F1 Career Mode: More Depth Needed - But How?

F1-Career-Mode-Dilemma-Header.jpg
F1 Career Mode is among the most popular game modes in the EA SportsF1 series. To create convincing depth, however, it faces a bit of a challenge.

Image credit: EA Sports

Most sim racers who grew up with a love for motorsport have probably imagined themselves making their way to a Formula One cockpit. This is where the F1 career mode in EA Sports’ and Codemasters’ series of games come in: Create your own driver, work your way up to your favorite team and lead them to glory. And in the announcement of the full announcement of F1 24, EA and Codemasters mentioned a new Driver Career mode “with new gameplay rooted in the sport“. Sounds good, right?

Well, yes, but at the same time, this approach can feel a bit one-dimensional from year to year. Sure, there is F2, which has been incorporated into the F1 career mode as well. That is about the extent of things, though. And of course, F1 is the ultimate goal and where players want to spend most of their time. But there could me a more engaging way to reach the top rung of the ladder.

F1 Career Mode: Limited Ladder​

There is a problem with this, however. One step would be adding in Formula 3, which like F2 is also an official part of the FIA ladder. That very ladder is the restricting factor here, however. And it is nothing EA or Codemasters have any influence on.

Let us take a look at other popular sports game series. Some have even tighter restrictions in this regard, such as the Madden NFL series. The main highway to the NFL in American Football is through the college leagues sanctioned by the NCAA, which means a different license. Interestingly, EA Sports is set to release a dedicated College Football game in 2024 – but it is still a separate game.


More Alternatives In Other EA Sports Series​

The NHL series is a little more open, as their main source for up-and-coming hockey players is the CHL, which consists of three leagues (WHL, QMJHL, OHL) and is usually referred to as Major Juniors. In the NHL series’ Be A Pro mode, players used to be able to do full CHL seasons to develop their player right up until the NHL entry draft to get picked by one of the big teams.

Getting a roster spot on the actual NHL team was a different story, however. If you did not convince your coaches in the preseason, you could be sent to their AHL affiliate instead to cut your teeth in the pro league below the NHL. From there, you could still work your way up to the major league.

EA’s football or soccer (depending on where you live) series of games offer even more freedom. As the series formerly known as FIFA (now EA Sports FC) features leagues and teams from all over the world, career paths on each playthrough have the potential to be completely unique. You can even start as low as the fourth-tier EFL League Two (confusing, right?) to get that proper “rise through the ranks” feel.


F1 Career Mode: Different Series With Different Basics​

There is no doubt that motorsport can offer that same level of diversity for drivers who make their way to the top. The problem is: The F1 games will not be able to portray all of that. While the FIA is more or less for racing what FIFA is for football/soccer, there is really no crossover between the different leagues, or rather series. On the pitch, different international events see teams from different countries compete against each other, plus the national teams at continental and World Championships. They all share the same basic trait of there being 22 players on a field, trying to score goals by kicking a ball, simply put.

Racing series are very different in that regard. The basics change from series to series – different cars and tracks make for a much more diverse spectrum to try and portray. Football/soccer games share the same basic mechanics every time – different racing series do not. And not all of them are sanctioned by the FIA either, especially those based in North America like IndyCar, NASCAR or IMSA.

There are countless ways to make your way to the top in racing. As you can probably guess by now, it would be extremely hard to implement all of them into a yearly F1 game and do every single series justice – if not impossible. Hence, the pool of possible additions to the F1 career mode is rather limited.

Both Formula 2 and Formula 3 race on tracks that are all on the F1 calendar as well. Like F2, F3 is a spec series, so its inclusion would only mean getting another car ready to join the F1 24 vehicle roster, if we are speculating on the Driver Career Mode. The step below that would be Formula 4, which is run in multiple regional series, making things more complicated again.


How To Solve This F1 Career Mode Dilemma?​

What could be a way to make the F1 career mode more engaging, then? Well, as mentioned, including Formula 3 would be a good start. Players should be able to choose at what level they want to start their journey, though, so it would not be mandatory to drive the lower series.

Story modes like Braking Point in F1 23 do appeal to some, but they have a set plot. Instead, it could be much more interesting to have rivalries between drivers develop depending on what is happening on track. And may off the track, too, as players could face certain decisions they need to take, similar to other EA Sports career modes like Be A Pro.

