Best VR headsets for sim racing in 2022

Vr headsets for sim racing.jpg
As sim racers we often strive to make our experience the most immersive it can be. Some sim racers have taken real car parts such as dash boards and car seats, other sim racers buy premium kit to imitate real-world racing gear. Some sim racers go as far as driving with racing gloves and racing shoes.

Whilst you could argue that some take it too far, there’s not such an argument for utilizing VR headsets to add to the immersion.

What is VR and what should be considered before buying

VR stands for virtual reality and with VR headsets, you have a screen or screens mounted in front of your eyes. Your head movement is accurately tracked, which translates to what you see through these screens. Tracking is not simply left, right, up, or down - these headsets track rotational movement, pitch, yaw, roll, horizontal, vertical, and lateral movement.

VR has come a long way, the earlier versions of these headsets suffered from SDE (screen door effects). Users could see artefacts caused by the displays, effectively users would see what would look like a thin mesh in front of their eyes. SDE is still a factor in modern VR headset, but far less obvious.

Before buying a VR headset, you should consider the following:

Budget - Putting aside the price of a VR headset for a second, for you to have a good VR experience in a racing sim, your PC must be a capable rig. If you are struggling to get 100 frames per second on a traditional monitor, then your PC rig will not be able to cope with extra strain from a VR headset. As well as the potential extra cost of a PC build, a VR headset can vary in price too. An entry level VR headset is similarly priced to a gaming monitor, but the price does ramp up quickly.

Room - This might sound strange if you are new to VR, as VR headsets fit on your head and take up less room than a monitor. Some VR headsets utilize external tracking devices and you’ll need to have a dedicated space to set these up. If you choose a VR headset with external trackers, if you don’t have a dedicated place to sim race, then you’ll need to set up the VR experience every time you jump into the sim. This however is not an issue with headsets that have built-in tracking.

IPD - IPD stands for interpupillary distance - the distance between your eyes. This is an important factor that many people forget about when purchasing a VR headset. Before you make your VR purchase ensure that the headset will be for you. The average IPD for men is 63mm and women 61mm, but this measurement can vary from person to person from anywhere between 42mm and 75mm. If your eyes don’t match the headset IPD requirements, you will experience eye strain and blurry vision.

Here are some of the best VR headsets to be had for sim racing in 2022.
Next page: Oculus Rift S
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

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Is that because you only play acc? The other sims don’t need hardly any tinkering do they? They run basically flat out with good clarity are detail surely.
Not really, while ACC can be challenging to set up originally it's fairly consistent across different conditions. Others like AC or AMS2 fall on the face in the night or rainy conditions, R3E kills CPU when you start adding more opponents, DX9 is not a good match for VR. Add to this buggy WMR and SteamVR releases that always break one thing or another.
Even with modern top tier HW there is very little performance headroom when you try to maximize visual quality, so in the end you are "tinkering" most of the time, for different conditions, different tracks, different cars, the number of opponents, etc. Or spending time on forums in the search for another silver bullet settings or some exotic custom made VR plugins that promise some performance boost.
 
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I totally hear what you're saying. However there is the argument (that I'm happy with) which is 'find a setting you like and leave it alone'. When the time comes I'll upgrade my setup but coming up on 3yrs of use now and while it has limitations it still delivers the same experience that I loved from day one. YMMV.
 
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I totally hear what you're saying. However there is the argument (that I'm happy with) which is 'find a setting you like and leave it alone'. When the time comes I'll upgrade my setup but coming up on 3yrs of use now and while it has limitations it still delivers the same experience that I loved from day one. YMMV.
I am all for VR, when it works it's a beautiful thing, but after initial WOW wears off, it just leaves you with high maintenance, underperforming, uncomfortable, always bitching, and asking for more money partner from escort service .
In 2 to 3 years things could change, and I can't wait for that, right now, unfortunately, it's still hard core enthusiasts only market, willing to sacrifice quite a lot to get and most importantly staying there.
 
Yeah, everyone's mileage varies. To be fair there's really only a few titles I play in VR, namely AC, GP Bikes, DR2.0. There are a few other games I play but not regularly enough to mention. Each took initial setting up, varying from a couple hours to (in AC's case) a few weeks of perfecting.

However now that's done there is no maintenance, performance is more than satisfactory, comfort is not an issue (I play for maybe 2hrs max per session and suffer no discomfort), it's honestly plug and play. Coming up 3yrs and it still impresses me.

All I'm saying is that it can be very easy to use and satisfactory for a lot of people.
 
Hi,
I am using the HP Reverb G2 and it's absolute fantastic.
Of course you need a powerful hardware to satisfy the needs of the high resolution of the G2.

