Assetto Corsa Evo and the Mod Dilemma

RenoF1 Lewis Hamilton Ferrari mod.png
Image credit: OverTake user RenoF1 / Kunos Simulazioni
We finally know the title of the Assetto Corsa follow-up, but the question remains as to whether it will feature what has made the original such an icon in the sim racing space, mods. However could that cause issues?

Assetto Corsa Evo was teased during the release of the Nürburgring 24H to Assetto Corsa Competizione before being finally officially revealed.

The original Assetto Corsa is a much beloved title due to its mod compatibility. Therefore you can drive just about anything.

Want to drive Targa Florio in a 1934 Maserati? You can do that. Maybe you want to drive an F1 car on one of the tracks that never made it onto the F1 game like the Sakhir Outer Layout or a future track like the Madrid Street Circuit. You can even race a dinosaur or a banana on Rainbow Road from Mario Kart if you wanted to.


The possibilities are endless on AC, with the playerbase's imagination running wild. Unsurprisingly, after Kunos developed a GT-focused licenced title in Competizione, many of the original's players continued to play AC. Now though, Assetto Corsa Evo is promised to be a true follow-up to the 2014 released game and it is set to release in early access this Summer.

But with that comes the burning question of whether or not it will be mod-compatible. While this is undeniably one of the factors that keeps the original AC alive and kicking for those that drive on a PC - almost ten years after its release - things are not quite as easy when it comes to Assetto Corsa Evo.

Developers vs. Modders​

Remember when rFactor 2 became available on LowFuelMotorsport, an automated matchmaking website that became prominent thanks to its inclusion of ACC? Since rFactor 2 launched its own automated matchmaking system, LFM has closed down its rF2 servers.

But if you played LFM's rF2 races in that time, you will have noticed that they used third party mods. In contrast, the only content in rF2's own automated matchmaking that was not official and could be found in the rF2 Steam Store were mods from ISI.


Many of our own community members have asked why Kunos do not formally embrace modding which makes their game so appealing. Well, it could come down to one simple fact: modding is kind of the biggest grey zone legally when it comes to our beloved sim racing titles.

Modding and legal implications are extremely complex topics, with factors like IP rights of real-life cars, tracks, logos and more, playing a big part in it. Players appreciate the immense amount of content available in the original AC including official DLC and community creations - but the question remains how it is going to be handled in Assetto Corsa Evo.

Mods vs. DLC​

During the original Assetto Corsa's lifespan, eleven sets of DLC packs released for the game with the most recent one being the Ferrari Pack, released 19 September 2017. In this pack are the likes of the 330 P4, which is a Le Mans icon, the modern and road-legal 812 Superfast, and Formula One cars like the championship-winning F2004 and the SF70-H from 2017.

The danger there is that an unofficial third-party mod that either costs much less or are completely free could sway a potential buyer of a DLC pack to getting that instead. The world of mods made by amateur hobby devs can fluctuate in terms of quality, but a mod that is of high enough quality can pique curiosity and channel interest away from official content that the studio spent enormous amounts of time and resources on.

Assetto Corsa Japanese Car Pack.jpg

What would keep players purchasing official content and not automating to fan-made mods? Image credit: Kunos Simulazioni

In essence, both sides are facing different challenges. For a studio, the standard has to be equal across the board, meaning every car and every track has to work in every possible scenario (such as rain, night, dusk, dawn, etc.). It also has to work on consoles, if the title is supposed to be released on these systems.

Modders, on the other hand, face way less of these variables. To put it bluntly, they do not have to take care that their creations work in any hardware environment the rest of the game does, or is compatible with other content. But take the Nordschleife for ACC, for example - the eagerly-awaited official version has seen player numbers shoot up to a record high, not at last due to its immense level of detail Kunos were able to produce.

