Assetto Corsa (2) Roadmap Revealed - New ACC Content, Gen 9 Console Editions and Mobile Release Date


Kunos Simulazioni and 505 Games have revealed their plans for the coming months in the world of Assetto Corsa, including Assetto Corsa Competizione for the 9th Gen consoles, new content and a release date for the mobile version. Check out our responsive video above or continue reading below.

The teams behind Assetto Corsa held a lengthy private press event to reveal their plans for the Assetto Corsa group of games. They shared their plans to release Assetto Corsa Competizione on the Playstation 5 and Xbox Series S/X consoles, teased some future content updates for ACC, announced the release date for Assetto Corsa on mobile devices, and more.

Assetto Corsa Competizione Console News
  • ACC to be released for Playstation 5 and Xbox Series S/X on February 24th, 2022
  • Pre-orders are available now
  • 9th Gen console versions including DLC will be free upgrades for owners of the Playstation 4 and Xbox One versions
  • 9th Gen ACC will run at 60 FPS
  • Private lobbies will be made available to 9th Gen users
Assetto Corsa Mobile News
  • Assetto Corsa for iPhone and iPad will be released August 31st, 2021
  • Mobile version available on iOS only
  • 59 cars, 9 tracks and 6 game modes included
Assetto Corsa Competizione Content Teasers
  • New cars and tracks planned for ACC under SRO agreement
  • BMW M4 GT3 coming late 2021 or early 2022
  • M4 GT3 plus 5 or 6 cars as part of an SRO race series
  • Future track pack(s) expected, including more American tracks
Miscellaneous Assetto Corsa News
  • Tire model improvements coming with Gen 9 console release, will be added to PC version as well
  • Assetto Corsa 2 currently in early research and development phase
  • Ray Tracing will not be added to ACC
  • PC version of ACC will not offer private lobbies
  • Cross-platform play (PC to console) will not happen
  • 9th Gen versions of ACC will not support VR
  • New Thrustmaster wheel support in development
  • 2021 liveries will be included with the Gen 9 versions of ACC
The Playstation 5 and Xbox Series S/X releases are a welcome sight for owners of the current generation of consoles. Sony has sold over 10 million PS5 units worldwide, with Microsoft’s Series S and X consoles exceeding 6 million units sold, but the racing game genre has been slow to adopt the improved capabilities of the latest consoles.

The mobile version of Assetto Corsa is the first thing fans will be able to get their hands on, with release scheduled for Tuesday. Whether racing sims are viable on handheld devices will be debated for years to come, but the idea of having any version of Assetto Corsa in our pockets is something that’s sure to appeal to many fans.

Although Kunos and 505 Games were vague about the future content for ACC, just knowing more is coming is good news. It’s easy to assume the coming cars outside of the BMW M4 GT3 could be GT2 cars. Competizione’s deal with SRO will continue to dictate the content, and with the majority of the current GT3 and GT4 cars already in place, GT2 is likely next. If this proves true, Competizione players can expect GT2 entries from Audi, Ferrari, KTM, Lamborghini and Porsche. Time will tell.

In addition to the cars, the tease of new tracks is equally intriguing. There were hints that future tracks would include American circuits. If this turns out to be the GT World Challenge America courses, that could mean the addition of Sonoma, Circuit of the Americas, Virginia International, Road America, Watkins Glen, Sebring and Indianapolis. It’s a big wish, but any of these tracks would be a great addition to ACC.

So, lots of exciting things coming from Kunos and 505 games in the future. They haven’t given us much in the way of detail to the forthcoming content for Assetto Corsa Competizione or Assetto Corsa 2, but the news of 9th generation consoles getting proper versions of ACC is a big deal in the console racing world, and most sim racers are probably going to give in to temptation and keep AC in our pockets via mobile.

Let us know your thoughts on the announcements, and which bits of news have you most excited for the future of the Assetto Corsa franchise.
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Premium
I cant see anything in the article that qualifies as news....a few meh's and a couple of nothings.

