F1 23: Precision Drive Could Be Pad Players' Best Friend

F1 23 WIP Screenshot of Max Verstappen leading Charles Leclerc & George Russel at the Lusail I...png
Accomodating both wheel and gamepad players in racing games and sims is always a tough challenge for any developer. For F1 23, EA Sports and Codemasters introduce Precision Drive, which is aimed at controller racers - and it seems like the creators of the latest Formula 1 game are on to something with it.

Image credit: EA Sports

Hitting apexes consistently and making small adjustments to your steering input are usually much easier on a wheel and pedal setup, at least once you are used to it. A controller's analog stick offers a much smaller range of steering, and tweaking the settings in a way that they feel just right can be a matter of hours of trial and error - if not more. In some titles, getting to this point is even close to impossible. Precision Drive could be a pad player's best friend in F1 23, however.

The system is enabled by default in the pre-release version, and while no adjustments can be made to it just yet, this is something that is going to be included in the full game, as per the first Deep Dive video. The provided settings do show the system's potential, however. To see for ourselves if it improves car control on a gamepad, we tried Precision Drive using a wireless Xbox One controller and no assists at a rather tricky circuit - Imola.

Challenging Chicanes​

Getting the approach to the Tamburello and Villeneuve chicanes just right is essential to a good lap time and not easy even on a wheel, so the circuit seemed like a perfect test track among those included. After a few reference laps using a wheel and pedals, we switched to the controller, and the Xbox One pad has two presets included in the controls settings already.

Of course, the first few laps felt a bit awkward, but what immediately stood out was the absence of jerky steering wheel movement. Instead, the animation looked natural, and it did not feel like this was just for the looks, either. Precision Drive is not a steering aid in the classic assist sense, but rather a way to get smoother input out of a gamepad the way the driver prefers it.

While the non-chicane turns were not much of a problem anymore after a few laps, the left-right and right-left combinations proved a bit trickier to get right, especially without violating track limits. However, nailing those apexes meant that we were not too far off our lap times from when we used a wheel and pedals. Most importantly, it did not feel the slightest bit frustrating, but rather motivating to keep going and improve. Even small slides could be corrected, which was unexpected, but very positive.

F1 23 WIP Screenshot Baku Azerbaijan Nyck de Vries.jpg

More control for better on-track battles - Precision Drive feels promising already. Image Credit: EA Sports

Verdict​

If the early preview of Precision Drive is any indication, EA and Codemasters might be onto something in regards of bridging the gap between wheel and controller players. The system managed to avoid feeling artificial, but is actually helpful with the default settings provided in the pre-release version of F1 23.

Once players are able to adjust and tweak parameters of Precision Drive to suit their preferences better, it should prove even more helpful in providing players with better control over their cars - which should improve gameplay in lobbies with mixed grids of drivers with wheels and with pads considerably.

Your Thoughts​

What do you think about the inclusion of Precision Drive in F1 23? Are you looking forward to trying it out yourself? Let us know in the comments below.
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

F1 immersive? With that poor FFB? That shitty VR quality? That lame real driving options? A game that 95% users drive in TV fov? You must be kidding.
I have 2022, it is ok to play a while with my console friends but...it is sooooo far from being close to what real simgames offer.
Find me a game that does everything you claim the Codies F1 series lacks whilst also having a proper multi-season career mode with evolving car performance and driver lineups. I'll wait.
 
F1 immersive? With that poor FFB? That shitty VR quality? That lame real driving options? A game that 95% users drive in TV fov? You must be kidding.
I have 2022, it is ok to play a while with my console friends but...it is sooooo far from being close to what real simgames offer.
Is VR in the works? I haven't read or heard any mention of it in the previews.

Conqidering it was said to be badly impolemented in the previous title, I wonder whether it is going to be there.

There may be some limitations with the ego engine about VR. Yes it is well executed in the Dirt Rally series, but there may be more things happening at the same time kn the F1 games : lots of AIs on track, more systems to use, tyres and fuel management (and pit stops for all cars) ; there's a lot going on when racing in F1. We could think there are more objects and details on a rally game but there are huge buildings rendered at the same time on F1 tracks. Since F1 2016, these games doesn't seem, compared to other titles, well optimized (last one I played was F1 2019 and some improvements had been made though), it doesn't help VR implementation. Or it may has been just a problem of budget making the team not able to fully finish the VR implementation as intended. If it was just a budget problem I don't see EA not giving means to do it properly, as it has been reported that more means have been put on the table for this new game.

If the F1 22 VR was that bad because too difficult ti implement, I assume it is better not to promise anything for the new title and just skip VR to make a satisfying implementation in the next game in the new engine.
 

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