Lack of Enthusiasm​

When we covered the announcement of the Nordschleife coming to Assetto Corsa Competizione delaying the release of the now-named Assetto Corsa Evo, there seemed to be a good amount of people who were not too disappointed. For instance, @Hoksu left the following comment on the article:

"Imo there's no particular hurry to release AC2, AC1 with the huge modding community is a great title that constantly improves, ACC is magnificent for racing modern GT cars and it's about to get a lot better. Delaying AC2 a bit is perfectly fine to me"

Of course, there are plenty of people who did not pick up ACC and many who only are eager to play Evo. But the sentiment of Hoksu is a surprisingly common one. The sustained lifespans of AC and ACC have raised the expectations of players, but Kunos has made sure to put out high-quality products that brought elements to the table that have not been found before - so we can probably expect as much with Assetto Corsa Evo.

Would no mods in Assetto Corsa Evo be a dealbreaker for you? Let us know on Twitter @OverTake_gg or in the comments down below.

UPDATE APRIL 9, 21:00 UTC:
Due to inaccuracies, we have updated the article.
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

"but a mod that is of high enough quality can pique curiosity and channel interest away from official content that the studio spent enormous amounts of time and resources on." That's unlikely as Assetto Sorsa's own content is of high quality but lacked in sounds, it is about segmentation, covering gaps of content in the market that yet has not been released, Kunos can't satisfy all, but the content assetto is not making is their own downfall, not the community. The reason being is that Kunos is not big enough to scale up their Car selection as Gran turismo has accumulated over the years, the third party mods will only complement assetto corsa making it relevant, which in itself will be like free marketing, and thereby increases sales of the core game. Staying relevant rather than making big chunks of money in the short term does not suit them if they themselves can't deliver on the communitys wishes.
 
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TBH I will be very surprised if ACE is not MOD friendly. But I understand the legal issues, especially when negotiating with a brand that may not like unofficial mods of their cars. I also appreciate the fine line in terms of keeping the money rolling in with DLC vs MODs. I just hope Kunos walk the tightrope and get to the other side in good shape.
 
Modding is a must imo. Just look at those player numbers constantly rising and that started after Kunos ended development.

Screenshot_21.png


Looking back its insane and kinda ridiculous to me how BASIC Kunos had planned and developed AC in every regard either graphics, physics, or features and functions, just a crazy amount limitations and missing things everywhere. It sounds like a bad joke to have a simulation that did not even had a pit limiter nor engine start/stop lol :roflmao:

But thanks modding AC nowadays is like 10+ times better, complete in every area and that did talented, passioned people in their freetime, not a professional sim dev studio. :p

I have my doubts that AC Evo will be on par with AC 2024 and not beeing really basic again with most necessary stuff.
 
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Premium
Well, if a studio wants to sell DLC then they will have to get their finger out and do some work, I don't mean a dumb smattering of cars from different eras and genres, that is a pathetic attempt to sell with broad brush strokes.
A studio should be provide something that the guy working on his own or perhaps a small group working when they have time cannot, the studio should be looking at a specific era or genre to cover completely, an example Le Mans 1950-53, the track as it was then, the adverts/style, the cars, the drivers, perhaps the Modsports era from the late sixties, British touring cars from 1980, the Prodsports series 1980... along with their tracks, cars and drivers!
Do some work and earn your money instead of banning/discouraging others from providing content for free.

Edit/Addendum:
In addition to the suggestions above there should also be... Rules, Classes, Points system, and importantly, physics tweaks for the eras when cars had more simple suspension, drum brakes, manual gearboxes, and no aero understanding, because as far as I see in other supposedly AAA Games/Sims these things are not looked in to and use the same base physics as their modern counterparts, (I realise that in AC the older cars like the 250F do handle and brake differently from the modern era cars but not how they did back in the day, 'likely because it's got skinny tyres and no ABS')
This is the sort of work developers should be putting into their games and DLC's if they wish to sell them and earn and keep the respect of the community, anything else should be seen as a quick cash grab.
 
"Would no mods in Assetto Corsa Evo be a dealbreaker for you?"

Absolutely not if the base content is great. I hope that graphical mods as CSP and Pure aren't needed and that it's complete and good in VR visually out of the box!

Those AC mods are A LOT of hassle. I hope that only track and car mods are done and that other mods simply aren't needed this time "because the base game is simply great already".