And why are people asking if VR is being removed from the PC game? if its because the article states that the current generation of consoles wont get VR then I suggest getting off the meth...
 
Shame about no ray tracing for ACC. I really can't wait for when RT will be implemented more, I feel like especially for racing games it would be a massive boost to immersion

some new cars to ACC is always a good bit of fun. Would be nice to get to see some American GT cars like the Ford GTE or the C7/C8 GTE but oh well

but really I just hope Kunos takes their time to make AC2 a masterpiece. Like ACC physics + AC modding capabilities/customization is pure chef's kiss.
 
WHEN WEATHER CHANGING AND GAME SAVING PATCH FOR ASSETTO CORSA?
Maybe they still thinking that weather don't change during race LOL
I'm surprised anyone thinks AC is even looked at by kunos any longer. Asking for new core features from a game that old? From Kunos' viewpoint, the only use I see for AC these days is to quickly pump out videos of cars like the Peugeot 9x8 Hypercar. If they are beginning research for AC2, then they aren't allowing devs to tear apart the code for AC to add features to a title that hasn't seen much love in ages.
 
im keeping my expectations LOW for whatever ac2 turns out to be. it may just be ac1 with more detailed visuals. maybe, MAYBE day-night and rain. dont 100% expect modding capability at the level we got in ac1. they may have gotten so sick of having to explain to people how to do it properly the first time around that they wont bother doing it again. i just hope they realize that they arent needing to improve on ac1, they need to improve on what WE turned ac1 into. if they understand that, and they have any passion for what theyre doing, then i think we'll be happy with the result. but until i see it with my own eyes i prepare for the worst.
 
I haven't played ACC for around 6 months now. I rate physics and graphics equally so like my eye candy cranked up as high as it can go.
Even with an RTX3090 the fps suffer if you try to crank settings to get clear gfx with the horrible TAA enabled. If DLSS is implemented and does make a significant difference to fps then it might just pull me back to ACC and any new DLC.
 
I don't want AC2 if I'm going to be completely honest.

I think the time of the "kitchen sink" driving sim is over. The reason is that the customer's expectations have grown to such a degree, such as expecting ever more detailed cars, ever more detailed tracks that must be laser scanned (and woe betide the dev if there's so much as a kerb out of place). Couple that with realistic day night cycles, realistic dynamic weather, and the insane amount of content expected as well, then you end up with a game that will either never be completed, or will end up being released as a half arsed attempt.

Then there's the question of whether the physics engine will be general and complete enough to be able to handle all manner cars - will it perform well with both high aero grip, pure mechanical grip and everything in between? So far the answer has been no

With such an undertaking you're most likely only going to get a compromise. The last two such sims were AC, which won the hearts of the sim racing community, and PC2, which didn't. Both are compromises, but coming at it from different angles and they're both far from perfect. We're seeing yet again with AMS2 - too much concentration on content is having a negative effect on the simulation aspect of the game.

In my mind we're better off overall with sims that concentrate on specific series. This reduces the content workload, and also allows for the fine tuning of the physics to match the behaviours of the type of cars in the series, thus giving us a far better experience overall.

Just my (insert 2 of the lowest whole denominations of your local currency here).
 
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The kitchen sink is still thriving at simcade or just plain arcade level. I think the problem is the studios with the resources to do the kitchen sink aren't interested in sim physics. GT Sport is about as near as you'll get.
 
Then there's the question of whether the physics engine will be general and complete enough to be able to handle all manner cars - will it perform well with both high aero grip, pure mechanical grip and everything in between? So far the answer has been no
Really? In rF1 and AC? In what way? I've made cars from 1Cz in lift to 3Cz in negative lift and so far no issues. Reasonable sim-lite applications can be made for many roadcars as well and some other non-racecar stuff. Have you devved cars for sims or are you just parroting something?

