Assetto Corsa 2 launching Spring 2024

Assetto Corsa 2.jpg
The much anticipated true and faithful follow-up to the first Assetto Corsa has had its release period surface online. We can expect an early 2024 release!

Image credit: Kunos Simulazioni

The original Assetto Corsa launched in late 2014, and it’s still going on strong today. It has become the darling of the online sim racing modding scene. It didn’t matter what kind of racing anyone wanted to do. If the player wanted vintage Grand Prix racing, modern day sports prototypes or even a massive dinosaur, AC could do it.

In 2018, its GT-racing focused cousin Assetto Corsa Competizione was released. Whilst a very solid sim, the lack of variety limited its appeal. The sim racing community has been waiting with baited breath for news of Assetto Corsa 2 and when it would be releasing. Now it seems we have an idea.

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AC2 Spring 2024​

In an image posted by video game industry analyst MauroNL on Twitter. It seemed to be a quarterly financial report gave us the information. It recounts the information on the first two instalments. Right at the bottom, it specifies Spring 2024 as the expected release date for the second version of Assetto Corsa.

Spring traditionally runs from 21 March to 21 June. This will mean just over nine years will have passed between the release of the first and second iterations of Assetto Corsa.

Best of Both Worlds​

The original Assetto Corsa may still be the standard for a lot of online racing, but it is very much limited due to being an older game. With just four years between the original and ACC, the quality of the graphics improved exponentially.

But like has already been said, ACC is specifically GT-racing focussed and has less to process. It was developed on Unreal Engine 4 whilst we have seen how Unreal Engine 5 looks with a racing sim through Rennsport.

Here’s every bit of hope that AC2 – or whatever it may end up being called – can have the variety of AC but the refinement of ACC.
About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

Seems you don't understand what simracing is. A race with sim physics is sim racing. A ranked matchmaking system which keeps players engaged during downtime helps promote an active playerbase. That translates to more sim races. More structured "organized racing" can proceed from there.

It seems you're blinded by past games because of their casual focus and don't see what it will take to grow the genre. If AC2 adopted this model or something similar, I think it would quickly become the top sim, even with limited content at release. Again, leading to more of what you personally like.

What definitely won't work is another car/track sim with barebones online, as the market is already heavily saturated with superior alternatives due to years of mod support.
Casual focus? You have it more than me i am afraid.

I am "blinded" by games like Race 07, GTR2, grand prix series, F1 challenge, the papyrus games, etc.

I dont care about "downtimes".

Downtimes should be used for people to practice the upcoming race, so that races dont turn into shitshows like they so many times do.

The genre needs more games like these to grow, not what you describe, what you describe fills roaming servers, not racing grids.

More focused games, less "lets throw some cars and some tracks/maps together and see people do 5 lap races ah la counter strike rounds":.

There is a deep deep problem with "casualism" in simracing these days yes, but its that side that is bringing it, not people like me.
 
D
Isn't sim racing supposed to simulate some racing discipline, otherwise it's just a driving game.
Just to add to that, official Sim Racing definition from wikipedia.

Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings.[1]
And if you follow 'auto racing' link it lists all the categories, and I do not see cruising streets as racing discipline there.
 
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Casual focus? You have it more than me i am afraid.

I am "blinded" by games like Race 07, GTR2, grand prix series, F1 challenge, the papyrus games, etc.

I dont care about "downtimes".

Downtimes should be used for people to practice the upcoming race, so that races dont turn into shitshows like they so many times do.

The genre needs more games like these to grow, not what you describe, what you describe fills roaming servers, not racing grids.

More focused games, less "lets throw some cars and some tracks/maps together and see people do 5 lap races ah la counter strike rounds":.

There is a deep deep problem with "casualism" in simracing these days yes, but its that side that is bringing it, not people like me.

I see reading comprehension is not one of your strong suits, because you just proved my point.

I said you're blinded by casual games to the point that you do not understand much of their success is due to their streamlined approach to maintaining a healthy playerbase. You immediately jump to the notion that races will be 5 lap sprints, instead of the full race weekend type events that are standard in organized simracing. Woosh.
 
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I see reading comprehension is not one of your strong suits, because you just proved my point.

I said you're blinded by casual games to the point that you do not understand much of their success is due to their streamlined approach to maintaining a healthy playerbase. You immediately jump to the notion that races will be 5 lap sprints, instead of the full race weekend type events that are standard in organized simracing. Woosh.
Oh no no, i didnt say YOU said that, i said that was the imediate and logical conclusion of what you propose, because its already happening.

Anyways the point here is that "roaming" is not simracing i am afraid, and a huge portion of the simracers have no interest in that. The overlap of people who roam servers with people who race in a league is very small, and i say this by experience.

Maintaining healthy player base at the cost of "casualising" simracing is not what i want to see.
 
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Oh no no, i didnt say YOU said that, i said that was the imediate and logical conclusion of what you propose, because its already happening.

Anyways the point here is that "roaming" is not simracing i am afraid, and a huge portion of the simracers have no interest in that. The overlap of people who roam servers with people who race in a league is very small, and i say this by experience.

Maintaining healthy player at the cost of "casualising" simracing is not what i want to see.
lmao a huge portion of simracers isn't interested in a larger ranked playerbase?
Also I call BS on the idea that there is no overlap. Look at all the major simracing content creators. The majority is absolutely into casual racing along with more organized events.
 
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I think that in this round the game will be "armored" and no longer moddable like Assetto Corsa.
They will never make the same mistake again.
If they do this, they will shoot themselves in the foot.
AC is only as big as it is because of the mods.

If we would only have the Kunos Content, AC wouldn´t even be a fifth as successful.

