Assetto Corsa Evo and the Mod Dilemma

RenoF1 Lewis Hamilton Ferrari mod.png
Image credit: OverTake user RenoF1 / Kunos Simulazioni
We finally know the title of the Assetto Corsa follow-up, but the question remains as to whether it will feature what has made the original such an icon in the sim racing space, mods. However could that cause issues?

Assetto Corsa Evo was teased during the release of the Nürburgring 24H to Assetto Corsa Competizione before being finally officially revealed.

The original Assetto Corsa is a much beloved title due to its mod compatibility. Therefore you can drive just about anything.

Want to drive Targa Florio in a 1934 Maserati? You can do that. Maybe you want to drive an F1 car on one of the tracks that never made it onto the F1 game like the Sakhir Outer Layout or a future track like the Madrid Street Circuit. You can even race a dinosaur or a banana on Rainbow Road from Mario Kart if you wanted to.


The possibilities are endless on AC, with the playerbase's imagination running wild. Unsurprisingly, after Kunos developed a GT-focused licenced title in Competizione, many of the original's players continued to play AC. Now though, Assetto Corsa Evo is promised to be a true follow-up to the 2014 released game and it is set to release in early access this Summer.

But with that comes the burning question of whether or not it will be mod-compatible. While this is undeniably one of the factors that keeps the original AC alive and kicking for those that drive on a PC - almost ten years after its release - things are not quite as easy when it comes to Assetto Corsa Evo.

Developers vs. Modders​

Remember when rFactor 2 became available on LowFuelMotorsport, an automated matchmaking website that became prominent thanks to its inclusion of ACC? Since rFactor 2 launched its own automated matchmaking system, LFM has closed down its rF2 servers.

But if you played LFM's rF2 races in that time, you will have noticed that they used third party mods. In contrast, the only content in rF2's own automated matchmaking that was not official and could be found in the rF2 Steam Store were mods from ISI.


Many of our own community members have asked why Kunos do not formally embrace modding which makes their game so appealing. Well, it could come down to one simple fact: modding is kind of the biggest grey zone legally when it comes to our beloved sim racing titles.

Modding and legal implications are extremely complex topics, with factors like IP rights of real-life cars, tracks, logos and more, playing a big part in it. Players appreciate the immense amount of content available in the original AC including official DLC and community creations - but the question remains how it is going to be handled in Assetto Corsa Evo.

Mods vs. DLC​

During the original Assetto Corsa's lifespan, eleven sets of DLC packs released for the game with the most recent one being the Ferrari Pack, released 19 September 2017. In this pack are the likes of the 330 P4, which is a Le Mans icon, the modern and road-legal 812 Superfast, and Formula One cars like the championship-winning F2004 and the SF70-H from 2017.

The danger there is that an unofficial third-party mod that either costs much less or are completely free could sway a potential buyer of a DLC pack to getting that instead. The world of mods made by amateur hobby devs can fluctuate in terms of quality, but a mod that is of high enough quality can pique curiosity and channel interest away from official content that the studio spent enormous amounts of time and resources on.

Assetto Corsa Japanese Car Pack.jpg

What would keep players purchasing official content and not automating to fan-made mods? Image credit: Kunos Simulazioni

In essence, both sides are facing different challenges. For a studio, the standard has to be equal across the board, meaning every car and every track has to work in every possible scenario (such as rain, night, dusk, dawn, etc.). It also has to work on consoles, if the title is supposed to be released on these systems.

Modders, on the other hand, face way less of these variables. To put it bluntly, they do not have to take care that their creations work in any hardware environment the rest of the game does, or is compatible with other content. But take the Nordschleife for ACC, for example - the eagerly-awaited official version has seen player numbers shoot up to a record high, not at last due to its immense level of detail Kunos were able to produce.

Lack of Enthusiasm​

When we covered the announcement of the Nordschleife coming to Assetto Corsa Competizione delaying the release of the now-named Assetto Corsa Evo, there seemed to be a good amount of people who were not too disappointed. For instance, @Hoksu left the following comment on the article:

"Imo there's no particular hurry to release AC2, AC1 with the huge modding community is a great title that constantly improves, ACC is magnificent for racing modern GT cars and it's about to get a lot better. Delaying AC2 a bit is perfectly fine to me"

Of course, there are plenty of people who did not pick up ACC and many who only are eager to play Evo. But the sentiment of Hoksu is a surprisingly common one. The sustained lifespans of AC and ACC have raised the expectations of players, but Kunos has made sure to put out high-quality products that brought elements to the table that have not been found before - so we can probably expect as much with Assetto Corsa Evo.

Would no mods in Assetto Corsa Evo be a dealbreaker for you? Let us know on Twitter @OverTake_gg or in the comments down below.