Having the grids around you evolve more would be another step. This would not just be the player passing through until they reach F1 and battle the 2024 lineup, but also see some of their rivals from the lower-tier series carve their own path, so they could keep clashing or strengthen friendships with them. The same could apply to key team personnel.

F1-Career-Mode-Dilemma-Formula-2.jpg

The Formula 2 Championship has been part of the F1 series since F1 2021. Image credit: EA Sports/Codemasters

Living Leagues​

At some point, randomly generated drivers would have to take the wheel of the lower series, depending on how long you keep your career going. This is something other sports games do as well – if you are on year nine of your NHL career, many older players will have retired, but the Juniors and AHL will still have new players rising through the ranks. The leagues feel more alive that way.

Meanwhile, choosing a driver background might make for interesting starting point. A created driver with rich parents may land a drive in a decent F1 team faster, but the pressure to deliver good results might be higher. On the other hand, a cash-strapped pilot may take longer, but could develop their skills better to make a bigger impact once they reach F1. There is a lot of potential here.

Could something like this be what EA Sports and Codemasters have in mind for F1 24? Your guess is as good as ours. But these elements – or some of them – would add a lot more replay value to an F1 career mode. Even if the scope is much more limited than what we would like to see.

What would and F1 career mode need in your opinion to become truly captivating? Let us know on Twitter @OverTake_gg or in the comments below!
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Hahaha

The author actually thinks EA/Codemasters cares about career mode.

Hahahahahaha

Thanks ... I needed the laugh.
 
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I admire the passion but we're talking about EA here. I think it is well established and understood that they do the bare minimum just to maintain profits :)
 
Staff
Premium
Don't get me wrong, I am a veteran of the NHL series in particular, but have given up on it about four or five years ago because hardly anything new happened. That, or features that were once taken out got reintroduced as brand new later on.

I hope I'll be pleasantly surprised, but the track record certainly isn't super encouraging.
 
I would like something like that ->
1) Add F3

2) Start career in any F3 team, without contract with F1 team academies.

3) contract with the team academy during the F3 season according to the results.

4) To advance to the top F2 team you need to win the F3 championship, for an average team you need to be in the top 5 and worse teams in the top 10. Anything worse > you stay in F3 for another season.

5) The same would apply to F2. Of course with modifications. For example, to advance to F1, be max top 3. But you will not be able to go directly to Ferrari, Mercedes, Red Bull, but to their "partner" teams (Haas, Williams, VCARB) or if you are not in their academy, then Mclaren, Alpine, Sauber .

I would like something like that, so that it is not a direct procedure as the player chooses himself and that gaining acclaim makes more sense than before. What do you think?

Note: but I would leave the option for the player to choose as it is now.
 
I also thought of the possibility of a "second way" to advance my career. Getting personal goals for the season (e.g. 3x top 10 in the race, fastest lap, etc.) thereby getting sponsors for yourself and then paying for the possibility of a better team in the series with the sponsorship/earned money, or promotion to a higher category and it wouldn't matter so much result of the whole season. Or the player would combine both paths. This would make sense for both gaining acclaim and money.
 
HI EVERBODY,

I HAVE BEEN A CODEMASTERS' GAMES CONSUMER SINCE 2010. I HAVE SUGGESTIONS FOR THE NEXT F1 TITLE, WHICH SHOULD BE A SUMMATION OF THE PREVIOUS ONES WITH CURRENT ADDITIONS THAT ARE STILL MISSING, SUCH AS:

1- MORE REALISTIC RAIN, WITH TIRES EMITTING A LARGE SPRAY THAT BLINDS THOSE BEHIND, AS IT HAPPENS IN REALITY.

2- MORE VARIED SUNLIGHT LENS EFFECTS, WITH CLOUDS IN DIFFERENT SHAPES AND SKY WITH MORE GRADIENTS OF DARK BLUE, WHITE, AND LIGHT BLUE.

3- YELLOWISH SKY AT SUNSET (F1 2013), IN RACES IN DESERT SANDY WEATHER COUNTRIES LIKE ABU DHABI, JEDDAH, AND BAHRAIN.

4- MORE PODIUM CINEMATICS, PLAYING THE WINNER'S NATIONAL ANTHEM, FIRST-PERSON VIEW INSIDE THE GARAGE, WALKING IN THE PITS, GETTING OUT OF THE CAR IN ON-TRACK COLLISIONS, *PUTTING ON THE HELMET AND GETTING INTO THE CAR.

