Getting into the Sebring 12 Hour Mood with Le Mans Ultimate

Getting in the Sebring 12 Hour mood.jpg
Ever since first trying Le Mans Ultimate a few weeks ago, I have been hooked. But over the past week, I have been racing every day, getting into the Sebring 12 Hour mood. It really is excellent fun.

Image credit: Studio-397

From a focus on the plethora of GTP and Hypercars entering sim racing to opinions on the sim racing representation of the sport, scroll through the numerous articles I have written and you will notice that I am very much a fan of races that go on for painful amounts of time.

Ever since I was a kid, the allure of endurance racing pulled me in. Events like Bathurst, Le Mans, Daytona and Spa all grab my attention. So as you can understand, the launch of Le Mans Ultimate, the official FIA WEC game was an exciting moment for me. Sure, it turns out it has its bugs and issues. But for the most part, it is an immersive joy to drive.


Whilst many deplore the game for only featuring the tracks from last year’s season, I am very happy about its lack of 2024 content. In fact, last year saw the WEC begin at Sebring, on the same weekend as the 12 Hours. So naturally, it is the perfect simulator to get into the Sebring mood for this weekend’s real event. Here is what I have been up to this week in LMU.

Le Mans Ultimate: Fuelling a Sebring Obsession​

Unfortunately, I was away for the first few weeks of the Le Mans Ultimate launch. However, when I got home, there was one thing that drew me in more than anything else. Most newcomers will have leapt for the iconic Le Mans, or the Algarve undulations. But I wanted to respect the Sebring bumps.

In fact, I had just returned from a trip during which I spent a weekend at Sebring in real life. So naturally, the desire to drive the circuit on the sim was strong. It just so happens that not ten days after my return, the IMSA Sportscar series would visit the track. So just as the satisfaction of driving the amazing circuit wore off, the allure of running simulated 12-hour events drew stronger.

Sebring Podium.jpg

Standing on the podium at Sebring, a dream.

In Le Mans Ultimate, the online racing scene does appear to be popular and strong. However, with Sebring on my mind, I have mostly focused on running offline races against the AI. From challenging myself to take a Glickenhaus to the podium, trying to beat Hypercars aboard an LMP2 and giving the Iron Dames the victory they missed out on – recreating scenarios in Le Mans Ultimate‘s single player mode is incredible fun.

With that fun has come what I would estimate to be well over 500 laps of the track. In fact, you could say I have completed my own 12 Hours of Sebring in Le Mans Ultimate. With each race, as I learn the game, track and cars more, the AI level has grown. So I am expecting to lose dreadfully when I move on to other tracks. But for the time being, selecting a random car, with a random race length in random weather is proving to be infinite fun.

Le Mans Ultimate Sebring.jpg

Racing at Sebring in Le Mans Ultimate. Image credit: Studio-397

Much like Assetto Corsa Competizione in its early days, Le Mans Ultimate does not have much content. But it still enables one to run a dozen races, all of which will play out differently. That is why I keep coming back for more.

Best Sebring in Sim Racing?​

In the sim racing world, new top flight sportscars are far from rare. Alongside LMU sit iRacing and Automobilista 2 with official LMDh content. So you may be wondering why I am not making the most of iRacing‘s new wet weather in the GTP cars at Sebring. Well, the simple answer is that I think Le Mans Ultimate drives, feels, looks and sounds better than the online title.

Using the rFactor 2 engine as a base, physics and force feedback feel very natural. But the true value of LMU for me is its immersion, both through sounds and graphics. Lighting is far more crisp than in iRacing. Meanwhile, audio details of cars bottoming out, different powertrain noises and chassis flex all bring life to the game.

Sebring in LMU.jpg

Tracks have so much detail in LMU. Image credit: Studio 397

Visually, the tracks appear to be crafted in impressive detail in this new game. Having recently visited Sebring myself, I can say that everything from the road surface to trackside objects are accurate. Cars kick up dust wonderfully. In addition, flying past the pit building feels like a dream come true for this endurance enthusiast.

Feeling as if I have now run my own few sportscar races at Sebring, I am more ready than ever to watch this weekend’s extravaganza. If you do not hear from me for a while, I am either recovering from the late-night finish or racing Sebring in Le Mans Ultimate.

How do you get into the mood for real races? How many laps of Sebring have you done recently? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

For me it's the best experience in sim-racing among all sims. Sebring in one of the GTE's is insane, in a LMP2 or LMH it's absolutely crazy.

Not to forget the 2,4h special events running in LMU this weekend. 144min of insane multiclass action. I will jump into a GTE and hope to survive this thriller.
 
For me it's the best experience in sim-racing among all sims. Sebring in one of the GTE's is insane, in a LMP2 or LMH it's absolutely crazy.

Not to forget the 2,4h special events running in LMU this weekend. 144min of insane multiclass action. I will jump into a GTE and hope to survive this thriller.
Been trying to rush and get my SR up to the required level for the special. (Haven't done online before). Not sure I'll be able to make it
 
Been trying to rush and get my SR up to the required level for the special. (Haven't done online before). Not sure I'll be able to make it

You need SR B2. Not sure how many clean races are needed for this but should be not too many.
 
