Tucuru Motorplex

Tucuru Motorplex 0.9.4

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There are a few small issues, like replay camara getting lost on a straight between T5 and T6, or some of the tire barriers not being solid objects, but it's an incredible track nevertheless

Five stars even despite these small issues, and it probably deserves six
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Yet another fantastic circuit with a bunch of great layouts. The flow is amazing -- just feels "right." Loving it.
what a fun layout you created dude, love it, just my type of track
I already love the detail put into this track, including those surrounding public roads. The track itself gives of Road Atlanta/Mount Panorama/VIR vibes and it's great, love it.
Amazing track, great flow, lots of layouts and the quality is top tier with every feature implemented correctly, thank you
Fantastic track!!!
Thank you, just amazing!!
What a fantastic track!
Double Zero is setting the standard for fictious tracks.
Many thanks for sharing this gem.
Tucuru truly captures your progress as an author, doublezero. All your tracks up until now have been a delight: ficticious, but realistic enough that they could actually exist; manicured and professional, but neither manufactured nor sterile. Every one of them has had this feeling of "great big automotive playground" tucked away inside, but that feeling is front and centre with this one (and not just because of the kart and rallycross additions). Hell, even the out-of-bounds section has more care and attention paid to it than some tracks...

I can see KittX's point about making it feel more "lived in", but I feel that Tucuru is already leagues above so many other tracks in terms of driveability and atmosphere - and my potato PC is just happy that it's not as feature packed as Andara.

As for whether or not the kart and rally sections are worth working on... well, I had a lot of fun with RXA. The B version was a little too fiddly for my tastes. But I very much liked their length: some attempts at actual rallycross circuits posted here on RD are great, but they just serve to highlight that AC wasn't really meant for dirt. Tucuru's are a just a neat little bite-sized bonus. Thank you, but don't pull your hair out if you personally can't think of ways to improve on their current forms.
Another tip-top original track from the doublezero workshop. It's always a really pleasant surprise when these appear as if from nowhere. Thanks very much and please keep them coming.
The track has that Oulton Park and/or Cadwell Park vibes with the narrow track width, undulating sections and blind corners, tho 28 corners on the longest configurations seems rather excessive for a sub-6km track.

Despite that, it's a great fit with the BTCC bois. Keep 'em coming, great job as always!
Wow doublezero. You've done it again. What a fantastic ribbon of tarmac. Just brilliant!
absolutely amazing detail and layout.
how on earth do you keep on making such great tracks?
I really love that on your fictional tracks you also go ahead and make the place around the track look real, as if the track was really built there. I did the same back in rf1 days and i really love this approach.
The layout seems enormous fun, might be bit complex, but very cool that it's split to so much layouts.

I am not sure how do you find worth it or now (and pretty sure you're already tired of this project) but moving even further to make this look like a real place would be some details and weathering to the surfaces and objects, some imitation of actual paint on curbs, some worn bits with rubber and peeled off paint on them, some more variety of road surfaces (maps + physics) and various cracks and seams, more verge overlays between surfaces and track/grass edges, and maybe a bit of random obscure poles and powerlines going over the track here and there, well generally more "traces of human activity" around the place. The design of the place is already super cool.

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