EA Sports WRC: What To Expect From Central European Rally?

EA-Sports-WRC-Central-European-Rally-Sebastien-Ogier-Toyota-576p.jpg
With a yet-to-be dated free update, EA Sports WRC is going to add the penultimate round of the 2023 championship. But what can sim racers expect from the EA Sports WRC Central European Rally?

Image credit: Jaanus Ree / Red Bull Content Pool

Launching with 17 locations, EA Sports WRC already exceeded the 13-round calendar of the 2023 World Rally Championship. The new-for-2023 Central European Rally is not among those – yet. The most recent update addressed some of the game’s issues, though bugs do still remain. Meanwhile, even before the game had launched, it was announced that the CER location would come later via a free update for everyone.


Based in Passau, Germany, the event saw drivers compete on stages in Germany, Austrian and Czechia. Hyundai’s Thierry Neuville and his co-driver Martijn Wydhaege took the win at the first-ever Central European Rally. The duo managed to conquer the 311,79 kilometers (193,74 miles) of tarmac stages the fastest, pulling out a gap of almost a minute to Toyota’s Kalle Rovanperä and Jonne Halttunen.

EA Sports WRC Central European Rally: Tricky Autumn Conditions​

With a late-October date, the rally was expected to be tricky. Rain and wet, fallen leaves close to the track proved a challenge. Mud also did not help matters. Hyundai’s Esapekka Lappi and Janne Ferm found out how treacherous the stages could be on Day 2. Dropping a wheel into the wet grass next to the road resulted in a crash and a DNF for the Finnish duo. Luckily, both were fine after the incident.

The EA Sports WRC Central European Rally should reflect this in order to capture the character of the event. Other locations do see leaves on the road in an autumn setting, but they do not seem to influence the driving much. This needs to be different in the upcoming CER in the game – otherwise, it might risk being just another tarmac rally.


This is especially true in stage sections that are surrounded by woods, as they tend to dry much slower due to getting less sunlight. One such section even caught out double World Champion Rovanperä on Day 3. The Finn misjudged an abrupt chicane and was lucky to have an unpaved access road as an exit available. Still, their second-place finish meant that they won the 2023 title.

Most of the stages went over small country roads, passing the odd village here and there. So this should set the stage for the EA Sports WRC Central European Rally for the most part. With the start of the event being held in Prag, however, it should be interesting to see if EA actually incorporates part of the city.

Fast, Flowing, Forest?​

As for the pace of the stages, expect a mix of fast, flowing turns and twisty, tight sections. The longest stage of the event took place between Maleč and Tažovice in Czechia for Special Stages 4 and 7. Drivers had to keep their concentration up for 23,86 kilometers, passing through multiple villages along the way. A forest section of roughly 3 kilometers close to Maleč should prove to be very fast.

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Special Stage 4 and 7 of the 2023 Central European Rally. Image credit: rally-maps.com

Should EA and Codemasters decide to faithfully recreate this stage, this should result in an exciting, but treacherous bit of road. Another candidate would be the long stage between Salaberg and Peilstein im Mühlviertel, which provides a less rural setting overall. This was the setting for SS 10 and 13. You can find an interactive map with all 2023 CER stages on rally-maps.com.

What are your expectations for the EA Sports WRC Central European Rally? What stage would you love to see in its virtual recreation? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

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Comments

I would expect that road surface would no be an autobahn like.
I want cracks, holes, lot of mess on the surface.

And I would like to see the wet surface to look like in Dirt Rally 2.0.

Apart from fixing all existing bugs and performance issues.

PS. I must say that SLRE asphalt stages were extremely realistic in terms of surface.
 
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Also automatic change Sequental or H-Pattern gearbox feature and pedals and damages indicators.
and co-pilot timing..., maybe if can have really most snow on monte, like mod on this site, because original version it's like last year, but on 80-90's the snow its most
 
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I except another set of brilliant stages. Apart from all the other bits and pieces missing or going wrong, the stages are the highlights of this game, so much stuff! Personally, I haven't even been to all locations yet, and all places I have played so far have been terrific. My favourite DLC for next year would be a new set of stages for the existing locations, maybe four locations every three months. Cars are aplenty already.
 
