Community Question: What Do You Think About Unconventional Race Formats?

Unconventional-Race-Formats-IndyCar-Thermal-Challenge-2024-2.jpg

Would you be open to more unusual race formats in sim racing?

  • Yes

    Votes: 71 62.8%
  • No

    Votes: 32 28.3%
  • Maybe, if... (please explain in comments)

    Votes: 10 8.8%

  • Total voters
    113
Racing formats are relatively straight forward in most cases. But are more unconventional structures something to pursue as well from time to time?

Image credit: Honda Newsroom

The essence of racing is easily explained: Whoever covers a set distance the fastest or the most distance in a set amount of time wins. Most popular racing series operate like this, and, as a result, so do most sim racing titles. Would it make sense to switch things up a bit from time to time, though?

IndyCar tried just that over the weekend when running the non-championship $1 Million Challenge at Thermal Club in California. All "look how cool a place for rich people this is" the broadcast tried to suggest aside, the entertainment value of the event was pretty good in the author's opinion, at least for the most part. This was in large parts due to the format, both for the good and bad elements.

The format itself is quickly explained. Drivers would be split in two groups according to a random draw. They then qualified in these groups of 14 and 13 cars, respectively, for a heat race. Each group would have one of these 10-lap heats, with the top six advancing to the 20-lap final race. This had a twist, however, in the form of a half time.


Unusual Format, Unusual Tactics

After 10 laps, cars would come into the pits for a break. Teams were allowed to make only minor changes and repairs and refuel, but, most importantly, could not change tires. This led to the rather comical site of Colton Herta and Agustin Canapino going extremely slow in the first half of the final to conserve their tires for the second half. They just had to make sure that they were still on the lead lap at the half time.

For Herta, this paid off in the way that the Andretti Global driver finished in fourth position, but once again, no one had anything to stop Alex Palou - the Chip Ganassi Racing driver cruised to victory and his share of the $1 Million purse. Deservedly so, as the #10 car had consistently been at the front all weekend. Note that despite

While the two heats and the second half of the final provided lots of on-track action, the first half of the final looked a bit silly all things considered. From a strategy standpoint, the teams that decided to go super slow showed great ingenuity, no doubt. But imagine that one of them would have won despite almost being lapped in the first ten laps - that would have looked a bit weird, to say the least. Go slow in order to win? Sounds like the opposite of what racing is about.

Unconventional-Race-Formats-IndyCar-Thermal-Challenge-2024.jpg

Colton Herta (front) played it slow to go fast eventually. Image credit: Honda Newsroom

Still, the switch-up in race format was refreshing for the most part - for a non-championship race, that is. It did offer lots of action on a track that otherwise might not have been anything to write home about. With some tweaking, it could also feel a bit more legitimate, eliminating the slowing tactic of the final's first half. Suggestions have been thrown around as the race was happening already.

Doing Something Different In Sim Racing?

To circle back to sim racing, possibilities are of course less limited than for real life racing series. One of the suggestions that has been done in sim racing already concerns elimination races. To use the IndyCar event as an example, that would mean a 27-lap race - as there were 27 entries - that would see the driver running last be eliminated after each lap. That way, a car would drop out each lap, with a shootout between the top two deciding the race. Similarly, eliminations could also take place after a countdown.

The event itself caused a lot of controversy with fans, and it will likely be a topic for debate amongst sim racers as well. NASCAR's introduction of stages in 2017 or even the sprint races introduced in Formula One in 2021 are good indicators that tinkering with the race format might be frowned upon.

We want to know: Would you be open to switch up race formats in sim racing from time to time? Feel free to vote in the poll above! Additionally, please share any interesting ideas for race formates you might have in the comments below!
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I didn't understand that new format let alone like it.

Sounds too much like a game in "scenario mode" or in other words, a gimmick.

I'm perfectly happy with "traditional" racing formats and don't feel a need to change them, especially if you need to be a savante to follow such a convoluted schedule. Racing should be as complicated as "go as fast as you can and win".
 