Ok, it's not just let's say "plug and play" , you have to tune a lot for nearly every game.

But with some reseach and the right tools you get a perferct clear picture and a extreme good immersion.

I am using it mainly for Assetto Corsa and Automobilista 2.
This 2 games fit perfect for the G2.

Coincidentally i made a tutorial video for the G2 and Assetto Corsa a few days ago.

It's here in the media section too if you like to have a look what fine quality you can get out of
Assetto Corsa with the G2.
 
I got a Varjo Aero a few months ago and am incredibly glad I did. It is like racing on a high res monitor except you are in VR. VR technology has certainly advanced signifigantly in the past few years.
Wow, this has crazy specs... :confused:
I think i did read about it in the past, but totally forgot it... would love to try it. :inlove::D
 
I've owned a Rift, Rift S, Quest 2, Index and Reverb G2 V2. Just thought I'd share my 2c....

The reverb G2 is currently my daily driver and has rekindled my love for VR to a large extent. The clarity is such that I just forget that it's VR half the time and I can wear it for hours very comfortably. I'm replaying tons of stuff over and over because it looks so much better. The FOV (especially with the V2 or a Frankenfov mod) isn't that bad at all. Not as good as the Index but better than the Quest 2 IMO. That said, there are compromises. The sweet spot is an issue - at least it was at first - I noticed a lot of chromatic aberration in the periphery of the image which was super distracting. Following this guide fixed it completely and the sweet spot was much less distracting afterwards. The general build quality is cheap and the velcro side straps plain suck. At first I didn't mind the controllers, but the more I used them the cheaper they started to feel. They're just OK. Tracking is still sub par even on the V2 model. I don't mind WMR too much but having an extra layer of software to deal with is a pain sometimes.

The thing that makes the G2 great for simming is the resolution. Things stay sharp right into the distance which makes a real difference. Sure, you can use supersampling on lower headsets and that will increase image quality in the fore/middleground but it still turns to oatmeal on the horizon.

I still own the Index and the Rift S. The Index is a really cool piece of tech. FOV is great and the value of this can't be overstated. Fantastic selection of refresh rates. It's really well built and the knuckles controllers are just amazing. What I couldn't adjust to are the terrible god rays and the slight vertical banding (sometimes called vertical SDE even though it’s not technically screen door). There are settings in SteamVR to adjust this but I couldn't dial it out in the right side panel. This combined with the god rays were something that I never really fully adjusted to. It's not super bad but just one of those things that’s hard to unsee when you know it’s there. I still like the headset as a package and as an all around PCVR it's compelling, but it's overpriced today.

I still have a soft spot for my RIft S. Yes it's lower res. but it's comfy, relatively light. Controllers are decent and it just works all the time. Screen door is there (although not too bad) but the image quality is OK from edge to edge and the lenses are good. God rays are not too bad either. I found having a clean uniform image at a lower res much more pleasing than the Index or the Quest 2. Every time I go back to the Rift S I'm pleasantly surprised with the experience. I'd really recommend it to a beginner for PCVR - if you can find one.

I had a tough time with the Quest 2. I loved the stand alone aspect and the built in environment (apart from the facebook thing). Super easy to use, great software base. Controllers are great. Really nice display too. However, I found the FOV was noticeable - I'm not sure whether it was actually *that* much smaller or just that I noticed it more - but it really impacted immersion for me.

The major thing from a sim perspective was the compression artifacting when tethered or streaming from the PC. Even with a 3GB link I was still getting some artifacting at high speed in a racing sim. Running the link at high speed also introduces some latency. Slower paced games were fine. Very good in fact, but the bandwidth just isn't there for racing or flight sims. Now if this was your first experience of VR you might not even notice, or some people perhaps don't mind it. But coming from the Rift/Index that are silky smooth, it bothered me quite a bit.

As a stand alone headset it's incredible for the price and I really wanted to love it, but for sim racing, I just got fed up messing with it. I returned it after 2 weeks.

So essentially, none of these are perfect so it’s all about what compromises are acceptable to you as an individual. From a pure sim perpective the image quality of the G2 is what keeps pulling me back.

For everything else i use the G2 with the Index controllers (can be janky but on the whole works brilliantly) and gives an exceptional VR experience. Occasionally i'll use the index because Beat Saber at 144hz with the knuckles is just epic. The Rift S is kinda redundant but i get it out from time to time for old times sake.

Yikes, this turned into a much bigger post than i was expecting :p
 
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Rift S:
Pros: Inside out tracking - Excellent screen resolution
Cons: 80 Hz is low - End of life

Completely different experience here with this headset. Very low screen resolution, very visible screen door effect and pixels if AA is not the best, and usually is not the best. 80hz is pretty enough for simracing even, unless you are addicted to watching curbs when you are driving near them.

