Not much had been shared about F1 23 ahead of its June 16th release. The comeback of the Braking Point story mode, improved handling on gamepads in particular and the new F1 World hub were the few news given alongside the addition of red flags. Now, the first of five deep dive videos has been released, highlighting gameplay mechanics.
Image Credit: EA Sports
EA Sports has officially announced F1 23 on May 3rd and revealed a few details about select features. Since then, pricing information has also surfaced on the online stores of Steam, Microsoft and PlayStation, revealing raised prices in comparison to F1 22's launch.
The first deep dive video did not reveal any news regarding the gameplay elements, but rather explained how improvements were made and how certain mechanics work. Here are the main points of the video.
HandlingPhysics calculations for the tire slip have been updated, and interaction with car inertia has been improved based on feedback from real F1 teams, which results in better feeling for both aerodynamic and mechanical grip.
This is supported by a more realistic throttle response, which models the engine's torque response in a more progressive manner relative to the selected gear and the driver's throttle input. Work has also gone into how the car's underfloor influences the handling, especially over kerbs.
For gamepad racers, the new Precision Drive system aims to improve the controller steering and deliver more precision while also promising a more rewarding experience which can be adjusted depending on different driving styles.
35% Race DistanceThe introduction of 35% race distance has its roots in F1 Esports competitions. It is supposed to factor in strategy and tire wear while avoiding the time commitments that full distance races would imply.
Red FlagsVirtual Safety Car, Safety Car, and now, Red Flags: Sessions can be stopped in F1 23 depending on on-track incidents, debris on the circuit, or extreme weather conditions. The system monitors the circuit and reacts accordingly, calling either a VSC, SC or Red Flag to the session. AI cars will be able to trigger these stoppages as well.
This influences race strategy as well, which can be adjusted during Red Flag periods. According to real F1 rules, tires can be changed, and some damage may be repaired.
Image Credit: EA Sports