Confirmed: Assetto Corsa 2 Will Be Called 'Assetto Corsa Evo'

Assetto Corsa 2 Set To Be Called 'Assetto Corsa Evo'.jpg
Images: Kunos/505 Games, plus in-game taken by OverTake
The name of the ‘second Assetto Corsa’ is believed to be ‘Evo’, following a teaser inside Competizione’s Nürburgring Nordschleife DLC.

UPDATE April 2, 2024:
A day after the ACC Nordschleife release, the new name for the highly-anticipated successor has been made official via the official Assetto Corsa X account. A post on the social media platform confirms that the new title is indeed going to be called Assetto Corsa Evo. The newsletter subscription widget now also works.


Original article April 1, 2024:

Today is the day, for April Fool’s jokes – although 505 Games and Kunos Simulazioni didn’t get the memo, as they released the 24H Nürburgring Pack for Assetto Corsa Competizione and the name for its next project.

Assetto Corsa Evo.

Assetto Corsa Evo 2024 Competizione.jpg

The mysterious banner in the new Nürburgring 24H layout within Assetto Corsa Competizione

When driving the Nürburgring 24H layout in the new DLC, on the Grand Prix Loop on the outside of the Michelin-Kurve you will see a billboard. It displayed ‘2024’ in large font, followed by a QR code.

Scan that with your phone and you are taken to a landing page for ‘Assetto Corsa Evo’ with the tagline “driving simulation evolved.”

Assetto Corsa Evo QR Code Competizione.jpg

Scan the QR code to visit the new 'Assetto Corsa Evo' website

Sign-ups for an email newsletter are available but do not work at the time of publication.

While Evo is believed to be the designated title for the much-anticipated sequel to the 2014 driving simulation, Kunos nor 505 Games was able to confirm at this time.

Not much else is known at this point, other than financial documents as recently as last month slating the next Assetto Corsa game for a PC early access release in Summer 2024, and prior statements confirming a console launch later.

Assetto Corsa Evo Newsletter.jpg


“The new Assetto Corsa is going to follow what we did with Assetto Corsa 1,” said Executive Manager at developer Kunos Simulazioni, Marco Massarutto, to OverTake in March.

“Yet, it is not just a sequel, it is much, much, more. It’s definitely not a spin-off like Competizione.”

The countdown begins...

Let us know your wildest theories in the comments below or on X, @OverTake_gg.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

Hi. New ACC sounds mad as looking forward to it .Assetto was where I got the feel for sim racing/drifting on wheel:)
 
Premium
No disrespect here but... I think you're missing the point of modding your game!
Just because a mod has been created it doesn't mean you have to use it, thereby it doesn't have to meet a particular standard.
If Kunos ever took the approach you suggest for vetting modders work before allowing it to be used in their game who will pay the staffing bill for testing every mod that gets chucked their way? would players have to subscribe to download mods?... perhaps the subs should be paid by the modder?
No, the way modding works is that some folks try it and it gets rated by the community, and the good ones get a really good rep for great mods, others fall by the wayside and/or simply mod for their own game.

I'm always tinkering with GTR2 (because I understand it a little bit after 2 decades) but it's only for me as I'm an animal and don't clean up after me, though I only ever drive from the drivers eye view I drive the DB2/4 with no interior because it doesn't matter, were that car to have been vetted it wouldn't have made it to my PC yet I love that car.
Thanks for clarifing that Pete Conway....it was really only an off the cuff personal opinion and was not clearly thought through with all the extra info that you added.:thumbsup:

...not sure what was meant by 'modding your game':O_o:
 
I was thinking about the upcoming visuals for this game and to be honest i would not expect wonders here. First of all the game will have to be able to run on PS5 and the Series consoles because they sure as hell will release it there probably one year after the PC version, they can't go all out on the visuals if the game is supposed to run at 60fps on the consoles. If i was a betting man i would say they will use a heavily revised and rewritten version of the AC engine if they indeed go for an inhouse engine. I really don't see a team that relatively small like Kunos going 'next gen' in the visuals department and blowing us all away. Just don't see it. I expect "good visuals" but i dont expect to be blown away. I would expect that from a Gran Turismo 8 maybe, yeah. But not from a sim done by a 30 person team.
 
