stFlow shader 0.9

UV animating shader for water etc.

  1. Stereo
    Installation: open 7zip file, drop stFlow\ in MODS folder, use JSGME/CM to install.
    Or, open it up, drop sdk+system into your AC root (they don't overwrite any built in files)

    For modders:
    Additional parameters are
    offsetDSpeed (x,y) -> adds this much to UV coordinates of diffuse texture every second
    offsetNMSpeed (x,y) -> adds this much to UV coordinates of first normal texture every second
    offsetNMdetailSpeed (x,y) -> adds this much to UV coordinates of second normal texture every second
    detailNMmult (x) -> just detail multiplier, nothing special
    pauseTiming (x,y) -> x = how long to pause, y = how long to not pause (so you can have a marquee that stops every so often). If you set y=-1 then it doesn't slide, only adds offset every x amount.

    Suggested use: Large waves in one normal map, small ones in the other, large waves moving faster in the direction of water flow, small ones moving at a different direction and slower. Just your typical reflective fresnel (0.04 c, 4 exp, 0.8 max). Make the diffuse texture the static colour of the water and don't animate it for flat water, maybe animate it for falling water.

    Since it's constant in UV, if you want something to vary in speed you can stretch out your UVs in segments.

    Example video -> https://gfycat.com/SafeFrequentAlligator
    MHS, cerebralvortex, Esotic and 4 others like this.

Recent Reviews

  1. luchian
    luchian
    5/5,
    Version: 0.9
    Much brilliant ! Very wow ! TY Stereo, I love all your experiments. Especially since this is something that was bugging me since early days of AC.
  2. patrikpat
    patrikpat
    5/5,
    Version: 0.9
    Great!!!
  3. CC
    CC
    5/5,
    Version: 0.9
    Lovely work!
  4. Just Kauser
    Just Kauser
    5/5,
    Version: 0.9
    This is amazing, i hope i can use it for puddles
  5. Ryno917
    Ryno917
    5/5,
    Version: 0.9
    Amazing idea.
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