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The format for the final race was a little dumb: 10 laps, then a 10 minute break, then another 10 laps. why the break? Why 10 minutes? I just didn't get it. But the real problem yesterday was the choice of Thermal to hold the event. Why have a race at what is a private club for the ultrarich who want to play with their toys. The track had no atmosphere, no spectators, I found the sight of the houses instead of grandstands very off-putting.
 
I'm not a fan of these "weird" variations.

Sprint Races in F1 is ok, but I prefer the F2 style where the sprint race helps determine the grid for the feature race. I'm also very much not a fan because it gives only 1 practice session. There are double the events, and 1/3 of the practice.

I really dislike the variations NASCAR has introduced. Playoffs. Stages. Bonus Points. It used to be just points based on your finish, and I think bonuses for Pole, Laps Lead, or something like that.
 
Sounds to me like a gimmick to make uninteresting racing more palatable, so not interested.
Racing, as I see it, is less and less racing and more and more business.
Their is a public for it, but I prefer my racing to stay classic and classy. Which from a SIM angle is so easy, as all classic cars and venues are available to us, whatever we fancy.:cool:
 
I'm not a fan of these "weird" variations.

Sprint Races in F1 is ok, but I prefer the F2 style where the sprint race helps determine the grid for the feature race. I'm also very much not a fan because it gives only 1 practice session. There are double the events, and 1/3 of the practice.

I really dislike the variations NASCAR has introduced. Playoffs. Stages. Bonus Points. It used to be just points based on your finish, and I think bonuses for Pole, Laps Lead, or something like that.
I agree with NASCAR, awful. They had to change points system... and I am negative towards all this "weird" unnecessary thing.
 
I found the first part of the last round of the Indycar challenge a joke. The rest of it was not great too. One normal race with everyone on track at the same time would be more interesting.
 
An elimination format seems kinda pointless. If you're in last place at any given point in the race, what are your chances of getting to the front anyway? If you're looking to mix things up, wouldn't it be better to have the back markers creating traffic for the leaders?
 
Premium
What is the point of these weird formats? How not interesting can it be if it is very difficult to understand what is going on? There should be others ways to keep racing interresting instead changing it into some game.
 
Premium
At this point in time I see 17 "yes" votes and 10 "no" votes. Where are the comments of the "yes" voters?
 
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No need for arcade videogame stuff in real motorsport.
Nascar has verged on the embarassing lately too.
The Thermal Club event was a sad joke: no need for heats, no need for a 10 minute brake, no need for a race of only 12 cars for only 20 laps with no people on grandstands (or any grandstands either).

I agree with Nitro McClean: where are all the people that voted YES?
Are they away too busy playing Need for Speed or Disney Speedstorm?
 
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Fine in games, why not? Who could argue against a whole format designer?

In real life? No. Folks that need more drama --even those that want "more overtaking!"-- don't really get it, imo. Sport too easily gets captured by the audience, or at least their perceived value to advertisers. Ugh.
 
I wasn't aware that this non-championship Indycar race was so poorly managed until I read some commentary on it afterwards from other sim racers... I'll watch it, but more for curiosity than expectations of a good show as a result of some hijinks to make up for a rich persons carpark race no different to the middle eastern races in F1...

In sim racing there's many ways to approach the racing...

For league BOPing the cars away from historic representations is just the tip of the iceberg of "changing things up" for a sim racing event... BOP in a league sense is good, but I'd much prefer the historic representation of a car or a BOP based on pit stop times and refueling rates...

Eliminating drivers after each lap can be fun, but very frustrating if it's just one event for the bottom 9 on the grid... Who don't even get to complete 10 laps... Definitely something that needs more than one race for the day...

Reverse grids are another one which is used often... I like a top 10 reverse, a full grid often leads to chaos even in good leagues... Another thing that needs more than one race for the day...

Different start release times is another good one... Based on qualifying results placing the fastest last... The issue with these races is they often have sandbaggers looking to place mid field and get a jump on the competition they'd normally race against...

Outside of that I'm willing to try new things for fun, but there's a lot of hoops we have to dive through these days to enjoy sim racing... I'd much rather those hoops result in replicating a real life race of a championship, than something that resembles a test session at Thermal...
 
