stFlow shader 1.0

UV animating shader for water etc.

  1. Stereo
    Installation: open 7zip file, drop stFlow\ in MODS folder, use JSGME/CM to install.
    Or, open it up, drop sdk+system into your AC root (they don't overwrite any built in files)

    For modders:
    Additional parameters are
    offsetDSpeed (x,y) -> adds this much to UV coordinates of diffuse texture every second
    offsetNMSpeed (x,y) -> adds this much to UV coordinates of first normal texture every second
    offsetNMdetailSpeed (x,y) -> adds this much to UV coordinates of second normal texture every second
    detailNMmult (x) -> just detail multiplier, nothing special
    pauseTiming (x,y) -> x = how long to pause, y = how long to not pause (so you can have a marquee that stops every so often). If you set y=-1 then it doesn't slide, only adds offset every x amount.

    Suggested use: Large waves in one normal map, small ones in the other, large waves moving faster in the direction of water flow, small ones moving at a different direction and slower. Just your typical reflective fresnel (0.04 c, 4 exp, 0.8 max). Make the diffuse texture the static colour of the water and don't animate it for flat water, maybe animate it for falling water.

    Since it's constant in UV, if you want something to vary in speed you can stretch out your UVs in segments.

    Example video ->
    Jayenn, jerry090460, HansDG and 8 others like this.

Recent Reviews

  1. LeonS
    Version: 1.0
    muchas gracias, works like a charm.
  2. drift92
    Version: 0.9.1
    Amaznig work man!
  3. jerry090460
    Version: 0.9.1
    Brilliant job , thanks mate !
  4. asehauDLM
    Version: 0.9
    Great job, thank you!
  5. Mascot
    Version: 0.9
    This is brilliant, thank you very much @Stereo.
    At Patrikpat's 2018 F1 Suzuka update there's no conflicts with Ilja's shaders as far as I could tell and no hit on framerates.
    It's just one of those tiny little details that adds a lot to immersion.
    Assetto Corsa keeps going from strength to strength thanks to the ingenuity and dedication of modders. Thank you thank you thank you, one and all!
  6. luchian
    Version: 0.9
    Much brilliant ! Very wow ! TY Stereo, I love all your experiments. Especially since this is something that was bugging me since early days of AC.
  7. patrikpat
    Version: 0.9
  8. CC
    Version: 0.9
    Lovely work!
  9. Just Kauser
    Just Kauser
    Version: 0.9
    This is amazing, i hope i can use it for puddles
  10. Ryno917
    Version: 0.9
    Amazing idea.
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