Can Humans Learn From AI in Racing?

mikail_kenni.jpg
AI technology in simracing has been the subject of heated discussions from pretty much as far as the genre exists.

Recent technology breakthroughs didn't put an end to that: the recent exploits of Gran Turismo's Sophy AI in particular have raised both applauses and skepticism from the community, with the coded virtual driver using unorthodox methods to achieve seemingly impossible fast laps, to the point where a non neglectible amount of people called Sophy a cheater, either because of what they perceived as a break of track limits, or because it was assumed Sophy wouldn't be running on the same set of physics as us, simple mortals with hand tools.

But another thing that grew out recently in simracing is competitiveness, and it was only a matter of time before someone tried to incorporate Some of Sophy's techniques into their driving, and no one could be better suited than multiple world champion Mikail Hizal to pull it off. The turkish-german racer published a video in a tweet linked below showcasing him overtaking FIA GTC European finalist Kenni Hansen round the outside while using a patch of grass to his advantage, much like the stunts Sophy is often witnessed doing in the released footage of the AI running.


As a reminder, the addition of Sophy into Gran Turismo is planned for the end of the year, as stated by a Gran Turismo official in the italian chat of the last official GT7 esports broadcast.

sophyit.jpg


Meanwhile, several interviews with SONY AI people and Kazunori Yamauchi, plus hints discovered by data miners indicate that Sophy will not be replacing the existing solo mode race opponents, but rather appear as a separate game mode mainly aimed at helping people improve their skills. That means AI could potentially compete with the booming virtual driver coaching market in the future - if people don't get too nostalgic about the human factor, of course.
About author
GT-Alex
Global motorsports enjoyer, long time simracer, Gran Turismo veteran, I've been driving alongside top drivers since the dawn of online pro leagues on Gran Turismo, and qualified for the only cancelled FIA GTC World Tour. I've left aside competitive driving in 2020 to dedicate myself to IGTL, a simracing organisation hosting high quality events for pro racers and customers, to create with friends the kind of events we wished we could have had. We strive to provide the best events for drivers and the best content for viewers, and want to help the simracing scene grow and shine further in the global esports scene.

Comments

Does GT even have TRACK LIMITS? Well anyway, in this day and age, where black is white and white is black, i do expect that being taught how to CHEAT is something acceptable and "cool". Especially when your target audience average age is 12.
But to answer the question, no AI can't teach you anything. At last not yet. I've been playing racing games for around 20 years and the only AI that could count as "decent" is the one in GTR games, but even that one couldn't teach me anything that didn't come naturally or with practice.
 
I see a lot of people commenting that exploiting track limits equals to cheating. I would like to know from these people that if a certain race game defines track limits as keeping at least TWO wheels within the white lines, do those people always keep FOUR wheels between the white lines because that is more fair?
 
I see a lot of people commenting that exploiting track limits equals to cheating. I would like to know from these people that if a certain race game defines track limits as keeping at least TWO wheels within the white lines, do those people always keep FOUR wheels between the white lines because that is more fair?
No, I presume the response here is to be seen in relation to GT7 Sophy's hotlapping, exceeding track limits more than two wheels leaving the white lines on plenty occations.

Moreover, the harsh remarks of the difference between e.g. AI Deep Blue Chess simulator and AI simracing Sophy's unlimited corrections per time vs. even fastest pro driver reflexes is quite unrealistic (arcade style), are fair and relevant critics.

An improved Sophy simulating real world pro drivers different driving style is another story.
But we are not there yet, IMO.
 
Last edited:
wish it was on pc last gran turismo game i played was gt5 on the ps3 back when i was like 6 or 7 with my little brother from 2011 to 2013 before my ps3 bricked itself but cant justify spending basically a grand for a ps5 controller gt7 and ps plus just for 1 game :/
Oh God, you're not missing out and most definitely not worth buying a PS5 just for this game. Especially if you have a PC. GT7 isn't even in the same ball park as anything on PC. Now if they were to put it on PC and were able to utilize the more CPU/GPU that it offers, that would make it a maybe. However, the AI is some of the worst in the genre and would need a huge overhaul. No more chase the rabbit crap.
 
Yes we can (ok it was easy), plus I would say you MUST learn from ai trajectory and behavior to know how to beat it : this is what most people with a (working) brain do :p Especially when you discover a track for the first time, following AI train is the best to learn the curves and brake points.
Sory missed that one.
Well I do know my malfunctional brain is teasing me :D
But for me as a lifelong track hunter (vacuuming the Internet since track mods was a thing) has one of the absolute biggest motivation invoices for not only sim racing, but racing in general - also when in the 1970s bike racing with my mates in the hills on my mom's Motobecane folding bike before BMX was a thing;

To use and refine one's senses and action skills and feel them put into practice. That is harvesting your own fruits without nanny nursing.

That pleasure is just as great for me whether it's the Targa Florio or finding the last thousandths at Talladega. Same goes when I'm on an online race - of course it helps to lie right in the slipstream - but it's still about driving skills to be able to go close - and here the pleasure is to have gotten to know the limits yourself.

But responding to your post - no doubt best AIW track jobs will help you on short tracking catching up on new grounds. But I would end up in a coma of boredom before the weekend was over if I went for an AI nanny approach entering undiscovered landmarks.
 

Latest News

Article information

Author
Alexandre Tonini
Article read time
2 min read
Views
12,383
Comments
46
Last update

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top