SPAVOORT RETRO

SPAVOORT RETRO 1.2

Login or Register an account to download this content
Update made by BenMK1. He worked for hours (!) to make this track faster and much better...

(extra: new LOD and fix FuelUse)
  • Like
Reactions: abrimaal
fixed v1.11: Thanks to BenMK1

• forget to set any Dynamic Shadow in .TRK file
• sign1010.gmt new position (yellow sign, chicane bevor sector 1)
• AI Speed 1% higher, AIW: BestAdjust=(1.2100)

fixed v1.10:
• all the gaps with treewalls closed
• many LodOut higher
• STLITE fixed
• AIW:
Groove
wp_path small correction (chicane after sector 1 now faster, curve bevor sector 2 now smaller AI problems, and other section)
Timetrial fixed
• create Thmb.TGA and Track.BMP grafic files
• obj_91.gmt now Light at Night (only on this position). This small correction musst do before integrate by building track.
• and any other small things

I have renamed Track folder and files.
No Problem with the first Sparvoort Track (Look ORI LOD Name: "Sparvoor Retro").

When you have the ORI Track, best you delete this, or you will booth version.

In carrer.blt you can overwrite all RETRO_SPAVOORT entrys with this new value (not relevant for work):
TrackName=SPAVOOR_RETRO
TrackFile=GAMEDATA\LOCATIONS\SPAVOORT_RETRO\SPAVOOR_RETRO

Credits:
Thanks to Frans Rosenberg for give me permission

Have fun
BenMK1

Download v1.11:
  • Like
Reactions: frasie

Latest News

Are you buying car setups?

  • Yes

  • No


Results are only viewable after voting.
Back
Top