Premium
I am a strong advocate for unconventional race formats in simracing, but not in real life. And not like the example above. I like weirder stuff. Here are three examples.

Multiple short (about 10minute) races in an evening where after reach round the fastest 50% of drivers have an additional handicap for the next round (e.g. a slower car, or more ballast, etc.). And the person who is fastest the last round in the most handicapped vehicle wins the event.

Another example: An evening consists of four short races on different tracks, and every driver must choose from 3 predetermined cars for each round, and must drive every car of those three at least once. Whoever gets the most total points wins the event.

And I hosted this format a while ago: A race for about 20 minutes. Track has to be chosen carefully, here's why: Whoever is the leader when arriving at the pit entry has to do a pit drive-through (so the other drivers can catch up a bit and have a chance to battle more with each other). When the race timer reaches 5 minutes before the end, no more drive throughs for leaders are necessary, just race to the win. Of course, the track must be short (about 1:00 to 1:30 minutes or so) and the pit lane needs to be short, so it doesn't punish the leader too much.

Stuff like that in my opinion spices up things and is really only possible in simracing. Of course those are not too serious events, but can be quite a lot of fun.
 
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No need for arcade videogame stuff in real motorsport.
Nascar has verged on the embarassing lately too.
The Thermal Club event was a sad joke: no need for heats, no need for a 10 minute brake, no need for a race of only 12 cars for only 20 laps with no people on grandstands (or any grandstands either).

I agree with Nitro McClean: where are all the people that voted YES?
Are they away too busy playing Need for Speed or Disney Speedstorm?
I mostly agree, except for Formula E. That whole thing is like a classic video game brought to life...and it's pretty freakin' cool.
 
Staff
Premium
Not really a different format racewise but I've done some surprise events where the car/track is unknown until the (short) qualify so only the tyre pressures can be set. For example a race with SUV's on Fonteny Reverse. The participants had to consider which SUV to take and no one knew this layout of 25km. It's was great fun!

I'm considering a try out with only qualify mode on point-to-point tracks. The winner is the one with the fastest lap time. A kind of rally stage but then on normal tracks where we never race in standard formats.
 
Don't know... all of this randomness seems to prestige only casual players and audience that struggles with ADHD.

What I search for with sim racing is some moments of inner peace.

If I want more action, just go to a more well suited game, as Midnight Club, Wipeout or Mario Kart, depending on my current humor.

PS: But for professional racing, I believe that gimmick rules and racing formats are the future because of how Mankind is devolving their brains.

Cheers!
 
Don't know... all of this randomness seems to prestige only casual players and audience that struggles with ADHD.

What I search for with sim racing is some moments of inner peace.

If I want more action, just go to a more well suited game, as Midnight Club, Wipeout or Mario Kart, depending on my current humor.

PS: But for professional racing, I believe that gimmick rules and racing formats are the future because of how Mankind is devolving their brains.

Cheers!
And what exactly makes them "more well suited"? What do you think the early racing was like? The only rule out there was getting to the goal the fastest - more than sure there weren't even any "laps" to speak of. All this fluff was added subsequently in order to increase the safety of racing, because there were no simulators back then.

You need to think deeper what is good about real life and what is not particularly worth transferring to the virtual world - and there is no set rule for, say, street racing to be done in Mario Kart and Mario Kart alone. What's even good about arcade game physics to worth the trouble?

And before you call me a GenZ'er with ADHD, think about IoM TT and Irish Road Racing. It's an insanely stupid physical activity, but it's also fun enough for tons of people to risk their lives all the time. And if they'd switch to simming instead, they would have been all still alive and sound... They could even add traffic for more excitement. And if there were more sims flexible enough to offer many kinds of action with more than a few claustrophobic circuits, I'm sure there would be less accidents in real life too.

Of course, there is still the possibility of some of the participants going completely ballistic - which they do on circuits as well - but with a more interesting setup they'd probably have more incentive to get more serious about competing rather than rear-ending and T-boning the rest of the field.
 

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