5- TRACK OFFICIALS INTERACTING WITH ACCIDENTS, PUSHING CARS TO THE TOW TRUCK, REMOVING CRASHED CARS FROM THE TRACK.

6- PRE-SEASON OPTION, FOR MINOR SETUP TESTS BEFORE STARTING THE SEASON CHAMPIONSHIP.

7- MORE REALISTIC PHYSICS, WITH REAL-TIME AI ASSISTANCE AND OPTIONS TO CHANGE RESPONSES IN INTERVIEWS DURING CUT SCENES.
THIS IS EVERYTHING THAT HAS BEEN MISSING FROM THE GAME SINCE 2010, AND SOME OF THESE HAVE ALREADY BEEN INCLUDED BEFORE BUT WERE FORGOTTEN IN SUBSEQUENT ADDITIONS UNTIL TODAY (ITEM 3, 4*, 6), FROM PREVIOUS VERSIONS (YELLOW SUNSET SKY F1 2013) THAT CODEMASTERS THEMSELVES HAVE ALREADY DO
BEFORE.

THANK YOU!



1709657800527.jpeg
 
Staff
Premium
Hahaha

The author actually thinks EA/Codemasters cares about career mode.

Hahahahahaha

Thanks ... I needed the laugh.
In the available information about EA SPORTS F1 24 so far, 'they' claim it will feature an 'all-new driver career' - so I say, let's see what that entails...
 
You could do something like f1 challenge '99-'02. start in F3 in 2022, then promote if good result to F2 in 2023 and F1 in 2024. Or something like toca race driver 3
 
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So I think adding another series is a distraction from making the core time you spend on F1 more meaningful.

It needs branching story lines from being the rookie to being the champion eg when have one everything you challenged by a young upstart. This was in the career mode for super monaco GP nearly 30 years ago! Still the best career mode in a F1 game. Loved the animation when you joined a new team.

This does not need cut scenes do it via static screen and not via a dull emails! Lazy way sports games try to provide you information. .

Focus for a good career mode should be the gossip, back stabbing and politics off track.

Which then bleed into a much better rival system that has an effect in race. Including team orders on the track.

Formula one is 10% racing 90% politics

None of this is hard to do, but can’t see it happening. It more effort for EA and may not result in more sales.
 
the problem is also to code some of these things it's a lot harder than it sounds like on paper

having a rivalry develop as you drive real time sounds great, but if that means that you now have to make cutscenes for the different drivers ( in case it's pre-rendered) it starts to add more work

one thing I always wanted to have in games, but understanding how games work I know it's never going to happen

say that you buy F1 from EA, and they will also release a GT3 title done on same engine , that these 2 games would then be able to communicate to each other, so you would be able to share the tracks , and it would open up the option to go from GT3 to F1 team , and you would just launch the different game with the different rules

having simualtor that is "modular" in this regard, could indeed be a soluiton, but I don' think the difficulties and limitations of creating games this way outweight the benefits
in other words, having a specific series simulator is typically better than a simulator that has everything in there

but I do love the career mode and it gave me a reason to buy new F1 game each year , if they hanve't done it, I would have likely not bought that many of those, because between some years especially, the differences are almost non-existent to warrant a full new game price tag
 
F3 should be possible, as the last F1 Manager hasn't had it.

Classic content could be another way forward.

Or (my ultimate) would be build one 3D engine then release seasons as DLC, with users able to purchase the seasons they want, or link them together to go thru several seasons in a row... but licensing would likely nix that!
 
Continue playing the same career in the new game (I can never finish the full 10 season) and adding back little things which was removed from the game (interviews, cutsceenes at contracts, Butler and Lukas - or even creating your friends as a rival).
But if they just add things like pit lane start, pre (and post) season testing, new drivers in FP1, red flags (yes they added nearly 10 years late), modifiable calendar - so they don't need to invent new things, just take a look at real F1 and copy it
 
Staff
Premium
having a rivalry develop as you drive real time sounds great, but if that means that you now have to make cutscenes for the different drivers ( in case it's pre-rendered) it starts to add more work
Fully agree with your point regarding cutscenes - but do we really need those? Personally, I would be fine with all of this playing out via emails, news headlines, text messages, etc., which could easily be automatically generated.

Then again, players might expect more cutscenes and general fanciness (not meant in a negative way) from modes like this these days. Maybe running with scenes for select events like in the EA Sports FC trailer could be a way to go.
 