I have Quest 2 now, no visible screen door effect, and yes, resolution is way better, no visible pixels unless you are searching for them. Still driving at 80hz in some sims, but since my 1080ti can't push Q2 properly enough with the resolution I want, I also use 120hz mode, but running some sims at 60fps + frame reprojection, and it's still good!
Excelent screen resolution, come on man, it is really not excellent, or at least try hp reverb G2!
 
The best VR head set is mine, because it is mine. I already spent hundred of hours enjoying it, so it is like it costed me nothing, it is a CV1, so I do not need a mega, unobtainable GPU to run it.
I am used to it, forgot about the short comings, just enjoying the Virtual driving experience.
We are so fortunate to have access to such a technology for so little money and efforts.
will I ever upgrade? probably, but with what is here today and what is in the pipe that we know of, not for a while.
My cv1 was first headset and i had bi hopes but resolution is disaster, i do not understand how even somebody can enjoy it after 2-3 weeks i sold it and never regreted, 3x27” is so much better and comfortable. I gave chance for hp G2, really good but small sweet spot and cable issue was were factors i decided to return it. Resolution finally was great compatibg to cv1, but i think index 2 will be this vr headset which i need !
 
Does anyone own or used the G2 and Index? I'd be interested to hear opinions and preferences.

Few people have said overall they prefer the index even though the G2 has a better resolution.

i use the Rift S and have to recentre the rift to the center after a bit of movement...one of the reasons why i want to upgrade.

G2 or Index?
 
Having owned both, I say you are completely wrong, the difference between the rift and Reverb G2 is a world APART! A blind man would immediately see the huge difference in image clarity/sharpness/frame rate.
its still a downgrade in tracking, being inside out. and its still lcd. sure the resolution is higher and thats great but its not the only thing. and ive never had an issue with 90hz. in fact the rift will run smoothly down to 45fps and still looks perfect. im not playing apex so i dont need 144hz. like i said, until something comes along that is an upgrade in every aspect, its not worth $600 to me.
 
I had an Oculus Rift since 2017 until around christmas, it then broke, and I had to replace it. The resolution was what it was, and for what the headset offered, it was fantastic. ACC, AC and RR worked well in it, I never complained. I also used it in Dirt Rally 1 and 2, ETS2, and in a virtual moviehall ojn the big moviescreen for Wreckfest and Isle of Man 2. Due to its external sensors, the handpieces worked very precise: I could pefectly play table tennis (Eleven) with it, and did extensively so. And I mean real table tennis, not just some ping pong.

The latter is not reasonably possible anymore with the handpieces of the new G2 I got as a replacement for 500 coins. The sensors are now in the headset, that works well for precise head movement, but not good for precisely tracking the handpieces. Table tennis is not reasonably possible with it anymore. Its a big loss for me, I love Eleven Table Tennis.

But in any kind of cockpit simulator (car, aircraft), you do not need the headpieces. BIG SMILE!

Because the headset and its resolution and sound are fantastic, its miles apart from the old Rift. Also, no screendoor effect, almost none, and gauges and small print can actually be red. I feared my old GTX 1080 TI would not work with it reasonably, but found it does, and quite well so. RR and AC worked with almost no option changes, ACC first gave me a major depression because it looked unimaginably blurry. I later tried again and reworked all nVidia driver options from scratch, and now have a good looking ACC installation again since a coupe of days, which is a great relief. Also, i can run full car fields in races, plus night, weather.
I also was not affected by the dreaded cable issue with this headset that haunted many customers of the first shopping wave.

For car drivers I can fullheartly recommend this headset. For driving, its fantastic, and at an affordable price. It can be had with two handpieces for less than 500 coins now.

Google Earth, anothe rbig one for me, also works and looks great, but may need a bit of fighting until it works. Streetview is great with it.

I also like Youtube videos in a virtual Cineplexx, especially city explrotaitons like for exmaple "Walking Berlin", and comparable ones. Its fantastic if you use the Sydney movie hall mod for Virtual Desktop, which has a very big moviescreen - you almost drown in it.

But if you also play other things than cockpit sims, where you need precise and quick handpieces working, I would look for something else, probably the Vive, although it is so much more expensive.

But for cockpit sims and racing, the G2 is a winner.

I like VR very much. It is not for every purpose and every kind of game genre, but for some it works real wonders, and racign sims are maybe the most outstanding such genre. I even sometimes watch a movie bluray in a vitual cienma now with this headset. With that resolution it offers that makes absolutely good sense!
 
