SforzaDash

SforzaDash v0.3.1

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Added a bunch of new things

MAJOR UPDATES
* New Javascript Extension - Follow readme to install properly. Recommend using the git version from Gitlab (https://gitlab.com/kaictl/racing/SforzaDash)

SMALL CHANGES/FIXES
* Separate game time and real time
* Custom Porsche RPM lights/colors/direction
* Damage indicator (currently not exact, but a good indicator)
* Fixed fuel time remaining color
* Air/Track temp
* Brake bias indicator tick works properly now
SforzaDashM.djson.png
Fixed a bunch of issues with the 0.1.3 build.
A completely new version. This is much more optimized for VR, and generally just works better with less information crowding. Originally this was to make it more compatible with iRacing and other sims, but it ended up just looking better compared to the old dash. It also includes transparency for setup and menu screens, so it's not covering everything up in VR.

SforzaDashM.djson.00.png

Redesigned most of the dash to be a bit smaller and take up less empty space.

  • Lights reworked
    • Removed default LED's
    • Added bar-LED's, a la Bosch DDU-9
    • Removed TC/ABS lights, those are in the ECU box
    • Fixed flashing, now goes "off-blue-off" not "status-off-status"
    • Tach LED's also reworked. They light up from redline - 20% to redline across the screen, then at the redline they'll all flash blue
    • Tach LED's flash white with pit limiter on.
  • Removed always visible weather
    • Can be found in the track map, display 2 on the left.
    • Track status stayed, so current grip is still always there
  • Grouped the bottom parts separately
  • Brake pressure display over the brakes
  • Tyre set number when using slicks
  • Delta and predicted times can now use persistent tracker
    • Will default to the in-game delta/predicted times
    • If those haven't been set (first lap, no valid lap yet), will show time based on persistent tracker
    • This should be a default simhub thing, don't think anything has to be set up custom.
  • Fuel calculator fixed when sitting in the pits for long enough, should start using fasted persistent time, not super-long predicted time.
  • I'm testing a notification overlay for fuel, laps times, etc. I don't think I can change the default notification box, so I'll have to make my own, since the fuel calculation that SH uses is awful on outlaps or when you're going slow.

Finally, a release I'm happy with. This seems to cover most cars. The front-engine cars were a bit left out with the brake bias graphic, that has been fixed. I've re-added the stint info to non-race sessions and improved the 'map' detection compared to v0.0.15.

I'd really recommend setting up a custom redline for all of the cars you want to drive. The 95% works most of the time, but some cars are very different from that (looking at you, AMG GT3...). This is the data I was using, and it seems to work really well.

Good luck and drive safe
Fixed some bugs

  • Added damage timing for bodywork
  • Added 30 minute fuel calculation
  • Added fuel time remaining
  • Tried some AMS2 stuff
  • Added a widget for pop-up
  • Made pop-up darker
  • Switched to .zip format
  • Added README.md
  • Includes extracted and unextracted versions
  • Added LICENSE
  • Fixed pressure reading colors

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