by the Sony Interactive buzz around such figures ?

These numbers are far from being great when you compare to the original game, that featured 140 cars and 11 tracks ( x2 with reverse )... in 1997 !

Moreover, take any of the actual sim that are open to modding - Assetto Corsa, rFactor2 ..... - each of them is featuring more cars and a LOT more tracks than what GT7 will offer thanks to modders contributions .... and the quality is generaly on par - if not above - with the vanilla game production
In the 1997 version those cars had as much polygons and detail as one rearlight from the coming version.
So it was much easier to have hundreds of cars, as is is now.
Where the stitches on the side of the carpet are moddeled.

I still play Gran Turismo Sport with my son quite a lot, even there i did not have the feeling it had not enough cars.

But hey, a day without complaints is a day not lived at RD. ;)
 
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Don't think how many cars is a issue as most people will choose their select favourites and use them and will probably never use the others or may try them once.

When I had my ps4 and gts I had purchased nearly every car but only every drove a select few of my favourites in leagues etc
 
Cant wait, long time GT fanboy. Still own all of the consoles and each version of GT, only missing the fabled, hard to find legendary PS5. ;-)
 
Premium
Not bought a GT game for donkey's years, but it was influential in getting me into PC sim racing, so it's always good to see new iterations coming out. Especially as it really appeals to the masses and may capture the imagination of the more casual gamer and draw them deeper into the murky waters of sim racing - which will ultimately grow the genre. You never know, I might be tempted to dip my toe in the Polyphony pond once more.
 
Moreover, take any of the actual sim that are open to modding - Assetto Corsa, rFactor2 ..... - each of them is featuring more cars and a LOT more tracks than what GT7 will offer thanks to modders contributions .... and the quality is generaly on par - if not above - with the vanilla game production
How many cars did AC ship with?
How many Rfactor car mods are top notch? I think you know the answer really. How many are to the PD standard...that'll be zero.
 
If they include decent ffb effects even if they are canned I don't care , the lack of them makes me not enjoy the GT games as much as I would like, I will be very happy chappy.
 
Better to have less cars and tracks, with focus on good sim handling/physics/ffb. Instead of many cars/tracks with simcade physics/handling/ffb.

Besides that, nothing is clear about VR yet and it seems PS-only, so imo not even worth the time for sim racers, this is going to be a mainstream game like Forza with a little bit more sim but nothing close to ACC/iRacing/AMS2(want to add RF2, but that simgame is so bugged...).
 
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In the 1997 version those cars had as much polygons and detail as one rearlight from the coming version.
So it was much easier to have hundreds of cars, as is is now.
Where the stitches on the side of the carpet are moddeled.

I still play Gran Turismo Sport with my son quite a lot, even there i did not have the feeling it had not enough cars.

But hey, a day without complaints is a day not lived at RD. ;)
The tools back then were also lower in performance. So yes, cars did not have much detail, but the tools used to create them were pushed to the limit. In my engineering discipline, the models I made in the late 90s were considerably less detailed. The models I make today are an order of magnitude or more more detailed yet take less effort,
 

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