AC can do anything from an early 1900's roadcar to a modern prototype car, the closer to a pure racecar you get, the better. rF1 was much the same and AC just pushes it a bit further. That's without CSP, with CSP it's basically a pro sim, most of the time data availability is a bigger limitation than anything in the software.
 
I think the time of the "kitchen sink" driving sim is over. The reason is that the customer's expectations have grown to such a degree, such as expecting ever more detailed cars, ever more detailed tracks that must be laser scanned (and woe betide the dev if there's so much as a kerb out of place). Couple that with realistic day night cycles, realistic dynamic weather, and the insane amount of content expected as well, then you end up with a game that will either never be completed, or will end up being released as a half arsed attempt.

If this is the end of kitchen sink games, then, I am out. As much ACC praise itself that it is so good at it's GT3, it is still underwhelming compared to other kitchen sink games. And it still stinks that a full Nords layout will not appear in ACC. While how Kunos has been supporting ACC is a former shadow on how they supported AC.

And the major appeal of kitchen sink games is the possibility of driving cars that is more than that year worth of cars, the potential to drive vintage cars and a possibility of a massive tracklist. More customisation is great too, with the option to have unlikely classes to race together.

If they think that I am going to buy a GT3, WEC, WRC, BTCC, Indy or whatever the hell they pump out every year, I am done with this. One thing is the cost, the other thing is the amount of content in each game that is restrictive along with the high possibility of wildly varying quality. It is the reason why I am not going to buy the BTCC game with like 6 tracks and one class of cars, It is unlikely that they will do it as well as modding teams in rF2 and AC because they want to appeal to the widest possible audience.

And based on what they have been doing with F1 and NASCAR, they definitely will not reach the level of kitchen sink games does in terms of simulations. The sole hybrid Ferrari F1 in AC is still vastly better than whatever F1 games do.
 
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AC2 will be extremely welcome in my library.
As to how it will be? Everything AC1 has evolved into tied together in a seamless professionally polished product. Hopefully it will be everything so many people want AC1 to be.
There's definitely a market there, I can see it out selling any other sim.
 
I kind of wish KS focuses more on roadcars new and old and the trackday crowd, seeing as that's most of the people who would buy AC2. Not making 150+ cars would allow some effort in the physics models of the cars. 30 well made cars with quality 3D, sound and reasonably accurate physics would be a killer product. Leave the rest to modders. If there is good modding support and it runs well, I think almost the entirety of AC1 userbase will transfer over eventually.

The physics are likely not going to be able to be pushed as much as AC + CSP is even now let alone in a few years, but who knows. The data put into the physical models of the cars can and should be better though, they could easily provide the best out-of-the-box cruising and trackday experience if the content was better made.

If they keep their good empiric tire model and don't do something stupid like every other studio has done in the last ten years and also allow modding, I will at least attempt to port my best roadcars to the sim and provide some physics documentation early on if I'm still around.

I'm going to be a bit disappointed if it's another mix and match racing/driving sim, this time with no modding, more bugs and worse performance. I expect nothing so I can be surprised.
 
I don't want AC2 if I'm going to be completely honest.

I think the time of the "kitchen sink" driving sim is over. The reason is that the customer's expectations have grown to such a degree, such as expecting ever more detailed cars, ever more detailed tracks that must be laser scanned (and woe betide the dev if there's so much as a kerb out of place). Couple that with realistic day night cycles, realistic dynamic weather, and the insane amount of content expected as well, then you end up with a game that will either never be completed, or will end up being released as a half arsed attempt.

Then there's the question of whether the physics engine will be general and complete enough to be able to handle all manner cars - will it perform well with both high aero grip, pure mechanical grip and everything in between? So far the answer has been no

With such an undertaking you're most likely only going to get a compromise. The last two such sims were AC, which won the hearts of the sim racing community, and PC2, which didn't. Both are compromises, but coming at it from different angles and they're both far from perfect. We're seeing yet again with AMS2 - too much concentration on content is having a negative effect on the simulation aspect of the game.

