First Look At Ferrari’s 24 Hour-Winning 499P In Le Mans Ultimate

First Look At Ferrari’s 24 Hour-Winning 499P In Le Mans Ultimate 01.jpg
Following the announcement of the February release date, now Le Mans Ultimate has showcased the Ferrari 499P for the first time.

Images: Le Mans Ultimate

As the official simulation of the French endurance race and FIA World Endurance Championship, Le Mans Ultimate has previously confirmed that it will include the entire 2023-season grid. But, up until this point, the models of only five vehicles have been showcased.

In fact, despite the release date being pencilled in for two months’ time, gameplay footage has been surprisingly sparse. That is set to change this week, with videos showcasing the reigning Le Mans champion on track expected to be shared tomorrow, 21st December.


Before then, a slick teaser trailer of the Ferrari 499P has been released, using mainly real-world footage before the presumed in-engine static rendering is showcased.

Our first sight of the Hypercar Prancing Horse in the game marks what’s claimed to be the official virtual debut of the model which took Maranello to its first 24 Hours of Le Mans victory in 58 years. That win came after a 50-year absence from the top category.

Le Mans Ultimate Ferrari


“Having the opportunity to work with such an incredible group of individuals at Ferrari, which is of course is one of the most well-known brands in the world, has been a pleasure,” says Dom Duhan, Head of the Motorsport Games-owned developer Studio 397.

“Our technical collaboration has allowed us to replicate the intricacies of the real-world car and without Ferrari’s engineering and dedicated input it would undoubtedly have been a bigger challenge to bring the 499P to life.”

Further to the claims that Ferrari has been involved with the development, it’s stated that the development team received CAD from the Scuderia to recreate the car, with Ferrari Esports drivers providing handling feedback.

Ferrari 499P Le Mans Ultimate


While it’s not stated specifically which drivers have been assisting with development, with Le Mans Ultimate being a rFactor 2 progeny, we’d be shocked if Ferrari Esports’ race-winners on that platform – Timotej Andonovski, Dennis Jordan and Alex Siebel – weren’t involved.

Now that the 499P has been displayed, of the premier class, the Cadillac V-Series.R, Glickenhaus SCG 007 LMH and Vanwall Vandervell 680 remain to be seen within Le Mans Ultimate. The latter is currently available for rFactor 2 purchase while a licenced SCG mod is also available for the elder platform.

Le Mans Ultimate Ferrari 499P


The Ferrari follows the likes of the Porsche 963 and Peugeot 9X8, both of which were recently showcased for the upcoming title. The Toyota GR010 Hybrid was unveiled during last month’s release date trailer.

Le Mans Ultimate will also include the GTE and LMP2 field, plus the circuits of this season with ranked online and asynchronous multiplayer expected. It’s pegged for a 20th February 2024 release via Steam.

We’ll be back tomorrow with further insight, provided the anticipated 499P gameplay footage is of note. Let us know your expectations for Le Mans Ultimate in the comments below.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Sorry but that changes nothing and is an excuse.

I asked why would you use such a bad photo, screenshot whatever should not have passed first inspection to headline new content and article ?

Can you blame anyone for being paranoid ?
7 pages of news since last rF2 article, a small one on server system.
Before that you bagged MSG again and news before that yes another bagging.

Every other sim even GTR2 enjoys special stories, best tracks, best mods, how to enjoy the sim more, how to enjoy oval racing on anything but rF2 which has nascar and Indy.

What have you ever done like that for rF2, I mean ever ?

You are part of the problem dragging S397 and it's modders and families down at Christmas.

I think given the focus on eye candy and arcade games around here those who enjoy the titles focussed on simulation have to take a back seat...

But I agree... rF2 deserves far more attention despite the MSGS mess...
 
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This car deserves special treatment...

I'm not a fan of the marketing used, but I like that they are giving it the special treatment...
 
Ohh yes.

Anything incorrect, any small bug will be jumped on like a pile of rabid dogs.

The MSG chaps on the rF2 Discord are a great bunch, and have done loads of good work on the sim recently (the new online system being one of them), so I keep everything crossed. :)
Ya, agree. However the non MSG/s397 regulars on that discord try their best to keep it a gate-kept, toxic, old boys club environment. Definitely needs a change there.
 
Ya, agree. However the non MSG/s397 regulars on that discord try their best to keep it a gate-kept, toxic, old boys club environment. Definitely needs a change there.

I don't think there's a game in existence without that type of environment...
 