I would expect that road surface would no be an autobahn like.

I want cracks, holes, lot of mess on the surface.

PS. I must say that SLRE asphalt stages were extremely realistic in terms of surface.
For other Rallys I would agree but I know these roads in the Bavarian/Bohemian forrest, drove my Hyundai i30N in the stiffest mode there and they are mostly indead smooth as silk "autobahn like"
 
Based on what we've had for some other rallies in-game, I would expect two of the 10-20km stages to be included, broken into two reversible halves - or one of the longer 20km+ ones, split into reversible halves and thirds.
 
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At the moment, I'd rather it was added to DR2 than the unusable stuttering mess of the WRC game that Steam refuse to refund me for.

The event itself was great though, but the Austrian stages stood out most to me.
 
At the moment, I'd rather it was added to DR2 than the unusable stuttering mess of the WRC game that Steam refuse to refund me for.

The event itself was great though, but the Austrian stages stood out most to me.
If you are talking about the "stuttery" (non fluid) effect you get on some stages even though your frame rate matches your monitor refresh rate (not the first time you race a stage stutter), then I had that too despite only needing 60fps on a RTX4090 (Usually play VR so my monitor is actually 3DTV). The reported frame rate was 60fps and I was running vsync but the game just didn't feel fluid at all (stuttery).

Some guy suggested also setting a frame rate cap in nvidia drivers to match my max frame rate in addition to also running vsync. So I set this to 60 in the drivers, left vsync enabled and boom, stutter gone. Completely fluid so if you haven't tried this, give it a go. (I was sceptical myself that this would fix anything I must admit)

Alternatively, try running DX11 instead. That seemed smoother too and I was running that for a while until I found the DX12 fix.

None of this fixes the other stutter which is the odd frame drop when playing a stage for the first time. That still exists despite the supposed pre-compilation they enabled. But I only get this the first time through any stage.
 
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A few things I've come across the web to help minimize the stutters and jittery visuals.

Car reflections - reduce to low or very low, this setting seems to put alot of load on the cpu

Camera shake default is 100 lowering it will help with the jitters.

It's a pain at first but I've found running each stage once in time trials has helped reduce the stutters when running that stage the 2nd time.

Hopefully some more features, bug fixes and some optimization will come with this free DLC.

I know EA is famous for releasing yearly editions, have they announced that they will do the same with this title or can one hope they will support it for a few yrs, updating with DLC before releasing another one?
 
i hope this is not cutters paradise. hopefully they will fix the snowbanks because here in Finland they don't always harden at -30c degrees.. maybe in sweden and norway it is 80-120 degrees below zero according to ea. and why are the grass banks like bedrock? and where are the car tracks on the banks...? 10 years ago it was already invented that tracks are left in the snow :)
 
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What was the point of this...? Are you obligated in some way to keep posting stuff about this game? I'm just curious...
 
If you are talking about the "stuttery" (non fluid) effect you get on some stages even though your frame rate matches your monitor refresh rate (not the first time you race a stage stutter), then I had that too despite only needing 60fps on a RTX4090 (Usually play VR so my monitor is actually 3DTV). The reported frame rate was 60fps and I was running vsync but the game just didn't feel fluid at all (stuttery).

Some guy suggested also setting a frame rate cap in nvidia drivers to match my max frame rate in addition to also running vsync. So I set this to 60 in the drivers, left vsync enabled and boom, stutter gone. Completely fluid so if you haven't tried this, give it a go. (I was sceptical myself that this would fix anything I must admit)

Alternatively, try running DX11 instead. That seemed smoother too and I was running that for a while until I found the DX12 fix.

None of this fixes the other stutter which is the odd frame drop when playing a stage for the first time. That still exists despite the supposed pre-compilation they enabled. But I only get this the first time through any stage.
How do you choose wich API to run ?
 

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