Gran Turismo 7 | 1.19 update content leaked - cars and more rain?

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In the usual fashion for Gran Turismo, the next update got leaked by a tweet from Kazunori Yamauchi, featuring a pitcured with shadowed silhouettes of the upcoming cars to be added in the game.

Speaking of silhouette, the easiest guess from this batch is the car on the right: the Nissan Skyline R30 Super Silhouette. The extra wide and super boxy body kit became a very distinct feature of FIA Group 5 race cars in the late 70s / early 80s, and still fuels the inspiration for the crazy bosozoku car scene in Japan today. But unlike the bosozoku cars, this Skyline doesn't just drag attention: the Silouhette cars from this era are sometimes compared to formula cars vaguely looking like a production car. The 2.0 inline 4 engine pulls the 1005 kg body with a mighty 570 hp, thanks to a massive turbo, probably packing a good amount of old-school lag.

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On the left of the teaser, you'll find the Porsche 918 Spyder with its roof panels on and it's retractable rear wing seemingly deployed. Unlike the Skyline Silouhette, Stuttgart's flagship hypercar will be making its first appearance in the Gran Turismo series. Its hybrid powertrain outputs a combined total of 875 hp through the 4 wheels of the 1675 kg chassis - unless the car modeled features the Weissach pack, further reducing the weight.

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The last car, featured on top of the teaser image, can be guessed thanks to the Gran Turismo Awards delivered each year at the Pebble Beach Concours d'Elegance. The lines seem to match the winner of the 2014 award: the 1954 Maserati A6GCS Spider. Between the elegant front wheel arches sits a 170 hp, 2.0 inline 6 engine which propelled the 725 kg of the car to 3rd place in the 1954 edition of the Mille Miglia.

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The update will be released next week, as per Yamauchi-san's words, so right before the first live event in Salzburg. The update is expected to feature more changes than just the addition of these 3 cars, with a set of new online functionalities being expected by GTWS competitors. We could see the addition of a new track as well, but there is no guarantee of that happening for now.

We do have another clue though, this time spotted in a video announcement regarding the upcoming Salzburg live event tweeted by Playstation Japan. A short section of the trailer seems to feature Deep Forest with rain, a meteorological condition not yet available for the circuit: the track surface is unusually shiny and reflective, and we can see the cars windshield wipers being actuated.

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Stay tuned for a detailed rundown of the 1.19 GT7 update next week. Let us know your thoughts on this update in the comments below.
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

"console racers are bad enough"

"troll on"

you actually brought the salt.
Well I thought I was being trolled so that’s a statement not an insult and I’m racing on sardegna gr3 in gt7 right now and if that would be raining then it’d be a whole world of messy racing - only in my opinion though - but yeah the points probably gone now :(
 
Consoles like ps3 barely ever ran at 60fps for anything. 60fps on consoles is fairly recent stuff. Even now you've got them running certain games at 30fps in 4k because they still can't cope.

Plenty of opinions out there that humans can't even really 'see' past 60fps anyway.
That's a lie! The human eye cant see past 15 fps!
 
I know from anacdotes regarding FPS players, especially high level ones, that 144 FPS is another step up again from 60 FPS in regards to precision. It's difficult for the average player to notice though, and it's the drop from 60 to 30 that's really off-putting for most. Hence why the console port of ACC was weak until the PS5/Series X versions came out.

Gran Turismo 7 (and Sport before it) manages a solid 60 FPS even on PS4, though I'm sure some were disappointed that no 120 FPS option on PS5 was developed.
 

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What's needed for simracing in 2024?

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