F1 22 Brings Players Together with Cross-Play

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A highly requested feature, cross-play, is making its way to F1 22 this month. between 5-7 and 12-14 August, players across PlayStation, Xbox and PC will be able to play with each other in Social Race and Two-Player Career modes. After these trials, full integration is expected for the end of August.

With this announcement, F1 22 will be the first sim to connect these 3 platforms.

The Effect on Playing​

Finally, it can be decided who the best racers are. F1 22 pioneers by bringing together Playstation, Xbox and PC users with their rigs, allowing for cross-platform races.

This means, there will be no more hardware-related exclusivity for the title race of best sim racers. Therefore, to become esports drivers, players may not need to get extra hardware but can choose to drive on their already owned system.

Players will have the opportunity to turn off cross-play to only play with others on the same devices.

A session host can "Invite Friends" in the game lobby. This option will include cross-platform players.

Players can review and accept requests whilst racing by pausing the game and visiting the ‘Invites and Requests’ option.

Cross-Play Brings Players Together​

“Cross-play brings all our players together and allows them to settle the score of who is the best driver across all platforms,” said Lee Mather, F1® Senior Creative Director at Codemasters.

“Cross-play also allows us to create better matchmaking opportunities so players can compete against rival racers with similar attributes.”

Personally, this seems like a good sign to come. Other sims now have to step up their game to keep up with this development. And uniting otherwise divided player bases is a beautiful thing.

Will you try out cross-play with your friends? Tell us in the comments below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

I think cross-play will be good... if you're one of those who wrecks or spins every race and like to cause a 5769834785 car pileu- wait there's only 20 cars in an F1 field.
 
It's very unprofessional to announcing cross play when game still have a lot of core issues. Every patch creates some new bugs. Sound glitching, multiplayer issues, changing "handling" model every few weeks. Priority should be stable game environment and then try to make something new.
 
Crossplay is the future of online gaming. Great that its now spilling over to the simracing scene as well!
Yes and no.

Yes if the players use the same devices and settings.

More no for other scenarios.

For car game settings, on a pc you need the same settings as consoles, otherwise: just set everything to low to speed up the display and get a substantial lag advantage, for other types of games like shooting and the PUBG title, most play in low to display no trees.

Ditto for controllers, have the same assist settings for everyone or nothing.

For peripherals it's more or less the same story, if you have controller and pc players playing together, there will be a performance gap by default for most players and it will be quite frustrating.

Let's not even talk about VR players who if they have to play with console equivalent conditions will play in low lol, so they will be stigmatized to play only with pc players to be on equal level.

After that I salute the approach, what could be more frustrating than as soon as there is F1 23 to see the servers depopulated and to play alone...

It's all the more frustrating on wrestling games where it's deadly on PC, minutes waiting for a fight to end on a rage quit.

Finally, it is more likely that players have a controller on PC and console than steering wheels, this allows to play at low cost with his friends and even if he does not have the same equipment and that: it is devilishly cool.
 
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Yes and no.

Yes if the players use the same devices and settings.

More no for other scenarios.

For car game settings, on a pc you need the same settings as consoles, otherwise: just set everything to low to speed up the display and get a substantial lag advantage, for other types of games like shooting and the PUBG title, most play in low to display no trees.

Ditto for controllers, have the same assist settings for everyone or nothing.

For peripherals it's more or less the same story, if you have controller and pc players playing together, there will be a performance gap by default for most players and it will be quite frustrating.

Let's not even talk about VR players who if they have to play with console equivalent conditions will play in low lol, so they will be stigmatized to play only with pc players to be on equal level.

After that I salute the approach, what could be more frustrating than as soon as there is F1 23 to see the servers depopulated and to play alone...

It's all the more frustrating on wrestling games where it's deadly on PC, minutes waiting for a fight to end on a rage quit.

Finally, it is more likely that players have a controller on PC and console than steering wheels, this allows to play at low cost with his friends and even if he does not have the same equipment and that: it is devilishly cool.
Bro what are you talking about, it's the same port, same game, of course, everything is the same.
 
Bro what are you talking about, it's the same port, same game, of course, everything is the same.
It seems that you have not read much.

After all, you are only a human with the same functionality as others, eating, sleeping, living, dying and yet you are unique in the universe. On the other hand, you must have activated the anti aliasing too strongly to read me (humor)

It's the same for a multi-platform game, which is basically the same and yet in terms of fairness it's possible to apply different settings from a PC configuration to a console configuration both in terms of hardware.
 
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FIX THE GAME !!!! Sad we have to wait to the 2020s for cross-play........
There is a reason to this non-cross-play in the past... A lot of games for consoles were made for a different cpu architecture.
Remember all the bad ports from consoles to pc or bad ports from pc to console? That was because back in the days games were developed for either console or either pc. Ported games very often lacked a proper feature set..

These days the cpu architecture of consoles are quite similar to that of PCs.. hence making features like cross-play easier to implement. I technically still see a disadvantage in cross-play between consoles and PCs, which is the ability to run a lot of external software on a pc such as Mods which may or may not alter the behavior of the game. Hence a difficult matter for publishing companies to decide whether to combine consoles with PC.
 
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Yes still lots of bugs from Codmstrs to address. Crossplay is cool so I can play with cats at work, who still balk at getting a PC
 
Crossplay development is being done by a ukrainian dev studio, for those saying why are bugs not being fixed first. It was supposed to be released on launch but due to obvious reasons, it was delayed. They are working on different things than the main dev studio.
 
“Cross-play also allows us to create better matchmaking opportunities so players can compete against rival racers with similar attributes.”

In a game riddled with bugs like that, correct matchmaking is the last thing people are thinking about.
 
I remembered using Bluetooth to play GT Racing with my friend. He was using iOS and I was using Meego Harmattan (and you know which phone I used). Not even a problem in 2011.
 
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What are the many bugs that everyone keeps talking about?

I never really got along with the F1 games on my sim rig (Tried 2018 thru 2021), but I just got a Steam Deck and tried F1 2019 on it (the last one I didn't refund in time) and it's kinda fun on a controller...so now I'm interested in possibly getting F1 22 to play offline on the road.

These bugs...do they affect offline controller players?
 

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