BeamNG.Drive: VR Support, New Car in Latest Update

BeamNG-Update-0.30.jpg
Today, the developers of BeamNG.drive release update v0.30 bringing a new car, a map expansion and, most interestingly, VR support. Here’s all you need to know.

Image credit: BeamNG

Launched in 2015, BeamNG.drive has come along way throughout its early access development. In fact, it now offers a number of free roam maps, an expansive car list and brilliant soft-body crash physics to provide much fun.

In recent years, the game has gradually received many updates, the most recent of which releases today. Version 0.30 brings a slue of new content, plenty of fixes and one feature that is sure to get mouths drooling. Indeed, BeamNG.Drive is now available to play in VR.

VR Coming to BeamNG​

With modern tech getting ever better, virtual reality is a standard part of racing games and sim racing. Many times, a ‘no VR, no buy’ mentality sweeps the community which, in today’s age, is totally warranted.

All those that only play racing games in VR will now get to purchase BeamNG.drive as update 0.30 includes the feature.


Despite presenting in an experimental form according to the developers, it seems to include many functionalities that other games miss out on. The in-cockpit camera and walking mode will both support VR with a simple on-off switch making screen gameplay easily accessible. Directional audio, position-aware mirrors and even 3D switches accessible through one’s hand-held controllers will provide a great sense of immersion.

To run BeamNG in VR, all you need to do is own an OpenXR-compatible headset and launch the game in SteamVR. A work in progress feature according to the devs, one cannot expect a polished product from the get-go. But the addition of virtual reality is certainly an exciting step.

New content​

If you do not have a VR headset, there is plenty of new content to get your juices flowing for this new BeamNG update as well. Indeed, new places to explore and new vehicles to do it in both come in version 0.30.


First up is the Hirochi Aurata. A two-seat off-road buggy powered by a 3-cylinder engine, it will be perfect for small off-road races. A variety of modifications are reportedly available for this buggy ranging from low-level tunes to professional engine upgrades. Available as both a RWD and AWD, there are many options to play around with.

This vehicle will be perfect for exploring a sizeable expansion to the West Coast, USA map. Adding a new island location to the San Francisco-esque city, the expansion brings new roads and plenty of challenges. With a network of tunnels passing under the island, there will be lots to explore. But also many areas to test out the game’s infamous crash physics.


Finally, when you do end up stacking your shiny new car into a wall, BeamNG provides new trailers to easily drive back to the garage. The tilt-deck trailer will make for realistic car purchasing scenes. But also the opportunity to set up jumps with nothing other than a trailer. The enclosed cargo trailer is sure to feature in the many new challenges. Enabling players to deliver small items using a less powerful truck, there is a lot of potential there.

Fixes and Improvements​

In addition to the headline features, BeamNG receives many improvements to both to its basic engine and some vital bug fixes in this update. The most prominent of which is surely a revamp to the gear shift system.

BeamNG-shifting-system-1024x367.png

Gear shifts will be more realisting in update 0.30 of BeamNG.Drive. Image credit: BeamNG

Rather than simply asking for a gear, each button press will be timed, with the game figuring out how urgent the shift should be. Therefore, one will notice sympathetic city driving gear shifts taking longer than the ruthless tug one would perform in a racing scenario. Over time, the different styles are sure to affect the gearbox’s reliability adding to the game’s immersion.

Elsewhere, fuel stations will work on all maps meaning longer play time will be possible. The UI markers will also be different in this newest version of the game. Furthermore, some changes to a selection of cars come with the update. Finally, the props list is now expanded for mission creators.

Will you try out this latest BeamNG.Drive update? Tell us in the comments down below!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

I generally betrayed BeamNG far too much when not to give it a chance until i stumble upon ingrained habits in own classic championships in AC, rF1, AMS2, PnG etc. Too little time.

And the first years I left it, when my brother-in-law (non-simmer) almost tried to hide that his then 7-10 year old sons spent a lot of time here. Then perceived it solely as a boring wreckfest game primarily for children. But brought it up last year, just before 'hamsandwich', Jimmer, Jake etc spoke extremely positively about the possibility in the dedicated sim part with several things that were purely sim engine wise better than latest 'classic' sim releases.

BUT now late, late last night where I really should be asleep (but standby on an on-call work shift anyway) I FINALLY managed to get OpenXR to play with VirtualDesktop - and tried my luck VR-wise in BeamNG for the very first time.
With my Quest 2 + my Sapphire Nitro+ RX 6800 XT Special Edition with many fine-tuning options, the raw VR performance was really good!

Now I just need to get rid of my rotator cuff syndrome completely so that I can also try it without being a keyboard driver and with proper FFB, handbrake, H-shifter, load cell etc.

It sounds very promising!
 
Now I just need to get rid of my rotator cuff syndrome completely so that I can also try it without being a keyboard driver and with proper FFB, handbrake, H-shifter, load cell etc.
That's a heavy syndrome you got. Had one during years, but not at the point to stop me using a FFB wheel (most of the time), but finally got rid of it thanks to several chiropractic sessions. Hope you'll find a solution soon, good luck.
 
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Premium
Seems a new version of Open XR has been released that enables Steam VR to be bypassed with Beamng. Haven't tried it yet but its on my list.

And someone has built a VR camera mod that sounds interesting. Locks the view to the horizon.

Edit, seems its not a new version of Open XR but some layer of software that adds functionality with Vulcan

 
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It surprises me it actually runs decent on my old 1080Ti (5600X / 32GB / nvme SSD) out of the box.
I had already tuned down the graphics a bit, to stream it to my TV, to play with a controller.

Seems performance is all over the place according to their EXPERIMENTAL: Virtual Reality thread. But they look to be working out the kinks.
 
And someone has built a VR camera mod that sounds interesting. Locks the view to the horizon.

You mean this one?


austint30:
I'm working on a VR friendly interior camera mod that fully implements horizon locking. When your car gets turned upside-down the camera will snap back to the car so it's possible to drive on loops without your view being obstructed. I should be releasing it sometime soon.

UPDATE:
I just published my VR camera mod. It's going through the approval process right now. Should be available soon.
 
Seems a new version of Open XR has been released that enables Steam VR to be bypassed with Beamng. Haven't tried it yet but its on my list.

And someone has built a VR camera mod that sounds interesting. Locks the view to the horizon.

Edit, seems its not a new version of Open XR but some layer of software that adds functionality with Vulcan

Yes - this is for WMR users, as WMR doesn't natively support Vulkan. Not needed for Oculus, Valve etc.
 

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