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How is the lmu experience now after the patches? I'm having second thoughts after refunding but I'm still a bit hesitant about the rf2 issues in addition to the massive amounts of issues I had the last time around. I don't want to start a rf2 fight but how is the overall experience now some weeks after the release? Does it still have random stutters, crashes and other issues? How populated are the online races?
 
How is the lmu experience now after the patches? I'm having second thoughts after refunding but I'm still a bit hesitant about the rf2 issues in addition to the massive amounts of issues I had the last time around. I don't want to start a rf2 fight but how is the overall experience now some weeks after the release? Does it still have random stutters, crashes and other issues? How populated are the online races?
Why would you pay for a Early Access title and then refund it? I won't defend the business practice of EA, but you signed up for an incomplete product being marketed as improving over time. Just seems strange to me.

I never had an issues with stutters and crashes. Primarily it's been the menu lag, glitches (like session duration), and serial killer AI. You can read the full changelog in the patch notes to see if they addressed something that was affecting you specifically.
 
How is the lmu experience now after the patches? I'm having second thoughts after refunding but I'm still a bit hesitant about the rf2 issues in addition to the massive amounts of issues I had the last time around. I don't want to start a rf2 fight but how is the overall experience now some weeks after the release? Does it still have random stutters, crashes and other issues? How populated are the online races?
One significant patch solving some issues/crashes, many issues remain, including crashes etc. Online is still pretty populated, im having fun, especially multiclass is cool. Your mileage may vary. My main annoyance is not the occassional crashes or the UI but the fact that the online grids per split for multiclass racing are too small (20 or 35 total cars).
 
One significant patch solving some issues/crashes, many issues remain, including crashes etc. Online is still pretty populated, im having fun, especially multiclass is cool. Your mileage may vary. My main annoyance is not the occassional crashes or the UI but the fact that the online grids per split for multiclass racing are too small (20 or 35 total cars).
Thanks for the information. Unfortunately it is a divisive product as some get a relatively good experience and others have a bad time with the game, still after the patch.

Why would you pay for a Early Access title and then refund it? I won't defend the business practice of EA, but you signed up for an incomplete product being marketed as improving over time. Just seems strange to me.

I never had an issues with stutters and crashes. Primarily it's been the menu lag, glitches (like session duration), and serial killer AI. You can read the full changelog in the patch notes to see if they addressed something that was affecting you specifically.
Maybe he has asked for a refund because each one of us has his own expectations for a product sold at this price and for an early access, don't you think? And it seems each user may have a totally different experience with the game. I think you know that, it has been all over the internet since the launch of the game. What I can't understand is the point of being rude towards someone who potentially would be a fellow user, financing the game you like, because that's what early access is all about getting money and free user testing. If you think putting potential customers away by this attitude, you can consider the game is dead and you'll see how you will feel when you'll stick with a half game.

We are in rfactor2's situation again with 100% opposite information on many aspects of the game. Just the AI, which should be something simple to judge, is praised by some and for others just a bad continuation of rfactor2 with a tremendous improvement on the multiclass passing. AI divisive views were already the same for rfactor2.

It is hard to believe that, in 2024, human beings can't be trusted about such a simple aspect just because of blind fanatism. So you understand why some of us, still potential buyers, are asking for feedback.

I have my view about early access in simracing after some experience, and what I think is that, whatever the announced state, all titles are in early access. The question is about the ability of the team to deliver a full product. AC didn't deliver, rfactor2 didn't, AMS1 did, so I thought AMS2 would deliver and I hope Reiza will, but it is long, it's over, I don't trust any company. Especially one whose only fully enjoyable products have been made by a studio bought by iracing. Rfactor2 is still in early access how many years have passed? LMU was supposed to be the rfactor2 evolution, droppkng all its bad aspects thanks to a focused experience. It is not the case. We, potential users, want to know, because we want the project to be amazing, how the development is going. If you want to disrespect us, ok, keep going with your game and a fallen company. And I was one of the first ones to believe in that game and MSG surviving.
 
Premium
The cars, physics, tracks, and sounds are fantastic, but the AI has a really long way to go. Carnage rains. The only way to avoid it is stay off the racing line. It's like the AI has no awareness of the human driver. I hope that S397 can fix it, because even with marginal VR support, everything else is superb. One has to only drive AMS2 to know that well behaved but competitive AI can be created.
 
Thanks for the information. Unfortunately it is a divisive product as some get a relatively good experience and others have a bad time with the game, still after the patch.


Maybe he has asked for a refund because each one of us has his own expectations for a product sold at this price and for an early access, don't you think? And it seems each user may have a totally different experience with the game. I think you know that, it has been all over the internet since the launch of the game. What I can't understand is the point of being rude towards someone who potentially would be a fellow user, financing the game you like, because that's what early access is all about getting money and free user testing. If you think putting potential customers away by this attitude, you can consider the game is dead and you'll see how you will feel when you'll stick with a half game.

We are in rfactor2's situation again with 100% opposite information on many aspects of the game. Just the AI, which should be something simple to judge, is praised by some and for others just a bad continuation of rfactor2 with a tremendous improvement on the multiclass passing. AI divisive views were already the same for rfactor2.