Fully agree with your point regarding cutscenes - but do we really need those? Personally, I would be fine with all of this playing out via emails, news headlines, text messages, etc., which could easily be automatically generated.

Then again, players might expect more cutscenes and general fanciness (not meant in a negative way) from modes like this these days. Maybe running with scenes for select events like in the EA Sports FC trailer could be a way to go.
So I’d agree we don’t need cut scenes. Story can be created on using text, pictures ect. As mentioned a 30 year old game did this. I remember, albeit through rose tinted glassses, being booted out my team in Super Monaco GP when a upstart rookie demolished me!
 
HI EVERBODY,

I HAVE BEEN A CODEMASTERS' GAMES CONSUMER SINCE 2010. I HAVE SUGGESTIONS FOR THE NEXT F1 TITLE, WHICH SHOULD BE A SUMMATION OF THE PREVIOUS ONES WITH CURRENT ADDITIONS THAT ARE STILL MISSING, SUCH AS:

1- MORE REALISTIC RAIN, WITH TIRES EMITTING A LARGE SPRAY THAT BLINDS THOSE BEHIND, AS IT HAPPENS IN REALITY.

2- MORE VARIED SUNLIGHT LENS EFFECTS, WITH CLOUDS IN DIFFERENT SHAPES AND SKY WITH MORE GRADIENTS OF DARK BLUE, WHITE, AND LIGHT BLUE.

3- YELLOWISH SKY AT SUNSET (F1 2013), IN RACES IN DESERT SANDY WEATHER COUNTRIES LIKE ABU DHABI, JEDDAH, AND BAHRAIN.

4- MORE PODIUM CINEMATICS, PLAYING THE WINNER'S NATIONAL ANTHEM, FIRST-PERSON VIEW INSIDE THE GARAGE, WALKING IN THE PITS, GETTING OUT OF THE CAR IN ON-TRACK COLLISIONS, *PUTTING ON THE HELMET AND GETTING INTO THE CAR.

5- TRACK OFFICIALS INTERACTING WITH ACCIDENTS, PUSHING CARS TO THE TOW TRUCK, REMOVING CRASHED CARS FROM THE TRACK.

6- PRE-SEASON OPTION, FOR MINOR SETUP TESTS BEFORE STARTING THE SEASON CHAMPIONSHIP.

7- MORE REALISTIC PHYSICS, WITH REAL-TIME AI ASSISTANCE AND OPTIONS TO CHANGE RESPONSES IN INTERVIEWS DURING CUT SCENES.
THIS IS EVERYTHING THAT HAS BEEN MISSING FROM THE GAME SINCE 2010, AND SOME OF THESE HAVE ALREADY BEEN INCLUDED BEFORE BUT WERE FORGOTTEN IN SUBSEQUENT ADDITIONS UNTIL TODAY (ITEM 3, 4*, 6), FROM PREVIOUS VERSIONS (YELLOW SUNSET SKY F1 2013) THAT CODEMASTERS THEMSELVES HAVE ALREADY DO
BEFORE.

THANK YOU!



View attachment 735959
THE DEVS DON'T SCROLL TROUGH EVERY FORUM THREAD TO FIND SUGESTIONS FOR THEIR NEXT TITLES!!! :O_o:


Post those thing at their forum, they might read it. ;)
 
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Premium
Allow several game developers to have the F1 license at the same time. Capitalism only works when you have competition.
 
All of these career modes, MyTeam, MyCareer, MyPlayer and so forth just don't fit in with the yearly release cycles and marketing for these titles...

The devs aren't interested in someone spending years upon years in a single titles career mode... They see those still playing 2013 or 2014 as a burden to their profit margins...

Hence all of these sporting career modes get a little bit of inspiration and a flicker of life every few years but are kept in a bland state... Because selling skins for couches makes them more money...

Exclusivity doesn't help much, but in todays economic climate a variety of sims and competition has left us wanting for that one title that gets it right... As each sim has enough flaws to turn people away...

AC showed that a joined effort from the sim racing community can do amazing things... If only we'd get that from the devs side... We'd have the best bits of all of the titles on one engine...
 
Premium
I think what would be a good addition that can make the campaign more dynamic and give more challenge in balancing resources is a Reserve Driver role that you can sub a third driver into to replace yourself or your teammate in certain sessions that, with the further addition of random illnesses & crash injuries, will mean you have to make sure your Reserve doesn't fall behind in development should something happen.
 

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