Maybe if they go the route of their own implemented "mod shop" where creators could upload mods for money and Kunos gets a cut, it would be still successful and have mods.
Also modders then would make money.

Maybe they could use the Steam Workshop like RF2 and put a mandatory 1$ price on mods.
Of course a lot of people will try to get around this system but a lot of people will just buy them because they don´t want to have any hassle and the Sim Racing scene is full of somewhat wealthy people, just due to hardware costs.
 
lmao a huge portion of simracers isn't interested in a larger ranked playerbase?
Also I call BS on the idea that there is no overlap. Look at all the major simracing content creators. The majority is absolutely into casual racing along with more organized events.
The content creators that are now all jumping into the big esport events sanctioned by the FIA and the likes, like 24h of le mans and 24h of daytona? Or the content creators that do offline races against the AI and comment on it? Right...

No, there is not much of an overlap.
 
The content creators that are now all jumping into the big esport events sanctioned by the FIA and the likes, like 24h of le mans and 24h of daytona? Or the content creators that do offline races against the AI and comment on it? Right...

No, there is not much of an overlap.
Also last BIG esport event I recall was the Max debacle. Yeah simracing is really where it should be. :rolleyes:
 
Also last BIG esport event I recall was the Max debacle. Yeah simracing is really where it should be. :rolleyes:
I dont care about that sort of potential.

To me simracing is or should be something akin to serious flight sims.

This divide has become more and more aparent.
 
Just to add to that, official Sim Racing definition from wikipedia.


And if you follow 'auto racing' link it lists all the categories, and I do not see cruising streets as racing discipline there.

Oh no no, i didnt say YOU said that, i said that was the imediate and logical conclusion of what you propose, because its already happening.

Anyways the point here is that "roaming" is not simracing i am afraid, and a huge portion of the simracers have no interest in that. The overlap of people who roam servers with people who race in a league is very small, and i say this by experience.

Maintaining healthy player base at the cost of "casualising" simracing is not what i want to see.

Is that the new gatekeeping? Let's demonize people who enjoy road cars on "fake" roads?
 
Is that the new gatekeeping? Let's demonize people who enjoy road cars on "fake" roads?
I am not demonizing anybody. What i am saying is that its high time to separate the waters.

AC has been for many years what i explained above, a sort of TDU for PC with pirated and mod content. That is not what many simracers, specifically the ones that came from the games i mentioned above want.

So if AC2 will just be more of the same on that front, i guess there is not much for me, or people with my preferences in it, and by definition, it wont be a good game for SIMRACING, as the definition of simracing usually goes. Now that definition can be debated, but its not my definition ,its the wikipedia accepted definition.
 
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I dont care about that sort of potential.

To me simracing is or should be something akin to serious flight sims.

This divide has become more and more aparent.
Thats fine. You're entitled to your opinion. I just think you come off as a gatekeeping sweaty tryhard, aka the classic "sim elitist" :p

Because 1.) Increasing the size of an active ranked playerbase is good, 2.) nothing gets sacrificed on the traditional simracing end, and 3.) you don't have to freeroam if you don't want to, so there is literally no downside for you.
 
Thats fine. You're entitled to your opinion. I just think you come off as a gatekeeping sweaty tryhard, aka the classic "sim elitist" :p

Because 1.) Increasing the size of an active ranked playerbase is good, 2.) nothing gets sacrificed on the traditional simracing end, and 3.) you don't have to freeroam if you don't want to, so there is literally no downside for you.
No, there is no downside for me, if Kunos wants to reash the same old AC1 into AC2 no, except maybe a shame that potential is lost for what i consider simracing.

I am such an elitist, that i was defending Codies F1 in this very site in another thread against those same sim racing "elitists".

Or maybe i am the ultimate simracing elitist yes, because what i want is more Grand prix, more GPLs, more GTLs, more GTR2s, better ACCs, more NASCAR racings, etc. if i want to play TDU, i play TDU.
 
No, there is no downside for me, if Kunos wants to reash the same old AC1 into AC2 no, except maybe a shame that potential is lost for what i consider simracing.

I am such an elitist, that i was defending Codies F1 in this very site in another thread against those same sim racing "elitists".

Or maybe i am the ultimate simracing elitist yes, because what i want is more Grand prix, more GPLs, more GTLs, more GTR2s, better ACCs, more NASCAR racings, etc. if i want to play TDU, i play TDU.
Ok I think you're just rambling now and not addressing my points.
 
Ok I think you're just rambling now and not addressing my points.
Oh i did adress your points, and i will summarize:

- roaming is of no interest to me, and a big number of simracers ( i dare to say the majority)

- i dont want or need simracing devs to pander to that crowd, or do their own versions of TDU

- AC1 has been dead in the water for any serious racing for a long time, and lives on just as car collecting game with rip content and mods, and is used more as a forza horizon on the cheap than anything simracing related

- If kunos wants to follow that path, fine by me, they will get their money, but that wont make a good simracing game as far as i am concerned, nor will it bring anything good to the simracing genre, not even more players, because like i said, the overlap is small.
 
Nope you didn't.

Let me break it down for you again.

1.) Increasing and maintaining an active playerbase is important, otherwise the game is dead and no one even bothers checking online. Streamlined elements such as freeroaming in-between races keeps the playerbase engaged and online more often.

2.) Incorporating freeroaming does not negatively impact you in any way because firstly you don't have to do it if you don't want to, and secondly, the playerbase which it attracts can be segmented according to a ranking system, so your races are always quality.

3.) The simracing events do not need to be 5 lap sprints. They can be full race weekends, so again no downside.

What exactly of these 3 points do you have a problem with.
 

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