Beginner's Guide to F1 23: Getting Started

F1 23 Beginners Guide OverTake.jpg
Image credit: Codemasters/EA

The new F1 game is one of the biggest releases of the year so far and will attract many new players looking to get started in sim racing. Here’s a beginner’s guide to F1 23.

EA Sports’ latest release in the Formula One game series is out this week. F1 23 has been available to Champions Edition holders for a few days now and opens to the wider F1 community on Friday 16 June. With reviews currently looking strong for the latest title, expect to see many new faces in the F1 racing environment.

Of course, with new faces comes plenty of inexperience. But if you’re looking to get your hands on the new game, do not worry about the learning curve, we have you covered. Here is a beginner’s guide for any new F1 23 players making their first steps in the series.


Before you hit the track, it’s important to make sure your force feedback and wheel are working well. We posted a guide to setting the Logitech G29 up on F1 23 this week, feel free to check that before continuing with your Formula One journey.

Important F1 23 Button Mappings​

Formula One cars are very complicated beasts. They feature high-tech engines, incomprehensible hybrid systems, amazing levels of aerodynamics and tyres that require more care than a new-born baby. With that in mind, there are plenty of buttons one needs to have at their disposal whilst driving the cars.

Thankfully however, much of the on-the-fly tweaking one needs to do is accessible via the MFD – multi-function display. This is a HUD element at the bottom right of the screen which can cycle through various panels. These show anything from damage levels to pitstop strategy and car settings. The latter two of which often need changing during a race.

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The Multi-Function Display requires several button mappings. Image credit: EA Sports
Therefore, the most important buttons to map, aside from the throttle, brake and steering, are the MFD-related buttons. Whilst mapping them is important, remembering where they are is perhaps more so. The same can be said for the DRS and Overtake buttons which players often hit multiple times a lap.

Which Driving Assists Should you use in F1 23?​

Despite the complex nature of the sport, the F1 games are very accessible to new players. Traditionally, the handling physics have been approachable for all levels of experience. Furthermore, there are countless driving aids to help learn the ropes.

The game will display a racing line on the track surface if you ask it to. It can also help out with the more intricate systems of an F1 car. ABS prevents lock ups and traction control helps you to avoid spinning the rear wheels. More specific systems exist like ERS assist, an aid designed to help with hybrid usage throughout a race.

Whilst these various driving assists are helpful to beginners, we at Overtake often recommend not touching them. They may allow one to get up to speed quickly. But when it comes to outright pace, they are more of a hinderance than a help.

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F1 23 beginner’s guide to driving assists. Image credit: EA Sports

A racer able to manage throttle control, brake application and ERS settings themselves will most likely be faster than one that needs assists to do so. Furthermore, as you learn the game’s quirks with assists, you will rapidly become dependant on them. If you decide to turn them off later on down the line, you may find it more difficult to get going again.

If jumping in at the deep end doesn’t sound like fun to you, you can always opt for a middle-ground solution. For instance, you can turn the traction control to medium, or ask the game to suggest the correct gear for each corner as you approach it.

First Steps on Track​

Now that your buttons are correctly mapped and you are running the right assists, it’s time to hit the track. Now, you could easily load up an online session and get outdriven by other racers. But to keep an up-beat mentality in-game, it’s best to start out easy. This generally refers to an empty practice session offline.

To load up an offline session, visit the F1 World screen and set up either a Grand Prix or Time Trial session. If you choose to run a GP, make sure to give yourself plenty of running in practice. This will make sure you are familiar with the 1000-horsepower cars, high levels of aero and even learn the track.

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Jump in a Grand Prix practice session when first trying out F1 23. Image credit: EA Sports

Speaking of the track, it’s best to start out on one you know or one that is easy to learn. In F1 23, the easiest circuits to start out on have to be the likes of Austria with its low number of corners or Monza with its long straights. Take as much as you need time learning the game’s unique quirks in this first GP session before moving on.

F1 23 Game Modes Guide​

Once you’re up to speed in F1 23, it’s time to explore what the game has to offer. There are many game modes to try out both offline and online. But in this beginner’s guide to F1 23, we’re going to focus on the most accessible for those starting out.

In fact, the hyper competitive world of F1 Esports – or F1 Sim Racing as the new game calls it – may not be up everyone’s alley. The same is certainly true for the ranked multiplayer modes available in F1 World. However, normal open lobbies are still accessible for those that want a bit of online fun without the hassle of practice, ratings and results.