UPDATE APRIL 9, 21:00 UTC:
Due to inaccuracies, we have updated the article.
About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

What is an offline server?

The point I'm trying to make is that everyone is clamoring for lots of choice both in terms of tracks and cars, but as soon as you go online - especially in Assetto Corsa - you see the usual suspects, which are: 24/7 Nordschleife trackdays (in several versions), Shutoko and various GT3@Spa or Monza servers. So I said that there is no more variance there.
So basically, from your point of view, they don’t need to supply any other content than NS, spa and Monza, since that’s all that’s played online anyways…? I’m more of an offline racer, so lots of choice matters to me. If the online crowd wants to limit their choices by doing only a handful of tracks doesn’t mean the rest of us shouldn’t get the choice. And that’s the operative word.. choice.
KS will never be able to create all the content people want to race, I’ve seen every decade since the automobile was invented represented with cars and/or tracks. But 99% of them were mods. Getting 2 gt3’s and GT4 as well as maybe one of the GT1+2’s in a dlc won’t scratch my itch.. I want ALL the cars that run a championship or series, be it 60s, 70s, 90s or modern. Only mods can provide this.
CM might seem daunting, but it’s not like you go through the myriad of choices every time. I only very seldomly make changes in CM once it’s up and running, and the benefit of all those menses are, again, choice. Each individual can customize their experience as they want. I will take that any day over being force-fed the choices the devs wants to put in the game. A simple example: day/night. It doesn’t exist in AC, rain? Forget about it, that insane Transit truck for NS? Good luck.. and the list is loooooong regarding things the devs might not see as important
 
I'm not sure it's as bad as you feel it is, but I do agree as a 'naked' game/sim it's a bit bare, as for the interface, well, it's pretty dire, I was having to ctr,alt,del to exit the game before I realised I had to press the funny AC logo (whitch turned out to be a button) that isn't labled EXIT!, then you get four or five pages of credits before it finally goes away, and before I get jumped on, yes I have the content manager now, and to be honest, for me it's confusing as hell, navigating CM interface and options is like playing minesweeper on a 100x100 board in grey on mid grey, but it's a 'hell-of-a-lot' quicker to open/close.
I've not as far as I remember played ACC so I either don't know or can't remember what the interface is like, though I do know the the interface for GTR2 was intuitive and clear, and the HUD had options enough for it's time and with mods it's even better now,
A decade ago I tried AC and dropped it straight away it was empty and ... well, not my cup of tea, I had a far better sim in GTR2.
Some months ago I got AC kicked up again and fitted it with a pile of mods so I could race online with mates, that really is all it's for, racing and enjoying offline championships and endurance races and playing around it's the old GTL-GTR2 every time.

Content manager is only for configuration. I still use the AC interface to run the game.

The only issue AC interface have is the limit for cars. And something like that for tracks, it will now show all your tracks and you need to use the search by name. Otherwise will reset.
 
Premium
So basically, from your point of view, they don’t need to supply any other content than NS, spa and Monza, since that’s all that’s played online anyways…? I’m more of an offline racer, so lots of choice matters to me. If the online crowd wants to limit their choices by doing only a handful of tracks doesn’t mean the rest of us shouldn’t get the choice. And that’s the operative word.. choice.
KS will never be able to create all the content people want to race, I’ve seen every decade since the automobile was invented represented with cars and/or tracks. But 99% of them were mods. Getting 2 gt3’s and GT4 as well as maybe one of the GT1+2’s in a dlc won’t scratch my itch.. I want ALL the cars that run a championship or series, be it 60s, 70s, 90s or modern. Only mods can provide this.
CM might seem daunting, but it’s not like you go through the myriad of choices every time. I only very seldomly make changes in CM once it’s up and running, and the benefit of all those menses are, again, choice. Each individual can customize their experience as they want. I will take that any day over being force-fed the choices the devs wants to put in the game. A simple example: day/night. It doesn’t exist in AC, rain? Forget about it, that insane Transit truck for NS? Good luck.. and the list is loooooong regarding things the devs might not see as important
No, that's not what I have said. :) I'm all for the great car and track mods AC has and I'm all for choice. It just strikes me that all this great content is hardly ever used online. And if it is, then mostly only in leagues, whereby these servers are then password protected.
 
Premium
As we have seen in a recent poll, here at Overtake, which is a site with heavy emphasis on offline racing, the average SIM user, is not into, or rarely into offline racing (65%).
An other poll showed that an important reason, among many, for no interest in offline, is lack of choice and diversity in offline server content offering.
So, as a dev, if they are paying attention, yes, the average SIM user is interested in variety and large choice of content. :)
Just having spent the last hour updating GT7, yeah, it's been a while since I played it.
Looking through the Playstation stats shows that...