In my mind we're better off overall with sims that concentrate on specific series. This reduces the content workload, and also allows for the fine tuning of the physics to match the behaviours of the type of cars in the series, thus giving us a far better experience overall.

Just my (insert 2 of the lowest whole denominations of your local currency here).
I get what you are saying but I think you are wrong. AC did have some limitations & Kunos have been open about this, Its much more work but at the same time they can transfer a lot of what they have already learned. I don't think anyone is expecting an 'insane' amount of content either, i imagine similar to ac1 I guess unless there is pressure from publisher to compete with others. I would love Aris or somebody knowledgeable about physics to add more currency to the conversation but that's my 2p.
 
I get what you are saying but I think you are wrong. AC did have some limitations & Kunos have been open about this, Its much more work but at the same time they can transfer a lot of what they have already learned. I don't think anyone is expecting an 'insane' amount of content either, i imagine similar to ac1 I guess unless there is pressure from publisher to compete with others. I would love Aris or somebody knowledgeable about physics to add more currency to the conversation but that's my 2p.
The amount of cars AC1 had is "insane" if you expect any of them to be accurate physically. It's just not enough time to develop anything. ACC GT3 content is mainly better than AC GT3 content due to better data and more care put into making the cars. If they're smart they will not stretch themselves out too thin again, but what the publisher thinks will sell the best is a different matter.

Aris is already good at being sensationalist and over-hyping their physics modeling, so they should just go all-in with that. :p


what evidence is there that people are more into road cars in AC? Most of the surveys on the old AC forum didn't reflect this at all.

Survey answerers and forum goers don't even make up a quarter of the community. The online play community is also a tiny fraction and they mostly did GT3, so it might have steered the decision to make ACC. I'm not sure if KS logs telemetry on what exact cars and tracks people drive offline.

AC has more than twice the people compared to ACC playing on Steam at any given time and most of those in my experience are users who just cruise roadcars and maybe occasionally some racecars. The "simracer crowd" is not significant in AC's user demographic IMO. There are more than ten million copies sold last I checked.
 
Waiting for LMP in ACC.....
Again, Look at the title of the sim. See the text at the bottom? NOWHERE is WEC/ACO/IMSA/ELMS?ALMS mentioned. When a product is an OFFICIAL release, it is tied ONLY to that organization. GT World Challenge is run by SRO and they control leagues that use only the following classes: GT3, GT2, GT4, and two Touring car classes. Any release by Kunos with other classes of cars will have to come from another product. Most likely AC2.
1630159436122.png
 
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The amount of cars AC1 had is "insane" if you expect any of them to be accurate physically. It's just not enough time to develop anything. ACC GT3 content is mainly better than AC GT3 content due to better data and more care put into making the cars. If they're smart they will not stretch themselves out too thin again, but what the publisher thinks will sell the best is a different matter.

Aris is already good at being sensationalist and over-hyping their physics modeling, so they should just go all-in with that. :p




Survey answerers and forum goers don't even make up a quarter of the community. The online play community is also a tiny fraction and they mostly did GT3, so it might have steered the decision to make ACC. I'm not sure if KS logs telemetry on what exact cars and tracks people drive offline.

AC has more than twice the people compared to ACC playing on Steam at any given time and most of those in my experience are users who just cruise roadcars and maybe occasionally some racecars. The "simracer crowd" is not significant in AC's user demographic IMO. There are more than ten million copies sold last I checked.
Actually correct me if I'm wrong i don't think it had that many cars on release. If you consider many of these are just tuned versions of the same car. And not many tracks at all & these take longer than cars. They could also employ some talented modder's like RSS.

Your theory about road cars is pretty week your just throwing a biased opinion around based on pretty much nothing. Kunos will have a much better idea of what people are using, I guess that will be part of the research.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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