Le Mans Ultimate’s 2024 WEC DLC, Subscriptions and ‘Complementary Services’ Previewed

Le Mans Ultimate’s 2024 WEC DLC, Subscriptions and ‘Complimentary Services’ Previewed.jpg
A free update will add a unique co-op mode to Le Mans Ultimate in June, with possibly a free car. Thereafter, updates and 2024 content will be released while the company teases subscriptions and in-game premium car setups.

Following the early access release in February, then a series of significant patches and hotfixes, Le Mans Ultimate’s next notable update is slated for June.

Ahead of then, however, further details have emerged hinting at what to expect next month, when paid-for DLC should arrive and even possible subscriptions and ‘complementary’ services.

The rest of the year is set to be a fascinating one, as parent company Motorsport Games looks to capitalise on stronger-than-expected initial sales.

2024 Season Content Expected Before End of Year​


While the Studio 397 team is believed to predominately working on further features and refinements, it now also has the aim of recreating the current FIA World Endurance Championship season before the end of the year.

Presently, the 2023 season is included, but the current competition includes nine different GT3 cars replacing GTE, four additional Hypercar-class entries (plus a heavily updated Peugeot), new liveries and four fresh circuits.

“Understandably, our audience is saying ‘Well, we're watching the 24 season now, we want the product to be as current as possible’,” said Motorsport Games CEO Stephen Hood on the company’s Q1 2024 earnings call.

"The first piece of content comes online in June and thereafter, pretty much, every two or three months we're looking to launch additional content – ideally in packs.

“There may be a new car arriving in June. After that, we are looking at new circuits and then we start to update the content to make it more current to the 2024 season with the different categories of car.

“For us, it's really about trying to conclude this year, and ensure that by the end of ‘24, we have the entirety of the 2024 calendar, the circuits and the cars incorporated in the product.”

LMU Toyota.jpg


A Mix of Free and Paid Content, Starts Next Month​


The exact car that ‘may’ arrive in June remains a mystery, but if so, it will be free. Then, paid DLC is expected to be released later this year.

“We plan on releasing a steady flow of content through the second part of this year,” said Hood.

“The initial piece of this new content will be free, as well as other select items, as a thank you to the community that has given us great support to purchase our game during early access.

“We expect premium paid content will then be made available shortly thereafter, which we believe will offset the cost of ongoing development and broaden the appeal and uniqueness of our officially licenced title.”

Co-Op Mode Expected June​


Alongside the possibility of a free car, the much-touted co-op mode is set to arrive in some form next month too.

This was in the original outline for Le Mans Ultimate, before being pushed back once the release plan pivoted to early access.

It is set to see asynchronous play – in theory one driver competes part of an endurance race against computer-controlled rivals, then can hand that progress across for a friend to complete in their own time.

On paper, it sounds reminiscent of rFactor 2’s ‘resume from replay’ function but connected to the internet.

LMU Pug.jpg


“In June this year, the month of the fabled 24 Hours of Le Mans race, we anticipate the unique marketing window will be further amplified by the visibility the Automobile Club de l'Ouest (ACO) is expected to provide,” continued Hood.

“At the same time, we plan to update the game with a free update that blurs the line between solo and online play.

“We intend to update Le Mans Ultimate with a co-operative feature not typically found within racing games. Our co-op feature is designed to enable up to three friends – as many drivers as there are per team in real life – to play through chapters of a race.

“Taking turns to drive the car, in an ever-evolving story against AI teams.

“We believe this feature will enable a wider section of racing gamers to enjoy the unique entertainment of endurance racing without the burden of being online at the same time as their friends.”

RaceControl Subscription Service​


One of only two game modes in the simulation title, so far, daily and special ranked online multiplayer races are set up on a weekly schedule.

This is powered by what Motorsport Games dubs ‘RaceControl’ and it is set to expand with a paid subscription tier.

“We are bringing a subscription service to both our rFactor 2 and Le Mans Ultimate products, leveraging our RaceControl platform which has over 100,000 registered users all playing within our ecosystem,” teased Hood.

“A gradual ramp of subscriptions is expected as we build the value proposition for players looking to get even more entertainment out of this exciting experience.

“Although we believe a free component of the online RaceControl offering will continue, it is up to us to convince players of the value presented by a subscription service.

Timelines and further details are stark presently. Consequently, whether this will be akin to iRacing or something different entirely remains to be seen.

Le Mans Ultimate Hands-On Work-In-Progress RD.jpg


However, there appears to be something unique in the works, perhaps linked to the expected story-telling co-op features – if Hood’s example is anything to go by:

“If you decide to take one of these subscription tiers, and you're willing to participate in this recurring opportunity, we are going to amplify the sense of being part of a team.