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I had an Oculus Rift since 2017 until around christmas, it then broke, and I had to replace it. The resolution was what it was, and for what the headset offered, it was fantastic. ACC, AC and RR worked well in it, I never complained. I also used it in Dirt Rally 1 and 2, ETS2, and in a virtual moviehall ojn the big moviescreen for Wreckfest and Isle of Man 2. Due to its external sensors, the handpieces worked very precise: I could pefectly play table tennis (Eleven) with it, and did extensively so. And I mean real table tennis, not just some ping pong.

The latter is not reasonably possible anymore with the handpieces of the new G2 I got as a replacement for 500 coins. The sensors are now in the headset, that works well for precise head movement, but not good for precisely tracking the handpieces. Table tennis is not reasonably possible with it anymore. Its a big loss for me, I love Eleven Table Tennis.

But in any kind of cockpit simulator (car, aircraft), you do not need the headpieces. BIG SMILE!

Because the headset and its resolution and sound are fantastic, its miles apart from the old Rift. Also, no screendoor effect, almost none, and gauges and small print can actually be red. I feared my old GTX 1080 TI would not work with it reasonably, but found it does, and quite well so. RR and AC worked with almost no option changes, ACC first gave me a major depression because it looked unimaginably blurry. I later tried again and reworked all nVidia driver options from scratch, and now have a good looking ACC installation again since a coupe of days, which is a great relief. Also, i can run full car fields in races, plus night, weather.
I also was not affected by the dreaded cable issue with this headset that haunted many customers of the first shopping wave.

For car drivers I can fullheartly recommend this headset. For driving, its fantastic, and at an affordable price. It can be had with two handpieces for less than 500 coins now.

Google Earth, anothe rbig one for me, also works and looks great, but may need a bit of fighting until it works. Streetview is great with it.

I also like Youtube videos in a virtual Cineplexx, especially city explrotaitons like for exmaple "Walking Berlin", and comparable ones. Its fantastic if you use the Sydney movie hall mod for Virtual Desktop, which has a very big moviescreen - you almost drown in it.

But if you also play other things than cockpit sims, where you need precise and quick handpieces working, I would look for something else, probably the Vive, although it is so much more expensive.

But for cockpit sims and racing, the G2 is a winner.

I like VR very much. It is not for every purpose and every kind of game genre, but for some it works real wonders, and racign sims are maybe the most outstanding such genre. I even sometimes watch a movie bluray in a vitual cienma now with this headset. With that resolution it offers that makes absolutely good sense!
I also have the Rift since 2017 and a 1080ti gpu. Since I really can't upgrade my gpu at the moment due to availability and prices, I was considering upgrading my VR but was unsure. But you have answered my question! I have one more though. Does it use SteamVR then? And is it a simple setup process? My current setup with my Rift works and I'm so tired of faffing about so I'm reluctant to change. I just wanna race in VR for a couple hours after work
 
D
I also have the Rift since 2017 and a 1080ti gpu. Since I really can't upgrade my gpu at the moment due to availability and prices, I was considering upgrading my VR but was unsure. But you have answered my question! I have one more though. Does it use SteamVR then? And is it a simple setup process? My current setup with my Rift works and I'm so tired of faffing about so I'm reluctant to change. I just wanna race in VR for a couple hours after work
I've never had a Rift, but I have a 1080ti with the G2. It does use SteamVR and the setup process is simple - Windows and Steam make it a breeze to install - but I've encountered hiccups along the way. I was unable to use my motherboard's USB ports during initial setup, but found out that my PC case's front USB port was compatible. A couple weeks later, I realized that the motherboard was actually compatible, but I had to change some setting in my BIOS first. Chalk it up to user error.

I also spent a fair amount of time trying to tweak my graphics settings to meet my extremely high expectations. I wanted a microstutter-free experience with maxed out anti-aliasing, shadows, reflections in Assetto Corsa at 100% SteamSS. I eventually determined that I could have a microstutter-free experience without any shadows and reflections at 62% SteamSS, or live with the occasional stutters and maxed out shadows & reflections, at the same 62% SS. I suppose there has to be a learning process to determine what your machine can and cannot do, before you can find a comfortable compromise. Nowadays, I no longer mess around with my settings - I just boot my PC and start racing in just a few minutes. Although, that experimental period of finding the proper settings has given me the knowledge to adjust the settings as I see fit and get back to racing quickly.

So yes, you're likely to faff about with the settings, especially if you play multiple games, but once you know what to do, it just works reliably when you ask it to.

