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Sebring 64 Pit/Grid spots 1.1

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64 pit/start spots for the AC Reboot version of the track. (track link included) now it's possible to recreate the crazy 2011 Sebring 12 Hours where they had 64 cars over NINE classes!! Just be careful at the start the AI can be very slow to pull away make sure if it's mixed grids you have the fast ones at the front

Latest updates

  1. Installation Help

    If the game has been crashing with a message "AI Spline may be missing or broken" double check...
  2. Fixed Folders

    Please perform a clean install of the track and this file, rearranged the files in the folders...

Latest reviews

I don't know if the extra grid/pits works because the track itself is a mess: a rip of a previous Sebring (tagged '1999), wrong folders, duplicate files, etc. I sorted it out (or tried to) and applied the 'extras, but the result wouldn't load the AI cars: I tried 24, should've been an easy number to handle. Oh well.....
JRob66
JRob66
Does it work in practice?
Works really well. Just a shame my pc is on the older side. 33fps average on high settings, 50 AI cars. With a modern cpu/gpu i imagine that'd be 30-45fps higher. Great job though
Premium
thanks now it works fine , with te update and manuel to instal , thanks , great version of sebring
JRob66
JRob66
:) Glad to hear it's working
As a fan on American Endurance racing, I have wanted something like this for so long.
JRob66
JRob66
:) Please let me know if it's working for you ASAP It's working fine on my end but seems to be causing issues for other people before I released 1.1
Anyway cool mod ed , but i have the same issues. You using the acu trackreboot version. Well my issues are that the ai spine might be broken and after fully loading the track, it returns tió the main menu. Could ou upload your updated files serpratly from the clean trackreboot version. But 5 Stars for the attempt and the sollution
JRob66
JRob66
Would you be able to check that when extracting the files it's added the folder called Sebring (make sure it's the one with a capital S) has been placed inside the main sebring track folder. Even when i extract it normally using the folder structure way (dropping content into assettocorsa) it adds everything but that folder, without it it doesn't seem to work so you may have to extract it seperately
Fantastic! But it looks like something is wrong with the file structures in the sebring-zip? In the first folder the main data AND a content folder with double entries?...
JRob66
JRob66
The secondary Sebring folder (The one with the capital S) is there because I can't seem to get t work without including the sepearte folder whereas normally it would just be loose ai data sfx folders. Let me know if it's not working though I triple checked before uploading 1.1 but not sure as it was working for be before I uploaded the files to here it took other people mentioning it to bring up the issue of it not working
Thanks, but I'm getting "map is missing" error..:(
JRob66
JRob66
are you using the track from the "sebring link" file or another version?
Thank you so much!
Could you do more pits/grids for kyalami 2016?
THANK YOU SO CRAZY MUTCH bro ;). Finaly i can recreate whole 12 Hour Races without selecting cars.

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Author
JRob66
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810
File size
81.2 MB
Views
6,832
First release
Last update
User rating
4.50 star(s) 8 ratings

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