Twelve Oaks (work in progress)

Twelve Oaks (work in progress) 0.7.26

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- complete COAST terrain update
- reflector posts for all parts of the track without guard rails; new reflector posts on dam (on guard rails)
- 34 replay cameras for COAST added
- new Rosemeyer tunnel layout, new tunnel, new towers
- textures for grand stand and most other structures
- added guard rails for remaining part of the dam (thx for suggestion!)
- fixed tarmac gaps (Mono Motor Service, exit Kubrick tunnel)
- new optional track section: COAST; track length with coast section is now 7.5 km (AI, 20 pits, map)
- complete new guard rails / corner signs
- improved safety for AI at obstacles
- tunnel section & Mono Motor Service beautified
- many gap fixes

Feedback regarding the made up layout of COAST in the discussion section is much appreciated as I have no first impression. Thank you!
- all trees updated & new trees
- tunnel remodeled, new Shell arc
- terrain, buildings & proportions update, many small fixes
- less gaps (road/grass) & more guard rails
- better inner kerbs in Bulgakov Bend
- camera update & new cams added
- adjusted hotlap starting position (farther back)
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Reactions: Peugeot905
Just a file fix, sorry. See previous update for info.
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Reactions: Lady Oscar
- added guard rails on the bridge: THANKS FOR YOUR FEEDBACK!
- new billboards/sponsors for whole bridge (movie references don't make sense anymore)
- terrain & building updates
- more rework of road/grass transitions to get rid off gaps
- added big red ad wall to extended Marbles hotel to catch cars who lost the track (that wall is the last remainder of serious consequences)
- enlarged "Kodak photospot" moved to parking area before Marbles hotel; it's now COLLISION WALL (to prevent corner cutting cars from falling off the bridge)
- added camber for outer kerbs in Mutkurve
- motto roll back: "world's safest track"
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Reactions: Lady Oscar
- complete new grandstand
- complete new real world sponsors except Palvoline and wonderbrakes
- pitlane & pitboxes overhaul and numbering
- Bulgakov Bend middle section with more outside kurb and softer exist
- transitions road/grass for whole Bulgakov Bend reworked to get rid off gaps

I realised that the wording "world's safest track" was misleading, even more than I intended. I reassembled the words. Now the claim reads: "where bravery is valued". Basically the same, I think. ;)
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Reactions: AccAkut
- complete new pitlane layout with working AI
- 3 sections of the track are completely redone (1st jump after start & dip on the bridge are gone, jump in last corner is 75% reduced), smaller bumps are reduced in 2 sections
- reflector posts on the bridge for night orientation
- tarmac without unwanted distortion
- more guard rails & many little things
Thanks to a hint by Dave Thayer and the excellent AI Line Helper App (plus an additional AI hint file), there are now 20 pit boxes. No crashes by AI with containers in round one in the tests I did. It's a tight section and probably there will be losses now and then, but it's a big improvement.
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Reactions: Kimirai

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