Oh yeah, I have encountered this one occasional error where Windows cannot detect my headset after booting. I cannot remember the code, but my solution has been to cycle the power of the headset. This problem still shows up about once a week or once every 2 weeks, and the solution works every time.
 
I also have the Rift since 2017 and a 1080ti gpu. Since I really can't upgrade my gpu at the moment due to availability and prices, I was considering upgrading my VR but was unsure. But you have answered my question! I have one more though. Does it use SteamVR then? And is it a simple setup process? My current setup with my Rift works and I'm so tired of faffing about so I'm reluctant to change. I just wanna race in VR for a couple hours after work
Its Steam VR, and it works good.
Setting it up was problem-free for me. Easy.
Early kits had some issue with the cable and the USB connection, I read. The set did not run then. They had to complain to HP and then got a replacement cable. I was not affected by it. Its about the chipset on some motherboard, or a brand for motherboards, I do not recall the details anymore. You maybe want to investigate this via google.
By experience I have this tip: the connector cable as an inbuild box where the plug for the power cable gets plugged in. You here have a comfortable on-off switch for the device. If I leave it plugged in, and reboot, the device often does not start when wanting to use it, and then needs to be unplugged and plugged in (powercable I mean), then it works. I made it a habit to leave it unplugged allways when I do not use it (and why shoud it be on all the time anyway?). So when I want to play with it, I plug the powercable in and have a 100% reliable connection and hgardware recongition immediately.
The cable also has a somewhat tricky mount in the mask. You think its all the way plugged in deep, but it isn't. Push it a little bit further, until the plug is almost completely covered - only then it is indeed connected.
Else, the gear feels much more comfortable on head and face - and I wear glasses. I cought an additional silicon rim, I did not regret it, I recommend it. Correction lesnes like I used for the Rift I do not need anymore, glasses under the Rift were possible, but it was all tight and sometimes the glasses touched the lenses. With the G2, glasses are zero problem.
The sweetspot of the optics is a ltitle bit smaller than in the Rift. You need to care better for that the headset really is in the right position before your eyes. It is nright when with both eyes you have a realyl sharpo image and no visible screendoor effect. I did not believe it until I saw it! Rift and G2 really are night and day apart.
Tailoring the nVidia options in the driver, without further tools used, needed some experimenting in case of ACC. You want to tend towards maximising the performance , which may go a bit at the cost of some visual gimmicks. When i still had no good options found, ACC stuttered like hell, when i got rid of that, it looked terribly blurry still. Its now smooth enough and looks crispy! Ingame options are almost all at medium now, where before many of them were at "high". I can race with two dozen cars at night in heavy thunderstorm.
In RR and AC it can happen when you drive tight turns and angle velocity of the turning distant scenery is high, that you notice a very mild blurriness, at least that is for me so. But I want to stress it: while not perfect, it still is so MILD that I find it very easy to tolerate and ignore it. Close-by cars in dogfighting are always smooth and sharp. The "issue" onyl is in tight, fast moving turns, and onyl affects the far away scenery. And again: its MILD. Very. I do not relaise it anymore. I would not even mention it, but since my post may be the reason why you spend some hundred coins, I wanted to metion it nevertheless.

The image is VERY much better than with the - smoother - Rift. I absolutely prefer the setting now to the old one with the Rift.

You have to understand that the 1080 gfx boards are old now, and the G2 has tremendously increased resolution. You cannot expect all graphics maxed out while animation still being smooth, you have to accept compromises with the graphics settings. But with medium settings, things still look overwhelmingly good, I would say. But of course its also a question of taste. Some people just see no sense in life anymore if they have not everything maxed out. :geek:

Be advised that you can save a little money when buying the headset alone without handpieces. But also know that the handpieces are not separately sold by HP. If later you find you could have needed them, you are screwed.
 
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Does anyone own or used the G2 and Index? I'd be interested to hear opinions and preferences.

Few people have said overall they prefer the index even though the G2 has a better resolution.

i use the Rift S and have to recentre the rift to the center after a bit of movement...one of the reasons why i want to upgrade.

G2 or Index?
My thoughts literally 3 posts up :p


Each have different strengths really. I use the G2 for simming because that extra resolution really helps when you need to see things in the distance. For general VR use, the Index is a really well built highly featured headset with amazing controllers but I'm not blown away by the visuals (apart from the FOV which is great)

If you're interested in any specific details feel free to drop me a PM
 
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I’ve owned a Rift, Odyssey+, Pimax 5K+, Index, Reverb G2 and now a Pimax 8KX.

8KX is worlds beyond any of the others. It’s G2 resolution/clarity with a massive FOV. The only headset I’ve ever owned that truly felt “next gen of VR” to me.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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