Premium
Thanks for clarifing that Pete Conway....it was really only an off the cuff personal opinion and was not clearly thought through with all the extra info that you added.:thumbsup:

...not sure what was meant by 'modding your game':O_o:
By "modding you game" I meant adding a mod weather created yourself or by someone else, and not being officially recognised by the Studio/Publishers.
Your "off the cuff" thoughts are not unreasonable in the right circumstances, I suggested just such a course of action for Elite Dangerous years ago, where mods could be created with an official 'modders workbench'
this would be purchasable from the publisher in that case Frontier Developments and allow a variety of mods from ships, bases, huds, to skins and everything in between, but nothing would allow a better performance or mod to win, this Workbench would be needed to not just create a mod but to download and run a mod in the game, thereby eliminating cheating, and priced at a similar amount to the game (at the time£30 or so) would/should have generated enough for Frontier Developments to pay staff to oversee the mods incoming... but definitely no subscription.
However I realise that my thoughts are sometimes just the ravings of a confused old man :laugh:
 
The fact that their slogan "Driving Simulation Evolved" doesn't mention "Racing" is somewhat worrying unfortunately.
Gamermuscle already said sometime ago that he thinks new AC will be mostly a driving, not racing simulation. Nice catch ;-) Wonder if there is anything into that.
 
The fact that their slogan "Driving Simulation Evolved" doesn't mention "Racing" is somewhat worrying unfortunately.
I think you're reading too much into it. Much like GT is "The Real Driving Simulator", AC Evo is "Driving Simulation Evolved". Now that I think of it maybe the name is actually a little nod to GT.

Either way - there will be racing.
 
Premium
A lost opportunity to call it:

- Asseto Corsa Infinite
- Asseto Corsa Ultimate
- Asseto Corsa Revolution
- Asseto Corsa Generations
- Asseto Corsa: Origins
- Asseto Corsa Eternal
...
You forgot...
- Assetto Corsa : Wicked

Oh yeah!
- Assetto Corsa : Random
 
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As a complete simracing newcomer, I chose Assetto Corsa as my starting point explicitly due to mod support. Being able to drive just about any car on just about any track imaginable is fantastic. I also wouldn't mind if in ACE there was an integrated mod marketplace of curated high-quality mods as long as the revenue split for modders is fair and it is possible to install mods from 3rd party sources. Backwards mod compatibility is a dream, but that I have very little hopes for.

My main wishlist for ACE is
a) advanced coaching AI that teaches newcomers how to drive and where to improve based on telemetry data in real-time (or at least provides digestible analysis afterwards)
b) proper gravel and snow physics
c) better single-player opponent AI
If all three are present, I could easily be swayed into purchasing ACE even without mod support.

Oh, and a non-garbage UI is a must as well. AC without Content Manager is unusable.
 
How much are you willing to bet?
Since my bank account is on the red side of the things, can it be a Coke or Pepsi?


To be honest, I believe that it'd be a big mistake to exclude modders, there's already plenty of "run what we give you" games/sims out there, and, as Ian Bell has stated many times, GTRevival will be seriously modable and is also slated for a 2024 drop, that would put AC Evo on a back foot.
Ian Bell and promise is history that goes a long way...

Do not know what for Kunos the most profitable direction is, maybe it’s micro transactions or whatever. But if wanting to stay in the lower Steam region like ACC/AMs2/RRoom then it’s matter of making an game like an closed oyster for modders, use fantasy names for cars and make tracks from countries that nobody cares.
The entire formula of AC was the support for mods. They know that if they don't allow track and cars modding AC2 is dead on arrival and they are going to loose a vast amount of money. They know their user base well, Competizione never supported mods because the title was meant to be an SRO simulator for e-sports exclusively.

I'm not a huge fan of AC, its a great game when everything is working (with mods), I wish someday they get a better IA because I like historic racing and the IA for this on AC is real poor, and we don't have many servers running Ac Legends stuff.

I think ultimately the decision about mods will come down in how their agreements with manufactures gonna work, AC was really the first tittle that manufactures get involve in making DLC content outside of license racing series, whit things like the Porsche DLC and Ferrari DLC, and since then manufactures became a lot more interested and with more awareness to Sim Racing and how they can take advantage of it, and for me one of the reasons AMS2 is "locked" to mods is because the ability to work with manufactures and track owners, if in the end of the day, Ferrari, Porsche, BMW, ACO, MSV, and others manufactures and track owners, say "I can give you the permission to use or licensing our content, but I don't wanna the your title has unlicencing content" Kunos will have his hands tied, being unable to allow mods, at least not oficialy...
 
Premium
While Mod support is great, the original AC will most likely always be there for up and coming Modders to cut their teeth on, so to speak, I would like to see ACevo to support Modding, But Modders have to submit their proposed Mod whether Track or Car for consideration into ACevo....just to keep the consistent quality and look of ACevo:).
While this sounds like a good idea for QC of mods. I think it would put copyright liability on Kunos. Its probably best for each person to decide what passes quality control.
 

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