Only 16.5% of players have completed one race or more in GT7 sport mode (online)
Only 3.8% of players have completed 50 or more races in GT7 Sport mode (online)
so I think that your 65% offline, being 35% online is generous
 
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What is an offline server?
Thank you, I corrected it, I meant to write online. :)
The point I'm trying to make is that everyone is clamoring for lots of choice both in terms of tracks and cars, but as soon as you go online - especially in Assetto Corsa - you see the usual suspects, which are: 24/7 Nordschleife trackdays (in several versions), Shutoko and various GT3@Spa or Monza servers.
I agree with you on that point, but did not agree that Dev should consider it relevant for the majority of the players in relation to offer as much choice of content as possible because the vast majority of players do not play, or very little, online.
so I thing that your 65% offline, being 35% online is generous
I agree, I was just using the data from a recent pool we have had here on Overtake, keeping in mind that Overtake membership is on online more than the average. So, yes, it is generous.
 
A lot of devs for various types of game have gone down that route of "we're building this as a platform for the future" and say will continue to iterate on etc. Then after a 3 or 4 years something happens and they say they platform is too limiting and they will be releasing a new game.
I can see a clear MSFS bitterness here ;-)
 
This is the case of RF1 to RF2 all over again. RF1 was a great modding platform, RF2 launched with little support for the modding community and so everyone left and switched over to AC which let that flourish and become as popular as it is today. If AC2 makes the same mistake they will lose their community and a new sim that offers good support to the modding community will take their attention.

What I want to see more than modding support and lots of content is an actual online infrastructure. Its 2024 and most racing games are lacking basic online features that have been in games for 20+ yrs. Ingame casual and ranked matchmaking, parties to play with your friends, ingame voice chat, friends list, online leaderboards etc etc. Can sim racing developers remember they are developing a game first that just happens to be a sim.
 

As we have seen in a recent poll, here at Overtake, which is a site with heavy emphasis on offline racing, the average SIM user, is not into, or rarely into offline racing (65%).
This is the poll you're referring to: https://www.overtake.gg/threads/online-or-offline-racing-where-do-you-get-your-fix.270304/
In contrast to your comment, it actually shows that the large majority spends most of its time playing offline rather than online (100% + 75% online = 20%, 100% + 75% offline = 65%).
 
Assetto Corsa Evo without support for Mods is not a Assetto Corsa game for me. i also bought all the official DLC for AC. if it does not have mods support im not gonna buy it, maybe on an extreme low price on Summersale/Wintersale on steam.
im tired of racerooms Car/Track Buying system.
And iracing is to expensive when you pay for every car + pay every month - witch i dont have the money for.
 
If AC2 makes the same mistake they will lose their community and a new sim that offers good support to the modding community will take their attention.
This begs a question: what new sim that offers good support to the modding community?
There is none on the horizon. The Last Garage is just a concept at this point. Nothing else.
 
This is the poll you're referring to: https://www.overtake.gg/threads/online-or-offline-racing-where-do-you-get-your-fix.270304/
In contrast to your comment, it actually shows that the large majority spends most of its time playing offline rather than online (100% + 75% online = 20%, 100% + 75% offline = 65%).
Thank you, I corrected my post to reflect what I meant.
Let me be clear, what I am saying is that 65% of the players are not or have very little interested in online. We are saying the same thing.
 
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A decade ago I tried AC and dropped it straight away it was empty and ... well, not my cup of tea, I had a far better sim in GTR2.
.

When you start GTR2, GTL, and GPL you get the, “Hey, we’re going to an event at a track!” feeling. ACC does this, too. AC, AMS2, and RF2 are more like the older versions of Flight Simulator: “What can I do?” “You can fly a plane.” “Why am I flying the plane?” “That part’s up to you.”
 
When you start GTR2, GTL, and GPL you get the, “Hey, we’re going to an event at a track!” feeling. ACC does this, too. AC, AMS2, and RF2 are more like the older versions of Flight Simulator: “What can I do?” “You can fly a plane.” “Why am I flying the plane?” “That part’s up to you.”
This is not a minor thing. The anticipation of a race start, creating an atmosphere, and building up tension, is a crucial aspect of any kind of racing game. Been playing them since I was 6 years old, and 32 years later my heart still beats faster when facing such situations. I've also been dabbling into old games like Grand Prix series, and something as simple as hearing the siren and the start up of engines before the lights turn on...I cannot even describe the feelings going on in my head, and it's not just nostalgia. It's knowing that sh*t is about to happen. Showing the starting grid, the names, the times, the cars, playing a music that will get stuck in your head forever before you are thrown in the car...so many small things, that obviously require resources and time to put together correctly, but they can make such a vast difference in the overall gameplay experience.

For years the leading simracing devs have put all their focus on physics, FFB, better graphics, better sound, etc. But little work has been done in putting together a cohesive experience that simulates more than the dynamics of a racecar. In fact, you can say that we have been regressing on this regard for nearly two decades already.
 