But nice track and car mods would be great to have as an possibility. But deal breaker, of course not.
 
I love AC because I can drive on all the NZ and Aus tracks that I grew up knowing or even raced on, make it non modable where we are stuck with tracks Europeans/UK/Americans decide are all that are needed, then ill stick with AC1. My enjoyability comes from being able to drive the cars and tracks that I can identify with or have driven on. It can be fun to drive on tracks that I will never get to even visit, such as those in Europe or England, but thats not going to keep my interest for very long.
 
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I'd be happy if Evo was more of less the current fully modded AC all wrapped up. So install and update on Steam, that's it, with everything CM, CSP and Pure have to offer without the faff, and with a straightforward UI to boot.

As for DLC and modding, well I'd love for RSS, URD, VRC etc, to collaborate with Kunos. They could release their own DLC packs on Steam, so again everything is kept together and updated automatically.

Basically, I think the AMS2 user experience with more of the AC content would be perfect.
 
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With the new AC the MOD "problem" shouldn't even arise guys! There's no way there isn't MOD support in a simulator like AC, when the first chapter survived thanks to them.
I hope they don't make this mistake, I understand in ACC they don't put mods since it was a simulation based on the official GT Endurance license (but they still put in the livery editor which was a great thing), but in AC2 they have to be there! Otherwise it will reluctantly remain on the shelf for me too!
 
Premium
I dont get why we are calling it "mod support" Kunos doesnt give a rat's a** about mod support, most game developers dont... but intelligent gamers find ways to mod games. People have found ways to modify Arcade machine games from 20 years ago... on PC via emulation+add mods. Let Kunos do what they want.. people will find a why to mod that game too if they desire too... im just looking forward to hopefully an ever more realistic driving experience. AC can continue for the next 10 years the way the CSP mod is going, this week the new CSP was released and it added a whole new lighting system to AC whichmakes it look like a new 2024 game, and multi point tyre contact for kerbs. Also 2d tree terains in old tracks made by modders look like this now... so whatever Kunos brings to the table will likely be better than we already have, so ill gladly pay, and play it for 10 years and see how it develops like AC has.
 

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Modding is a must imo. Just look at those player numbers constantly rising and that started after Kunos ended development.

View attachment 745484

Looking back its insane and kinda ridiculous to me how BASIC Kunos had planned and developed AC in every regard either graphics, physics, or features and functions, just a crazy amount limitations and missing things everywhere. It sounds like a bad joke to have a simulation that did not even had a pit limiter nor engine start/stop lol :roflmao:

But thanks modding AC nowadays is like 10+ times better, complete in every area and that did talented, passioned people in their freetime, not a professional sim dev studio. :p

I have my doubts that AC Evo will be on par with AC 2024 and not beeing really basic again with most necessary stuff.

I'm very much the same on that feeling... Originally AC had a lot of promise but they never really dug into that promise and then called it finished before it really was... Leaving many simulation features that had been around for over a decade out of it...

Makes me think that many will be disappointed with where ACevo is at launch in comparison to where AC is now...

Without those passionate people having the ability to push ACevo's development with a closed door to modding from devs who excelled at opening those doors on AC... It'll also have a slower development rate as there's less people toying with the various parts of the engine finding bugs and possible fixes...
 
Modding is a must imo. Just look at those player numbers constantly rising and that started after Kunos ended development.

View attachment 745484

Looking back its insane and kinda ridiculous to me how BASIC Kunos had planned and developed AC in every regard either graphics, physics, or features and functions, just a crazy amount limitations and missing things everywhere. It sounds like a bad joke to have a simulation that did not even had a pit limiter nor engine start/stop lol :roflmao:

But thanks modding AC nowadays is like 10+ times better, complete in every area and that did talented, passioned people in their freetime, not a professional sim dev studio. :p

I have my doubts that AC Evo will be on par with AC 2024 and not beeing really basic again with most necessary stuff.
Seeing that chart makes me... "As giddy as a school girl"

(Man I hope someone gets that reference but I know its an extremely obscure one)
 
It's fairly simple, if it's got mods it's an insta-buy.