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Braking Point 2 is one of many game modes in F1 23. Image credit: EA Sports

For a more relaxed, entertaining time, the offline story mode Braking Point caters to the desires of the Drive To Survive fanbase. Take part in a scenario-based career as you complete a drama-filled story line.

Elsewhere, the F1 My Team and Career modes put you in the seat of a real F1 driver and team boss. Manage your career as you rise through the ranks of the sport. Achieve impressive results to capture the attention of other teams and hope to one day become the F1 World Champion.

Aside from the in-depth modes, players can jump in to custom Grand Prix events, championships and time trials. Like much of the custom content in the game, this is available through the many menus hidden in F1 World. Make sure to check out our guide on this later this week.

What advice would you give to beginners in F1 23? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

Adjusting the hud is one of the most important things to start with. By default there is so much clutter and garbage on the screen and it is only distracting. These are the only things i use since F1 2020. Screenshot showing my F1 22 hud.
20230604183351_1.jpg
 
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Could anyone kindly advise if the FFB / handling / physics are a decent improvement from F122 please? I know this article's focus is a beginners guide, but still curious anyway. I've seen several reviews and comments regarding FFB etc ranging from being not good enough to warrant the purchase, to being not really informative but good enough to get an general idea, to being a major & significant upgrade!?! The basic FFB & physics (seemingly geared towards e-sports) can't draw me into '22 and won't in '23 if they haven't improved.
 
Lando Loris and F1 2023... Here is a copy of an article in French readable on this link ( https://motorsport.nextgen-auto.com...s-n-a-rien-a-voir-avec-la-realite,182360.html ) and translated without any change by Google transaction about F1 2023, good reading: "Lando Norris is not a fan of the official Formula 1 games, developed by Codemasters and published by EA Sports.The latest installment, which we tested this week, tries to become more realistic, but the McLaren F1 driver explains the differences between this title and reality.

“They are still very, very different, like a real simulator versus a game,” explained the British driver. "Even the new game has frankly nothing to do with it, it is hugely removed from reality."

"The games are so easy and enjoyable, there are no bumps, curbs that you can just drive over. Usually on the game they spin five seconds faster than we do on the track, which doesn't makes no sense."

F1 23 has just been released, but Norris admits he hasn't tested it much yet: "I haven't driven the new one much, just did Las Vegas the other day which was cool. I think it's still evolving."

Accustomed to rFactor and iRacing, Norris explains the difference with F1 games: "There are more realistic simulation games, and there is a big difference between the two. On the one hand, it is a game at the end of the day, it's supposed to make you happy and make you happy."

"It's rare that you get pleasure from driving on a simulator, because the experience is very different. It's a very different experience. You're really driving rather than playing," he said. added before returning to the progress of the official F1 franchise.

"Things are getting better, little by little. But if you look at the programs that are designed to be a simulation like iRacing, rFactor, they're much better than the F1 game because it's a game, it's not not designed to be exactly like Formula 1, I think."
 
Well that was a shame, took ages to download, was really excited to get this game after many years since i've played one, but alas refund requested due to poor VR implementation and performance.

It has to run through Steam VR (quest 2 user here), Composite wont run and its blurry, jittery, and clearly hasnt had much love from the devs, which is a real shame.
 
89% positive on steam, like I have said, F1 23 is the best F1 game !
Yes, but in fact the game is a complete failure. The number of players on Steam is half what it was last year 12 monts ago. Too much price, too few changes and bad memories of F1 22.
Screenshot 2023-06-19 at 11-58-51 F1® 22 Price history.png
Screenshot 2023-06-19 at 11-58-35 F1® 23 Price history.png
 
Well that was a shame, took ages to download, was really excited to get this game after many years since i've played one, but alas refund requested due to poor VR implementation and performance.

It has to run through Steam VR (quest 2 user here), Composite wont run and its blurry, jittery, and clearly hasnt had much love from the devs, which is a real shame.
saem thing i said when i tried f1 '22 i wont be buying this. for console player si see this neing a thing, they tried to engage pc players by adding VR but implimented it terribly. they'd have been better off giving us triples or proper fov.
 
saem thing i said when i tried f1 '22 i wont be buying this. for console player si see this neing a thing, they tried to engage pc players by adding VR but implimented it terribly. they'd have been better off giving us triples or proper fov.
Yeah i hear you mate, its a shame isnt it, i managed to do some laps and could have really got into it, but hey.

I played a bit on a monitor, but after years in VR i found it a real step back due to obvious reasons.

Lets hope they put some quality time into VR for next years release as i imagine Sony will push for it on their PSVR2 system, that should hopefully kick start EA into making it perform and look acceptable.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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