Confirmed: Assetto Corsa 2 Will Be Called 'Assetto Corsa Evo'

Assetto Corsa 2 Set To Be Called 'Assetto Corsa Evo'.jpg
Images: Kunos/505 Games, plus in-game taken by OverTake
The name of the ‘second Assetto Corsa’ is believed to be ‘Evo’, following a teaser inside Competizione’s Nürburgring Nordschleife DLC.

UPDATE April 2, 2024:
A day after the ACC Nordschleife release, the new name for the highly-anticipated successor has been made official via the official Assetto Corsa X account. A post on the social media platform confirms that the new title is indeed going to be called Assetto Corsa Evo. The newsletter subscription widget now also works.


Original article April 1, 2024:

Today is the day, for April Fool’s jokes – although 505 Games and Kunos Simulazioni didn’t get the memo, as they released the 24H Nürburgring Pack for Assetto Corsa Competizione and the name for its next project.

Assetto Corsa Evo.

Assetto Corsa Evo 2024 Competizione.jpg

The mysterious banner in the new Nürburgring 24H layout within Assetto Corsa Competizione

When driving the Nürburgring 24H layout in the new DLC, on the Grand Prix Loop on the outside of the Michelin-Kurve you will see a billboard. It displayed ‘2024’ in large font, followed by a QR code.

Scan that with your phone and you are taken to a landing page for ‘Assetto Corsa Evo’ with the tagline “driving simulation evolved.”

Assetto Corsa Evo QR Code Competizione.jpg

Scan the QR code to visit the new 'Assetto Corsa Evo' website

Sign-ups for an email newsletter are available but do not work at the time of publication.

While Evo is believed to be the designated title for the much-anticipated sequel to the 2014 driving simulation, Kunos nor 505 Games was able to confirm at this time.

Not much else is known at this point, other than financial documents as recently as last month slating the next Assetto Corsa game for a PC early access release in Summer 2024, and prior statements confirming a console launch later.

Assetto Corsa Evo Newsletter.jpg


“The new Assetto Corsa is going to follow what we did with Assetto Corsa 1,” said Executive Manager at developer Kunos Simulazioni, Marco Massarutto, to OverTake in March.

“Yet, it is not just a sequel, it is much, much, more. It’s definitely not a spin-off like Competizione.”

The countdown begins...

Let us know your wildest theories in the comments below or on X, @OverTake_gg.
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

People keep hyping the modding community in AC when talking about what the new version needs to support. AC was created some time ago. Kunos didn't know what they had, so they put out what they could under the circumstances.

When they moved on, the modders kept AC alive by doing their thing. But this new version of the software may included all of the things that Kunos didn't do in AC. They may now understand what sim game players want and include it in the base game. Go look at any racing game that came out at the same time as AC and tell me they had all the stuff that people wanted. Some of the mods were nice. Most of them were really bad, especially the tracks.

No vendor has an obligation to provide a way for people, who didn't develop the game, to make money creating 2nd hand plugins. If they allow livery creation by end users, be grateful. Money is scarce these days and I wouldn't give the keys to the kingdom away again either.
With AC1's popularity growing significantly after its official development ended many people for some reason seem to have the idea that AC1 is just some less serious sandbox sim, like Forza Horizon. Instead of it being the best product that Kunos could make back then with the resources and experience they had. So people look at AC1 as the base when AC2 is talked about, and how a lot of stuff needs to be modded into the game. But really ACC should be looked at as the base for the next title. Maybe that is why it won't be called AC2.
 
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I would be surprised if they allow mods for ACE (can we start using this form? i think it sounds ace xD). My guess is they will want to keep it tight, neat and heavily curated and leave AC as the playing field to the modders.
 
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Modding support will come down to engine choice. If it's still running on proprietary, then they might include it out of the box, if it's on UE4/5, it's certainly still possible to make it moddable, but good luck to all of the cretins trying to pull the same stunts as with AC in terms of encryptions and other stuff to hide the fact that they steal everything from other sources. "Ripping" from ACC is as easy as using a free tool with an AES key that you can easily find just by Googling it, so if ACE will also run on Unreal, I struggle to see how the aforementioned cretins will be able to stop any of that.
 
I believe Kunos has already announced that this new AC will run on a game engine designed in-house.
Did they though? If my memory serves me right in the interview that covered that topic Marco said that they would love to explore this option again, but it did not sound like a 100% yes. More like they are leaning towards that but did not exclude the possibility of going again with a 3rd party engine.
 
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Of course there will be mod support. Mods is what made AC huge. If there's no mod support people wouldn't even make the transfer from AC1.