Premium
This is not a minor thing. The anticipation of a race start, creating an atmosphere, and building up tension, is a crucial aspect of any kind of racing game. Been playing them since I was 6 years old, and 32 years later my heart still beats faster when facing such situations. I've also been dabbling into old games like Grand Prix series, and something as simple as hearing the siren and the start up of engines before the lights turn on...I cannot even describe the feelings going on in my head, and it's not just nostalgia. It's knowing that sh*t is about to happen. Showing the starting grid, the names, the times, the cars, playing a music that will get stuck in your head forever before you are thrown in the car...so many small things, that obviously require resources and time to put together correctly, but they can make such a vast difference in the overall gameplay experience.

For years the leading simracing devs have put all their focus on physics, FFB, better graphics, better sound, etc. But little work has been done in putting together a cohesive experience that simulates more than the dynamics of a racecar. In fact, you can say that we have been regressing on this regard for nearly two decades already.
Having booted up GT7 yesterday after updating for an hour I decided to have a race...
Pick car and track...Doop Doop Doop...hell I'm doing 50 MPH in last place and there's a corner coming up and I must win

In GTR2, I pick a car and track, sit in the car, go to set up, reduce braking pressure, up the steering lock, start up and leave the garage, trundle down the pit lane and look out of the side window at some competitors still in their garage, approach the pitlane exit notice blue flashing light, check mirror, Viper flashes past and out I go, one circuit and back to the pits, extend gearing, soften front ARB, go out again, later when happy with what I have go qualify, then, sit on the grid and watch for the lights with clutch just at bite point... then go, go, go! (thanks Murray)battle for 20-25 mins, pit for fuel and tyres, and out again, the result doesn't matter that much, it's the being there that counts.
And all the while I enjoy driving every out and every in lap, I don't have the car taken off me with 'autodrive' at anytime even race over has me drive round and get the applause/appreciation from the spectators.

But I've gone completely off topic, so, yeah AC 2 should have mods
 
BTW, did any supporters of Kunos see the video Aris posted?

"Kunos is working on the most amazing Sim racing content that you've ever seen, and believe me when I say that 2024 is going to be incredible. I have personally worked very very hard to prepare as much content as I could for this year (2024), believe me you guys are going to be blown away by what is going to be released."

 
A decade ago I tried AC and dropped it straight away it was empty and ... well, not my cup of tea, I had a far better sim in GTR2.
Good point, when still in vanilla shape, AC was sterile, compare to other title experience, even the end of the race was disappointing, no celebration, no nothing, it just stopped and was ready for the next. CSP as brought improvements, but a lot still could be done.
I have been using GTR2 more recently, since it can be played in VR, it is better at simulating the whole event, even if to me, I prefer driving AC by a tenfold, but it is true that even with all the cars and track similar to what GTR2 has, the way you access the event is not as rich.
For years the leading simracing devs have put all their focus on physics, FFB, better graphics, better sound, etc. But little work has been done in putting together a cohesive experience that simulates more than the dynamics of a racecar
Without going full monty, like F1 from codemasters, being able to have a more fleshed out experience, preferably with the option to bypass it, for the days you just want to drive, would be a plus, as long as it is not an excuse to have "arcade" driving feeling.
To me ACC had the right balance at this point.
 
Having booted up GT7 yesterday after updating for an hour I decided to have a race...
Pick car and track...Doop Doop Doop...hell I'm doing 50 MPH in last place and there's a corner coming up and I must win

In GTR2, I pick a car and track, sit in the car, go to set up, reduce braking pressure, up the steering lock, start up and leave the garage, trundle down the pit lane and look out of the side window at some competitors still in their garage, approach the pitlane exit notice blue flashing light, check mirror, Viper flashes past and out I go, one circuit and back to the pits, extend gearing, soften front ARB, go out again, later when happy with what I have go qualify, then, sit on the grid and watch for the lights with clutch just at bite point... then go, go, go! (thanks Murray)battle for 20-25 mins, pit for fuel and tyres, and out again, the result doesn't matter that much, it's the being there that counts.
And all the while I enjoy driving every out and every in lap, I don't have the car taken off me with 'autodrive' at anytime even race over has me drive round and get the applause/appreciation from the spectators.

But I've gone completely off topic, so, yeah AC 2 should have mods
I used to do the slow down lap in GTR2!! Just about stopped short of waving to the fans!! ;)
 
I don't know if it's possible, but if Kunos could give a tool to mod developers that allows them to port AC mods to AC evo, it would be an excellent way to convince players
 
Without mod support, AC1 will wipe the floor with AC2. We already know that AC1's driving is good enough to translate into the real world. It's where I learned to drift IRL. Without mods, AC2 will end up like ACC.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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