It is hard to believe that, in 2024, human beings can't be trusted about such a simple aspect just because of blind fanatism. So you understand why some of us, still potential buyers, are asking for feedback.

I have my view about early access in simracing after some experience, and what I think is that, whatever the announced state, all titles are in early access. The question is about the ability of the team to deliver a full product. AC didn't deliver, rfactor2 didn't, AMS1 did, so I thought AMS2 would deliver and I hope Reiza will, but it is long, it's over, I don't trust any company. Especially one whose only fully enjoyable products have been made by a studio bought by iracing. Rfactor2 is still in early access how many years have passed? LMU was supposed to be the rfactor2 evolution, droppkng all its bad aspects thanks to a focused experience. It is not the case. We, potential users, want to know, because we want the project to be amazing, how the development is going. If you want to disrespect us, ok, keep going with your game and a fallen company. And I was one of the first ones to believe in that game and MSG surviving.

You're right in stating that there are many people who judges things different. That's pretty normal for human beings, even we might think that things are obvious, but personal taste, expectations and unfortunately a lot of fanboyism contribute to many verdicts.

Not sure when a sim is complete (or a full product) but I remember well that the SP championship in AMS wasn't really useable since it was quite buggy. If this is something essential for delivering a full product (and I think so if a game mode is not running all right) then all of your examples are not ideal. However the maturity is on a different level of course and AMS is in the end a better example. That's for sure.

Why do you feel getting attacked? What @opmike wrote is not wrong in general. There have been 5 hotfixes and 1 big patch so far. For many users it is way better to use now. There are still plenty of things to improve and fix though. That's no secret and we all can see this when watching videos on yt e.g. or following S397/MSG in their very open communication. Since there are some different experiences made on users ends it's perhaps an reasonable approach to watch 2-3 vids of different users, check the official forum of LMU where bugs and feature requests are posted to get a better idea what topics are present. And, in the end, to figure out if it is worthy to check the game by yourself.
 
Why would you pay for a Early Access title and then refund it? I won't defend the business practice of EA, but you signed up for an incomplete product being marketed as improving over time. Just seems strange to me.

I never had an issues with stutters and crashes. Primarily it's been the menu lag, glitches (like session duration), and serial killer AI. You can read the full changelog in the patch notes to see if they addressed something that was affecting you specifically.
I wasn't going to reply at first but decided anyways. For me the reason for the refund was that the game was totally unplayable for me. I had so many serious issues.

It sometimes crashed 7 times in a row trying to join a race or quali session (I don't even remember anymore). 7 crashes is not an exaggeration. I was also getting constant stutters and slow downs. Spa was super bad in the lmp, it was like 1s freezes every 5s at some point. I have 4070ti with newest drivers at the time. Installed on ssd. Crashes are really bad with lmu when it also loads so long. Constant crashing and long loads literally meant I was missing all sessions I was trying to enter because I couldn't get in quickly enough. Or usually not at all.

In addition I had to do manual ini files editing because the kerbs were super aggressive and I was worried the quick release would break when touching certain kerbs at fuji for example. What was also worrying that I *could* turn down kerb effets in ffb. I have no idea why in 2024 curbs would be anything other than 3d modelled surfaces you drive on. Not an effect. I could understand turning down flatspots but not kerbs...

The ui issues didn't bother me at all as I did some research and turned some things off that made it usable. Like I turned down post processing or whatever it was for driving. But all that was also way too familiar from rf2. Workarounds to issues and text file editing. Workaround is not a fix.

All in all early access is just marketing words for me. The game has to be worth its price tag at the moment of purchase regardless how it is marketed. I play it as it is and pay it as it is. I don't put any value into promises and potential and I don't expect issues to be patched until I download a patch that fixes the issue. And I don't play sims as much anymore as I used to. When I load into the game I have much lower threshold for issues than I used to even a year ago. Lmu was just frustrating lot of the time.

In the end I had lots of positives but also so many issues. I had to make a decision whether to wait and see if patches come or get my money back. I chose money but now that patches are coming and issues are getting fixed out I'm willing to reconsider.
 
@Ghoults
I think best is to wait and see how much of a progress LMU will receive in the upcoming months.
Since S397/MSG told that the first 3 months are strongly focused on bug fixing and get things sorted it's perhaps worthy to reconsider and check again end of May/June if they can stick to their planned timeline.
 
Not perfect fitting to Sebring but there is a great new video out there about the World Endurance Championship. Great stuff.

 
@Ghoults
I think best is to wait and see how much of a progress LMU will receive in the upcoming months.
Since S397/MSG told that the first 3 months are strongly focused on bug fixing and get things sorted it's perhaps worthy to reconsider and check again end of May/June if they can stick to their planned timeline.
I disagree with this for the simple reason that there is a sizeable chance that the online might be dead by that time :(, because the game has limited tracks. I would say get in now for what is pretty cheap, enjoy the coming months of the online thing. Unless you have really persistent crashing.

Unless you want to race with AI then yeah just wait to see if they can iron out everything.
 

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