NOTHING can ever compete with AC1 if there's no mods.
 
Premium
The question is, will it be an EVOlution or REVolution :D

Do I smell raytraced grahpics?
Maybe we will get something close visually to the (ahem) "tech demo" that was used to help promote the first RTX cards and which ACC never even supported.

I need another excuse to buy a faster £1000 - £2000 GPU later this year.
 
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Premium
The 'EVOlution' of Racing Simulations maybe about to happen with ACevo:geek:....hoping anyway;).

While Mod support is great, the original AC will most likely always be there for up and coming Modders to cut their teeth on, so to speak, I would like to see ACevo to support Modding, But Modders have to submit their proposed Mod whether Track or Car for consideration into ACevo....just to keep the consistent quality and look of ACevo:).

Hoping for a fully featured and functionality, 'Screenshot Mode' with 'Time of Day' / 'Sun Direction' / Depth of Field' etc etc included....much like the original AC and BeamNG.:inlove:
No disrespect here but... I think you're missing the point of modding your game!
Just because a mod has been created it doesn't mean you have to use it, thereby it doesn't have to meet a particular standard.
If Kunos ever took the approach you suggest for vetting modders work before allowing it to be used in their game who will pay the staffing bill for testing every mod that gets chucked their way? would players have to subscribe to download mods?... perhaps the subs should be paid by the modder?
No, the way modding works is that some folks try it and it gets rated by the community, and the good ones get a really good rep for great mods, others fall by the wayside and/or simply mod for their own game.

I'm always tinkering with GTR2 (because I understand it a little bit after 2 decades) but it's only for me as I'm an animal and don't clean up after me, though I only ever drive from the drivers eye view I drive the DB2/4 with no interior because it doesn't matter, were that car to have been vetted it wouldn't have made it to my PC yet I love that car.
 
To be honest, I believe that it'd be a big mistake to exclude modders, there's already plenty of "run what we give you" games/sims out there, and, as Ian Bell has stated many times, GTRevival will be seriously modable and is also slated for a 2024 drop, that would put AC Evo on a back foot.

To be fair... Kunos have a track record of providing good games...

I don't see anything in your comment that they should be worried about...
 
Not good memories.
My impression is that game has the shittiest Nordschleife ever made... Fox Hole in GTR Evolution is FLAT, absolutely wild.
With AC1's popularity growing significantly after its official development ended many people for some reason seem to have the idea that AC1 is just some less serious sandbox sim, like Forza Horizon. Instead of it being the best product that Kunos could make back then with the resources and experience they had.
Well, you gotta thank NoHesi and the similar for that...
 
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People keep hyping the modding community in AC when talking about what the new version needs to support. AC was created some time ago. Kunos didn't know what they had, so they put out what they could under the circumstances.

When they moved on, the modders kept AC alive by doing their thing. But this new version of the software may included all of the things that Kunos didn't do in AC. They may now understand what sim game players want and include it in the base game. Go look at any racing game that came out at the same time as AC and tell me they had all the stuff that people wanted. Some of the mods were nice. Most of them were really bad, especially the tracks.

No vendor has an obligation to provide a way for people, who didn't develop the game, to make money creating 2nd hand plugins. If they allow livery creation by end users, be grateful. Money is scarce these days and I wouldn't give the keys to the kingdom away again either.
It's not quite true that Kunos didn't know the potential of Assetto Corsa. They made the AC very open, anyone who followed Early Access knows that. There were several tire models throughout the development. AC has always been open to receiving improvements, a good part of its code is open. AC has always had the possibility of having mods and more than that, apps. In addition to the fact that its interface and engine run on different executables, this is what led to the emergence of Content Manager and the Custom Shader Patch.What Kunos didn't know was how to create a complete simulator, with all the features needed for a race weekend with rules.I believe that in relation to the issue of rain that they often commented on not being possible, it is likely that they were referring to the graphics and not the physics. And hence the switch to Unreal Engine.AC OG is much more of an engine and a physics engine for the primary elements of the racing simulation that can be complemented with a tire model, apps, content and other features. And that's it because it was programmed to be that.AC OG becoming a complete game is what is surprising with a hundred cars and a few dozen tracks and the minimum necessary for a race weekend.
 
Evo ...

Basically AC core updated to latest physics development from ACC and AC graphic engine without the need to put 100 weather, light, etc mods on it because already built-in....

...would be cool enough?
 
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It is pretty disappointing... no news, no screenshots, no features, no early alpha like the original AC, no roadmap, no approximate date.
 

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