“You will have heard me referencing some of the AI systems that we're looking to employ that tell a story around your participation in the race. These things will become available to you if one of the people in the group decides to subscribe.

“So, we're looking at the bigger resources of a group rather than necessarily individuals. But we are not making [subscriptions] a requirement to participate and contribute online.”

Alongside this, what is termed as ‘complementary services’ are also set to expand, hinted at by the RaceControl.gg website that went live last month.

"We are now gearing up to provide access to our ecosystem and games to official partnerships, integrating suppliers of services and content that we ourselves do not intend to divert resources to building,” continued Hood.

“Just recently we signed car setup specialists Coach Dave Academy as a preferred supplier of alternative setups for Le Mans Ultimate offered directly from within the game,

“We expect other service providers to come on board wants this partnership is fully rolled out in summer.”

The comments follow a buoyant, in the context of Motorsport Games, earnings call. While the rFactor 2 and Le Mans Ultimate stewards posted yet another loss, it was its smallest since 2020.

What are your hopes and dreams of Le Mans Ultimate’s June update and possible subscription tiers? Let us know in the comments below, or via X: @OverTake_gg
About author
Thomas Harrison-Lord
A freelance sim racing, motorsport and automotive journalist. Credits include Autosport Magazine, Motorsport.com, RaceDepartment, OverTake, Traxion and TheSixthAxis.

Comments

The real question is whether or not the idiots that bought this game and were self righteously calling others "haters" when being warned are even psychologically honest enough to be ashamed and embarrassed now.

Asking for a friend

I'm still more ashamed I gave the Madness engine another shot...

This is game development in a nutshell... Throwing out DLC on unfinished games is just the norm now...

Besides the missing VR and private servers it's got more then enough under the hood to keep me hopeful that in the long run it'll be a good title...

I won't be paying for the Race Control sub, nor will I buy their hosted servers like people do in rR2... But I'll nab some 2024 DLC just to get the Hypercars and tracks as the standards of both have been top notch...
 
“So, we're looking at the bigger resources of a group rather than necessarily individuals. But we are not making [subscriptions] a requirement to participate and contribute online.”
 
If you ask me, Steam should not allow an Early Access title to sell DLCs.

So should they stop those without the EA tag but should still be in BETA as well?

AC and AMS2 wouldn't of made it as far as they have without selling DLC on a WIP title...
 
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“So, we're looking at the bigger resources of a group rather than necessarily individuals. But we are not making [subscriptions] a requirement to participate and contribute online.”
Yeah, read this will full context:

“...These things will become available to you if one of the people in the group decides to subscribe.

“So, we're looking at the bigger resources of a group rather than necessarily individuals. But we are not making [subscriptions] a requirement to participate and contribute online.”
It only means that for things they are going to charge you (whatever that is) it is enough for one of your team members to have subscription. So your bolded text I read that it's not about online racing in general but about access to paywalled features.

But for a general access to Race Control and racing online there was another sentence that they "believe" a free access will continue (which I read as they are not sure yet as for the future).
 
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Premium
I'd like to think that come Le Mans weekend LMU will no longer be EA but a full release with some new free DLC.
Then, from the details in the article, there will be paid DLC released.

I won't go down the iRacing subscription route as I sometimes have long spells when I can't get onto the PC - over six weeks now since I've had any free time.

However we have to be realistic about the costs involved in running online servers.
There are several businesses that offer online games servers - they charge for this service.
Why should we expect MSG to be any different?
 
I made a statement and I stand by it.

I didn't question the statement because as a consumer I agree with it in principle... I questioned how far Steam should go in your opinion...

Should they do what Sony did with Cyperpunk 2077 for anything that receives negative press for "too many bugs"?

If so we as sim racers wouldn't have much choice these days but to buy games outside of Steam...
 
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However we have to be realistic about the costs involved in running online servers.
There are several businesses that offer online games servers - they charge for this service.
Why should we expect MSG to be any different?
One thing is to offer a choice, another is to paywall a feature (without giving a choice).
Why not release a dedicated server and let people choose how and when they run their servers? Somehow I don't see that happening. Either pay for our servers (be it hosted private ones or subscription model if it ever comes to that) or play some limited MP (or not at all).
 
I'd like to think that come Le Mans weekend LMU will no longer be EA but a full release with some new free DLC.
Then, from the details in the article, there will be paid DLC released.

I won't go down the iRacing subscription route as I sometimes have long spells when I can't get onto the PC - over six weeks now since I've had any free time.

However we have to be realistic about the costs involved in running online servers.
There are several businesses that offer online games servers - they charge for this service.
Why should we expect MSG to be any different?

I'm glad to see some level headed comments in here...