Perhaps, but that's not a justification or an excuse for it.

Hope there's a new LMU one, with a fresh start and more new people who override the rF2 'establishment'.
 
Ya, agree. However the non MSG/s397 regulars on that discord try their best to keep it a gate-kept, toxic, old boys club environment. Definitely needs a change there.
Yes there are some.... interesting people that frequent there.

But, there are also super knowledgeable people, who can and will help you out if you need it.

But yeah, anyone toxic I try and just avoid :)
 
'Working out of the box on release' is an unusual thing nowadays :D

I mean, releasing a PC game with all the different variations in computer components is difficult enough, add in the different combinations of wheels/pedals/shifters/screens/VR that we sim racers have - it must be a minefield; so I think there are bound to be bugs.

I do think it will come out with it mostly working.
There will be bugs - but as long as those bugs are squished periodically then I'll be happy.
I know, but I didn't say works "100%" out of the box! I'll just be happy if it "works" and isn't full of awful bugs!!!! :)
 
I really wished modern day race cars had slightly better sounding engines. They just seem to be so gutless compared to say 70's and 90's cars. That's not a comment on the game, but just modern motorsports I guess...
I used to love the nighttime hours at Le Mans when shut down most of the on-track cameras. I'd drive my wife crazy by guessing the car as it whizzed by the pits during interviews. That's a Vette, that is a Porsche, A JUDD! etc etc.
 
D
I think given the focus on eye candy and arcade games around here those who enjoy the titles focussed on simulation have to take a back seat...

But I agree... rF2 deserves far more attention despite the MSGS mess...
Imagine if they gave it to Reiza. That would be true Automobilista 2.
 
exactly thats why im hyped about this one, i prefer fdocused games like this or acc, instead of having a bit of everthing but no depth on anything

I think this approach has many advantages.
For one cutting down on costs of overlapping licences
Fresh content in each sim
Less cars and tracks, more detail
Continued upgrading per seasons

There is no reason each studio could not build a revamped sim based on exisiting models as long as they push new boundary in quality and features why not.
 
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D
This is why I am not so sure that upcoming AC2, if it's the same as AC kitchen sink, will have the same level of simulation as ACC, event that this model sells very well.
 
Premium
This is why I am not so sure that upcoming AC2, if it's the same as AC kitchen sink, will have the same level of simulation as ACC, event that this model sells very well.
but ac2 isnt going to use the unreal engine like ACC? Im happy with how AC is as is now, with content manager/csp and Pure + ppvs, it looks great/sounds great/drivers great/does VR well + thousands of free cars and tracks + cheap paid addons. Any racing game is going to be hard to pass what AC has done, and AC is not done, csp and pure are constantly being updated, and the new car and track mods are looking more and more detailed
 
Imagine if they gave it to Reiza. That would be true Automobilista 2.

That would be sim racing nirvana to me... Reiza with the rF2 engine instead of Madness... So much less for them to fix and most of it is stuff that they have shown the ability to fix...
 
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This is why I am not so sure that upcoming AC2, if it's the same as AC kitchen sink, will have the same level of simulation as ACC, event that this model sells very well.
thats why i honestly think AC2 will not be moddable. I think Kunos is smart enough to leave the modding community with AC1. Again, look at rf1 and rf2. They thought just because rf1 was popular with the modding community that they will leave everything and migrate to rf2. Clearly the plan did not work to the extent they hoped. You simply can't replicate a success that came to be organically. I'd also say that the sucess of AC1 as a modding platform was in part based on the fact people did not like to mod for rf2.
 
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D
but ac2 isnt going to use the unreal engine like ACC? Im happy with how AC is as is now, with content manager/csp and Pure + ppvs, it looks great/sounds great/drivers great/does VR well + thousands of free cars and tracks + cheap paid addons. Any racing game is going to be hard to pass what AC has done, and AC is not done, csp and pure are constantly being updated, and the new car and track mods are looking more and more detailed
It's all visual fluff without changes to the physics, even wet driving is just visuals with less grip, not much else. And even that visual fluff is just never ending cycle of broken and underdeveloped features with literally hundreds of settings no one fully understands. It should have been done years ago already, but who wants to kill cash cow.
Exaggeration but after spending some time with ACC, AC feels Forza like downgrade meant for kiddies.
Kunos could have done much better by keeping UE and acquiring some other series license.
Now they will try to compete with their own creation enhanced by years of modding, not to mention somehow bring old AC graphics engine to today's industry standards.
 

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