If not, it's competing with the likes of AMS2 and LeMans Ultimate while already do everything an official AC Evo is likely to do so it'll have to convince me it's better than them.

AMS2 and LMU will never add the random stuff you can now do in AC, so that's a unique selling point. Without it, it's a competitive market, for my time as much as anything.
 
Despite having hundreds of AC car mods, I find myself more and more appreciating the consistent quality and simulation philosophy of non-mod cars in AMS2 and ACC. For example, when AMS2 gets updated the improvements will be applied to the cars, when CSP has another poorly-documented feature or option added old mods won’t take advantage of it and may even break. (Track mods are less problematic - their quality is easier to judge.)

I want ACE to simulate the entire race experience, including different rules for different series, good AI driving and AI stewards, a driving school mode, etc. I don’t like the driving nearly as much in ACC as I do in AC, but ACC is more immersive in terms of making me feel like I’m at an event at a track.

Even with CSP and Pure, AC is aging out. I’m starting to wonder why I’m subscribing via Patreon to get prettier skies and features available out-of-the-box with other sims.
 
I wish Kunos would pair up with the makers of Automation so that car design would be something everyone could enjoy without having deep modeling and simulation skills.
 
Haven't seen this much interest since the GPL days of mods, and all those were highly anticipated for sure. No doubt AC is great, but the mods are amazing as well, especially the great tracks which are works of art.
I wonder If the AC tracks and mods would be workable in the new ACE, shame to say probably not.
I'm really wondering what ACE will be and who it will be for. Will it be mostly modern, historical content, how will its AI be?
Certainly, Kunos will or should I say have to look at what the original AC and its fanbase have done. If they do there can be only one decision, and that is ACE will support Mods.
 
No mods/modding, no interest. DLC's wouldn't help much, mostly modern boring stuff that all looks/sounds the same....
 
Premium
I dont get why we are calling it "mod support" Kunos doesnt give a rat's a** about mod support, most game developers dont... but intelligent gamers find ways to mod games. People have found ways to modify Arcade machine games from 20 years ago... on PC via emulation+add mods. Let Kunos do what they want.. people will find a why to mod that game too if they desire too... im just looking forward to hopefully an ever more realistic driving experience. AC can continue for the next 10 years the way the CSP mod is going, this week the new CSP was released and it added a whole new lighting system to AC whichmakes it look like a new 2024 game, and multi point tyre contact for kerbs. Also 2d tree terains in old tracks made by modders look like this now... so whatever Kunos brings to the table will likely be better than we already have, so ill gladly pay, and play it for 10 years and see how it develops like AC has.
If I'm not completely mistaken Kunos has provided modding tools from the very beginning.
See for example this video with the AC Editor.
 
For sure it will be modable, but ACE (AC2 sounds better) will still be something usable in 2025! like ACC needed one additional year after the "lounch date"... and I don't need it in 2024... offcourse I'll be buying it on day one, but just to help the team, it can't really comare to AC on day one!
 
I loved AC when it came out, but I was surprised by how much I loved ACC. I think it's a certainty that AC would have been long forgotten without mods. I suppose the issue for a business is how do they monetise that? If they can't monetise it, it's not going to be high on their list of priorities.

While they do ad another lease of life to a game, making up for development shortcomings and giving the fans what they want, the really good mods are few and far between in my experience.

I don't think not having mods would be a deal breaker for me, but I'll have to wait and see. I'd be shocked and disappointed if Kunos made a sim I didn't like.

It will be interesting to see if evolution is just a fancy name, or if it means something specific.

One thing I would guess is on the horizon, and I think it would be the next big step in sim racing, is AI pit crew. It would really make the online racing more accessible to people like me who don't have the time, or mental capacity to put into learning setups to any kind of advanced level.

I think it's going to be a general car driving simulator like AC. I don't see them restricting it to one series like with ACC, I would guess we'd have heard about that by now. May be it will be another "racing sim" that focuses on racing cars? And doesn't have any road cars outside of maybe some track cars.
 
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