They need to pay for those server farms somehow... And the idea of an online career mode with AI forming the narratives between the races actually sounds enticing the more I think about it... It's a smart way to move forwards with what they have to offer...

It still needs VR, private servers and a offline championship mode before it can get out of EA IMHO... But we've seen plenty of sim racing titles come out of BETA/EA without important features... AC got away without live pit roads or pit lane speed limit enforcement, rF2 never had an offline career mode and the Madness engine made plenty of money with its competition breaking bugs...
 
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One thing is to offer a choice, another is to paywall a feature (without giving a choice).
Why not release a dedicated server and let people choose how and when they run their servers? Somehow I don't see that happening. Either pay for our servers (be it hosted private ones or subscription model if it ever comes to that) or play some limited MP (or not at all).

It is a reason to be concerned about the status of private servers... They'd be shooting themselves in the foot if Race Control was the only way to go online... It's a huge reason they just don't have the numbers right now... That and VR simply keep drivers from playing it... As driving standards are never as good in a ranked system as they are in a league where you have to talk to the other drivers after the race or the next weekend...

However I doubt the current version of Race Control will be what we will be subscribing to... There will be a choice, just between the free version of Race Control and the career mode version...
 
I didn't question the statement because as a consumer I agree with it in principle... I questioned how far Steam should go in your opinion...

Should they do what Sony did with Cyperpunk 2077 for anything that receives negative press for "too many bugs"?

If so we as sim racers wouldn't have much choice these days but to buy games outside of Steam...
I would just impose that rule: don't put DLCs for sale if you are still on EA. If you want to do so, leave EA and deal with the consequences. I don't recall this happening with other racing games, but it could have been the case. I have always refrained from spending extra money on an EA title though, because I think that no matter the gaming genre or the kind of dev behind it, it should be the same restriction for all.

And I'm just talking about DLCs on a Steam Store. I frankly cannot say much about suscriptions: iRacing.com was charging an outrageous amount of money back in 2008 (more than now) for a service featuring a game that could probably fit an EA tag considering how barebones it was with both base content and features (cars going off track wouldn't kick up dust, to name one). So while this move does not sound quite good at first glance, there is a precedent which wasn't morally correct either, and look how that turned out.
 
I would just impose that rule: don't put DLCs for sale if you are still on EA. If you want to do so, leave EA and deal with the consequences. I don't recall this happening with other racing games, but it could have been the case. I have always refrained from spending extra money on an EA title though, because I think that no matter the gaming genre or the kind of dev behind it, it should be the same restriction for all.

And I'm just talking about DLCs on a Steam Store. I frankly cannot say much about suscriptions: iRacing.com was charging an outrageous amount of money back in 2008 (more than now) for a service featuring a game that could probably fit an EA tag considering how barebones it was with both base content and features (cars going off track wouldn't kick up dust, to name one). So while this move does not sound quite good at first glance, there is a precedent which wasn't morally correct either, and look how that turned out.

Personally in my ideal world we wouldn't see games out of EA/BETA until they're actually working at a decent level... But this isn't my ideal world, people have to make money to survive... So I've tried to accept DLC on broken titles as a way to keep things funded... Season packs and BETA forums are no different... I'm still gonna complain though...

The entire gaming industry went from releasing titles close to being finished to being a WIP with years of development to go... And the industry has many many developers now because of it... That 2008 timeline fits in with that recession and all the restructuring that happened because of it... We are now in similar times with the worst of it yet to come...

I see this move as far less about greed and far more about survival as a result... And iRacing's online career mode made them plenty over the years... As long as the subscription is for that and nothing else I just don't see why so many are complaining... This is game development in 2024 not 2000...
 
They are struggling to make decent updates and improve the game in a tangible way right now..., talking about making all 2024 content this year doesn't sounds like a realistic plan, more, if they fractionate that content in more than 1 DLC I'm out! rFactor 2 DLC's prices only is better than iRacing here in Brazil, and is far for deliver the same quality.
 
My honest feelings are rFactor 2 is all I need, more tracks, more cars, FFB very good enough, the graphics very good enough, far more features, I dont really care about Fuji or Portimao, and I prefer the rF2 content, so LMU is not for me at all. If all were DLC in rF2, I would pay them, but not in LMU.
 
ROFLMFAO:roflmao: paid subscription to a sim RF2 that has been shelved, Stephen hood is a dreamer:rolleyes: if he thinks any fool:speechless: would pay for a sub for RF2, the only thing its good for now is offline and leagues. Its gone down the same path as RF1. The RC is the only thing its had in a yr or more, Modders are what make RF2 content not MSG/S397 in the last yr or so. Prove me wrong show me a clear statement roadmap on RF2 that is from 2024 or even 2023.
 

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